The re-release of the classic adventure The 7th Guest (TMA Review) pleasantly surprised me about half-a-year ago, heralding the rebirth of Trilobyte Games. True to the minutest detail, the port nevertheless missed one of the most challenging puzzles due to the difficulty of adapting it to the small screen of the iPhone. Showered by fan requests however the developers decided instead to recreate the famous microscope puzzle from scratch and recently released it as a separate game for the iPad – The 7th Guest: Infection.
iTête à iTête – Interview with Charlie McHenry from Trilobyte Games – Like a phoenix, rising again from the flames of the AppStore
The App Store model has certainly revolutionized software development as a whole and games development in particular. Thanks to the extremely low entry cost and a centralized distribution system, it has become a launch pad for many new indie developers both successful and not so much. But that isn’t much of a surprise to anyone remotely familiar with the market. What’s more interesting is that this new platform actually allowed some veteran companies many thought long gone to get back together as well.
And of such phoenixes, born again from the flames of App Store, is Trilobyte Games – the company behind the legendary PC adventure – The 7th Guest (TMA Review), recently re-released for the iOS. Today I’m joined by Charlie McHenry, the current COO of Trilobyte, to talk about their resurrection, work on The 7th Guest, future plans, and more.
In the 90′s adventure games came to a crossroad. On one hand there were the golden age point-and-click adventure games that defined the genre. But a new subgenre, born with the arrival of CDs, was gaining more and more traction. I’m talking, of course, about the first person Myst-like games with heavy usage of FMV cutscenes to convey the story. And of the most well-known, as well as having the distinction of being the first game that came exclusively on CDs, was The 7th Guest.