The adaptation of the Choose Your Own Adventure gamebook genre to the iDevice had truly exploded earlier this year, with the release of both the tried and tested classic Fighting Fantasy: The Warlock of Firetop Mountain (TMA Review) by Steve Jackson and an original Gamebook Adventures 1: An Assassin in Orlandes (TMA Review) written exclusively for the iDevice by Tin Man Games. The former was not a big surprise in terms of content, being a port of original paper gamebook. The latter, however, turned out to be truly a bold re-imagination of the genre for the platform, with some interesting design decisions. And it seems this bold step has only been the first one with the long awaited release of Gamebook Adventures 2: The Siege of the Necromancer.
Having just finished up a review on Luna Story, I feel like I’m kind of in a “been there, done that” mode with Axion. However, I would consider Axion the “big brother” to the former. It has everything that Luna Story has (except that the story doesn’t seem quite as detailed), but it also has some nice additional features that weren’t present in Luna Story. The visuals are better, the controls are more user friendly, and the ability to create potions, advanced items and “super” pets through the act of compounding allows for a very detailed inventory system. It feels old school compared to a Dungeon Hunter or Chaos Rings, but there’s still a lot to be enjoyed here. Feel free to discuss Axion in our forums.
Recently a certain high profile game came out that some were even touting as the first true RPG on the iPhone. Personally, I didn’t see it as much more than a glorified combat simulator. On the other hand, I look at a game like Luna Story, and while it may not have all the glitz and glam of games like the one above that shall remain nameless, it has more old school charm going for it instead. There are plenty of NPCs to talk to, a bunch of quests to solve, and a deep if ultimately clichéd plot to unravel. The height of technology it isn’t, but it manages to remind me why I loved playing RPGs on the various consoles I’ve owned over the years.
Rimelands: Hammer of Thor – a hotly anticipated turn-based RPG by Dicework Games in collaboration with Crescent Moon Games – has just launched a dedicated website with in-depth information both about the game mechanics and the world itself. I have interviewed the developers at length about their upcoming title and was left hungry for the game itself.
The game is nearing the first phase of beta-testing so it’s about time to start reading up on the backstory in preparation. The video should also be out soon – so stay tuned for more teasing. I don’t know about you, but I’m excited!
You can check after the gap for some additional screens and artwork from the upcoming title.
The one thing that iPhone users have been able to avoid thus far has been the enourmous time sucker known as MMORPG games. And don’t even think of mentioning iMobsters and the like – I think the creators of Mafia Wars should be impaled on the spot. Nevertheless, it seems the amount of free time you’ll have is soon going to decrease drastically. Two full-featured (well, almost) MMORPGs have just hit the AppStore and I’m talking, of course, about Pocket Legends (3D MMO) and the highly-anticipated IMO: The World of Magic. Both of the games are FREE, so there’s no need to think about it – just check them out! Or at least check out the descriptions and screens after the gap!
Spacetime Studios, LLC, Pocket Legends (3D MMO) – Free
Com2uS Inc., IMO: The World of Magic – Free
Fighting Fantasy: Deathtrap Dungeon (FFDD) is the second in the long series of the Choose-your-own-adventure type gamebooks, released by Steve Jackson & Ian Livingstone, that has been adapted to the iPhone by Big Blue Bubble. When I reviewed Fighting Fantasy: The Warlock of Firetop Mountain (TMA Review) a couple of months ago I found several areas the developers could improve on. Did they read my review? Did they take the problems into consideration? Let’s find out! Feel free to discuss this review of Fighting Fantasy: Deathtrap Dungeon in our forums.
While the AppStore often seems to be swamped with Action/RPG titles a quick look through them quickly reveals that either there is very little RPG to talk about. That, or the games are jRPG. The few left are a rare exception, that contain quite a few gems. And it seems that the recent Dark Shrine may have all it takes to join the said elite guild of AppStore games. Feel free to discuss this review of Dark Shrine in our forums.
Some time ago I reviewed Fighting Fantasy: The Warlock of Firetop Mountain – a rendition of the classic Choose Your Own Adventure Book for the iDevice and was quite satisfied with it. Just recently Tin Man Games released a similar title in Gamebook Adventures 1: An Assassin in Orlandes, but it is completely original and developed exclusively for the iPhone. How does it match up against the series, written by Steve Jackson & Ian Livingstone? It seems it is actually better! Feel free to discuss this review of Gamebook Adventures 1 in our forums.
*For the promo code giveaway, please refer to the comments area after the review for details (Closed).
Despite there being over 150 000 apps on the AppStore, many of which are games, quality RPGs are few and far between. And even fewer of them don’t go the Japanimation console style RPG route. Frankly, only three come to my mind – our own shigzeo’s favourite The Quest with its many addons, the excellent old-school Undercroft (TMA Review) and, of course, the much hyped Diablo-clone Dungeon Hunter (TMA Review). And don’t even get me started on Ravensword: The Fallen King (TMA Review). But they should beware, because it seems a new contender to the RPG throne is in the works. I’m talking about the game that came to my attention recently – Rimelands: Hammer Of Thor. Intrigued, I immediately contacted the developers of this ambitious project and secured an interview to learn more details.
Dicework Games is a small company located in the city of Tampere in Finland and consists of the CEO and lead designer Arto Koistinen and the talented graphics artist Peter Finnberg. Having been laid off during company negotiations just 1.5 years after THQ Wireless’s acquisition of Universomo, they decided it was to go solo and started their own company. Their first game was the critically acclaimed Diceworks which was a test of both their skill as well as how well they could do at the AppStore. And now they are steadily finishing up the project they originally conceived when their company formed – a classic Rogue-style RPG game titled Rimelands: Hammer Of Thor. And today I have both of them on the line to talk about it!
[update 2] Our hands-on preview is now up.
Dicework Games have recently updated their blog with some in-depth information and screenshots of their upcoming RPG – Rimelands: Hammer Of Thor. Additionally they have just announced that they will be teaming up with Crescent Moon Games – the developers of Ravensword: The Fallen King (TMA Review) – to put the finishing touches and publish the upcoming game.
Though it’s quite hard to tell at this point – the game seems to be not unlike a certain legendary Rogue and is a turn-based RPG and, thankfully, does NOT involve any kind of Japanimation whatsoever. You can find the original details after the gap, but to sum it up – the combat will use a classic one-action scheme of it’s ancestor along with an expansive character development system and distinct classes. The story will be completely linear with no dialogue trees, though there will be plenty sidequests and hidden treasures to encourage thorough exploration of game areas. A nice touch is including both randomly generated levels along with some pre-designed ones to extend replayability. Oh yeah, and the latter ones will contain puzzles.
I have secured an interview with the developers of Rimelands for Monday around noon European time, so feel free to leave any questions you’d like me to raise either in the comments or in the forums. And be sure to check the full details after the gap.