Fighting Fantasy: Deathtrap Dungeon (FFDD) is the second in the long series of the Choose-your-own-adventure type gamebooks, released by Steve Jackson & Ian Livingstone, that has been adapted to the iPhone by Big Blue Bubble. When I reviewed Fighting Fantasy: The Warlock of Firetop Mountain (TMA Review) a couple of months ago I found several areas the developers could improve on. Did they read my review? Did they take the problems into consideration? Let’s find out! Feel free to discuss this review of Fighting Fantasy: Deathtrap Dungeon in our forums.
While the AppStore often seems to be swamped with Action/RPG titles a quick look through them quickly reveals that either there is very little RPG to talk about. That, or the games are jRPG. The few left are a rare exception, that contain quite a few gems. And it seems that the recent Dark Shrine may have all it takes to join the said elite guild of AppStore games. Feel free to discuss this review of Dark Shrine in our forums.
Some time ago I reviewed Fighting Fantasy: The Warlock of Firetop Mountain – a rendition of the classic Choose Your Own Adventure Book for the iDevice and was quite satisfied with it. Just recently Tin Man Games released a similar title in Gamebook Adventures 1: An Assassin in Orlandes, but it is completely original and developed exclusively for the iPhone. How does it match up against the series, written by Steve Jackson & Ian Livingstone? It seems it is actually better! Feel free to discuss this review of Gamebook Adventures 1 in our forums.
*For the promo code giveaway, please refer to the comments area after the review for details (Closed).
Despite there being over 150 000 apps on the AppStore, many of which are games, quality RPGs are few and far between. And even fewer of them don’t go the Japanimation console style RPG route. Frankly, only three come to my mind – our own shigzeo’s favourite The Quest with its many addons, the excellent old-school Undercroft (TMA Review) and, of course, the much hyped Diablo-clone Dungeon Hunter (TMA Review). And don’t even get me started on Ravensword: The Fallen King (TMA Review). But they should beware, because it seems a new contender to the RPG throne is in the works. I’m talking about the game that came to my attention recently – Rimelands: Hammer Of Thor. Intrigued, I immediately contacted the developers of this ambitious project and secured an interview to learn more details.
Dicework Games is a small company located in the city of Tampere in Finland and consists of the CEO and lead designer Arto Koistinen and the talented graphics artist Peter Finnberg. Having been laid off during company negotiations just 1.5 years after THQ Wireless’s acquisition of Universomo, they decided it was to go solo and started their own company. Their first game was the critically acclaimed Diceworks which was a test of both their skill as well as how well they could do at the AppStore. And now they are steadily finishing up the project they originally conceived when their company formed – a classic Rogue-style RPG game titled Rimelands: Hammer Of Thor. And today I have both of them on the line to talk about it!
[update 2] Our hands-on preview is now up.
Dicework Games have recently updated their blog with some in-depth information and screenshots of their upcoming RPG – Rimelands: Hammer Of Thor. Additionally they have just announced that they will be teaming up with Crescent Moon Games – the developers of Ravensword: The Fallen King (TMA Review) – to put the finishing touches and publish the upcoming game.
Though it’s quite hard to tell at this point – the game seems to be not unlike a certain legendary Rogue and is a turn-based RPG and, thankfully, does NOT involve any kind of Japanimation whatsoever. You can find the original details after the gap, but to sum it up – the combat will use a classic one-action scheme of it’s ancestor along with an expansive character development system and distinct classes. The story will be completely linear with no dialogue trees, though there will be plenty sidequests and hidden treasures to encourage thorough exploration of game areas. A nice touch is including both randomly generated levels along with some pre-designed ones to extend replayability. Oh yeah, and the latter ones will contain puzzles.
I have secured an interview with the developers of Rimelands for Monday around noon European time, so feel free to leave any questions you’d like me to raise either in the comments or in the forums. And be sure to check the full details after the gap.
One of the heavy-duty genres that work well on the iDevice is Turn-Based Strategy. While the limited screen does offer some challenges for the developers, the genre’s pace alleviates the troubles that RTS games have on the platform. Battle for Wesnoth is an open source cross-platform tactical strategy game that tries to build on this and bring true wargaming to the iPhone. Feel free to discuss Battle for Wesnoth in our forums.
Light-hearted levelling RPGs like Zenonia and Inotia: A Wanderer of Luone have captured the App Store’s heart. Well, it doesn’t get much lighter than Golvellius – The Valley of Doom, a throwback to the bygone days of 8-bit console RPG games. In fact, it was a hit in the late 1980′s on Sega’s Master System and has been a classic ever since. Well, thanks to its benevolent dev, DotEmu, it gets the FREE treatment. 1.3 brings a number of improvements which have been requested by users since version 1.0 and is much better. It is time to RPG the 80′s way!
Piccies and more info after the gap:
The mobile RPG engine responsible for a lot of sleepless Nazi-hunters in Wolfenstein RPG has hell-rolled the D10 to the moon. Like the original Doom II, you and your stupid team will run back to the bright shining face to despatch baddies and answer a distress call. Unlike the original, you won’t be doing it in real-time – Doom II RPG is a turn-by-turn RPG ala its predecessor, Wolfenstein RPG. Tighten up your combat boots ladies and gents, hell is a sticky icky place with icky sticky humour.
More piccies and info after the gap
One of the best things about the AppStore is the fact that it really gives tiny indie teams their chance at the gold. Ryan Mitchell, one of the ambitious bunch has set off to bring a new era of gameplay to the iDevice in Necromancer Rising – a reimagined version of the Diablo Hack’n’Slash concept but seen from a first person perspective. Feel free to discuss Necromancer rising in our forums.
I will always have a special place in my heart for the Heroes of Might and Magic series. That’s why I couldn’t help but review Palm Heroes when it came out for the iDevice in August. It was, actually, on of my first ever reviews for TouchMyApps. Later, I was lucky enough to secure an interview with the Palm Heroes team and had quite an interesting conversation with them on all things iPhone. And one of the exclusive announcements they made was the fact they were working on adding cross-platform multiplayer to one of the iPhone’s best games.
I am happy to announce that the work on the multiplayer is coming to its final stages and the update will be submitted into the AppStore soon. And while waiting for it check out the exclusive video of it in play after the gap!
Palm Heroes Team, Palm Heroes – $5.99