The “Dash” series of time management games has always been a big hit on the PC, and it’s made an excellent transition to the iPhone world. Hotel Dash is the latest entry in the series, and it’s upped the ante in several ways. If you’re a time management veteran you’ll feel right at home and appreciate the additional challenge, but if you’re new to the whole concept this might not be the best place to start. So far I’m loving it, and I can’t wait to see what the next installment in the franchise has to offer.
One of the areas where the App Store has definitely been a pleasant surprise for me is games tied to various movie and animated franchises. The iDevice has a good number of those in all genres, from Sherlock Holmes Mysteries in adventure to Spartacus: Blood and Sand (TMA Review) in fighting, from TRANSFORMERS G1: AWAKENING (TMA Review) in strategies to one of the best Action games of all time on the platform – Spider-Man: Total Mayhem. And now a recent, but successful Italian animated series – Huntik: Secrets & Seekers has just released a companion game – Titan Defence.
Whenever people speak about a city-simulation game the first one that comes to mind is, of course the SimCity franchise: SimCity™ Deluxe (ChiffaN’s SimCity™ Deluxe review, shigzeo’s SimCity™ review). And stunned by EA’s glory, they often forget that the SimCity franchise, while the best known, is far from being the only city-building simulation out there.
Splashing your name across a game’s title is a rarely defensible act of hubris. If the game rocks, you’ve got a plate full of whuffie to eat. But if it sucks rocks, you’ll be fed rotten tomatoes from angry critics. Sid Meier’s CIVILIZATION (and Civilization Revolution) is perhaps the best example of defensible hubris, and Reiner Knizia’s SAMURAI, while loads simpler in scope than Civilization, is another high flying strategy game worthy of pawn-pushing iDevice strategy fans. Of course, as one of Reiner Knizia’s genius games, Samurai’s biggest selling point is its point of hubris.
Feel free to discuss Reiner Knizia’s Samurai in our forums.
The Tower Defence genre has bit kind of stale lately. Apart from the release of the solid, but in no way revolutionising Star Wars: Battle for Hoth (TMA Review) I don’t think there have been a title worthy of note for at least a few months. That’s why the arrival of Guns’n'Glory from HandyGames was even more welcome. But to further spike my interest it not only boasted mobile towers and a fresh perspective of being the bad guy, but a full featured FREE, albeit ad-supported Guns’n'Glory FREE version.
Turn-based strategy games are not the most populated genre on the AppStore, despite being ideal for the iDevice. At the same time the majority of the titles that do get released end up of decent quality. And some are downright excellent, like the recent Highborn (TMA Review) or the superb Rogue Planet (TMA Review). But which category does Armageddon Wars fall into?
Star Wars is definitely one of the pillars of science-fiction. The original trilogy revolutionized how the general public perceive the genre and has left it’s trail in almost all areas of life – be it toys, CCGs, books or videogames. Even on the iDevice the franchise has left quite an impression, with Star Wars The Force Unleashed and the recent Star Wars: Trench Run being the most noteworthy titles. And now they have been joined by arguably the best Star Wars game on the iDevice to date in the form of a Tower Defence – Star Wars: Battle for Hoth.
Hello there, folks! I’m finally back from my long deserved vacation in the wonderful Italian town of Rimini. I know, you missed me Anyhow, I won’t bore you with descriptions of the wonderful time I had. Instead, allow me to tell you about a game that has kept me entertained during the long flights there and back as well as in some lengthy train trips. I’m talking, of course, about a recently released TBS by the name of Highborn.
I used to play a game on the PocketPC called Cities, which I took to be a stripped down version of Carcassonne, especially since the tiles were taken directly from the Carcassonne tile library. While Cities would actually make a good mini-game for Carcassonne, Carcassonne has so much more to offer. I never would have guessed that a tile based city building board game could be so strategic, but even the solitaire mode pretty much gets the best of me. It’s especially compelling because there is no combat involved, which is unusual for what amounts to a turn-based strategy game. The slow pace might be a bit daunting for some, but slow pace is right up my alley these days.
As if the glorious Conquest wasn’t enough, board-game mongering EA will bring out an official RISK strategy game this summer. Its name? (cue drumroll) RISK (end drumroll… I said end it dammit!). In case you were wondering, you’ll be able to demolish Ukraine with up to 5 other players in WiFi, Bluetooth and everyone’s finger-print smudging favourite: pass ‘n play. EA reckon they’ve got a great soundtrack to accompany the entire thing, something I look forward to testing myself. The release date is somewhat of a secret unless you can suss its debut by the word ‘summer’.
Need pics and info? Just pass the gap: