Roll For It in Review – A New Style of Dice & Cards

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It took me one or two tries to get into Tsuro, but once I did it quickly became one of my – and my kids’ – favorite multi-player games. Without even really knowing anything about it, I was rather excited when I heard that Thunderbox would be releasing a new mobile offering, this time based off of a card collecting physical game. It’s not like a CCG, however, so if that’s your aim you’ll need to look elsewhere. This is a simple game where you roll dice to win cards on the playing field, with the ultimate goal of being the first person to score 40 points. It’s easy to understand, it doesn’t take long to get through an individual game, and it can be rather addictive if you have the right people to play it with. But, it doesn’t quite live up to the bar set by its predecessor.
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Tsuro – The Game of the Path in Review – Electronic Board Gaming Done Right

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I’m not sure why, but for some reason I find it kind of amusing that as our society seems to drift more and more towards spending our entire day on electronic devices, some developers go out of their way to make that experience have the “old school” feel of classic physical entertainment.  Such is the case with Tsuro – The Game of the Path, an iOS game based off of a physical board game that does its best to imitate that board game on your pixel covered screen.  The thing is, that’s one of its strongest design elements.  That’s not to belittle the actual game play in any way, as it is an extremely fun game.  I just don’t think it would have been nearly as appealing if they would have just taken the “essence” of the game and tried to modernize it for the millennial generation.
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