Zip, ziiiip, wiiiiii, a mosquito. Chuka chuka chuka katakatatata, the Tsukuba Express plowing back to Akihabara. Click click click, my evil shoe-wearing neighbours on the eighth floor dancing up a spell. Summer’s heat amplifies each sound. So does after-work debauchery. So does Arcade Fire. And Markus Schulz’ Progression, Vibrasphere’s Lungs of Life, etc. and so on. Especially at the wee hours of 0:00 to 5:00. I get on fine after that. There goes my sleep. And whereas sometimes, screwing earphones into my ears helps me zone out and catch some zzz’s, screwing in the fabulous, new FitEar To Go! 334 zones me in, like never before. Hello Music!
It’s nice to meet you, I’m shigzeo, zombie.
Physics based puzzle games are here to stay, and the desire to have a cute mascot is apparently not going away any time soon either. Thankfully Jar on a Bar has a third element that will hopefully ultimately make it a good seller – it is very addictive. The game even goes beyond that, however, as it takes a familiar concept and adds some mechanics that make it a whole new experience. I would be willing to say that it is probably the best game I’ve played in its genre. So let’s find out just what it is…
As someone who spends quite a bit of time with the many forms of iOS, I see roughly as many Tower Defense games in a month as there are base foot soldiers in any given TD game. However, every so often one of them is good enough to break through my defenses and march straight into my good books. Such is the challenge facing Gimka Entertainment with their offering of Defender Chronicles II: Heroes of Athelia.
These days it seems like when you visit a web site dedicated to “adventure” games they’re talking about the latest hidden object game from Big Fish or the newest FPS from whomever. When I was growing up, however, adventure games were a lot more special. They were about stories and talking to interesting characters. There were interesting settings, and several sometimes mind boggling puzzles. It’s clear that the developers of Yesterday grew up in that same era, or at least have done their research. I also thank BulkyPix for helping bring this tale to my iPad screen.
There’s no question that Temple Run added a whole new dimension to infinite runners with it’s over the shoulder view, ability to slide in that view, and cool mechanic of turning to continue down a winding path. There are even times when I’m playing Zombie Run that I think to myself how the game feels like Temple Run with a different skin. Zombie Run bears many similarities to its predecessor, yet it still manages to be entertaining in its own right. I’m not saying I’ve forgotten you, Temple Run, but now you have to share the spotlight.
Okay, apes, it’s time to toss bones to the firmament. It’s time to beat on your mates and rip sinews from the teeth of angry panthers. Evolution’s catching us up again. This time, however, it’s the Germans, not Americans, who are pressing us to the edge of the audiophile solar system. The eponymous VorzAMP has its sights and prices set high, and has been the cause of an infatuated uproar among Japanese audiophiles for quite a turn. I think you will agree with them that you don’t need a Discovery-sized headphone amp to blast off toward Jupiter. The lovely fräulein, VorzAMP, is beautiful to hold, behold, and listen to.
Many gamers, myself included, might liken The Act to a modern day Laser Disc epic, and at first glance that seems to be a fair assessment. For better and for worse that is not really the case, however. Aside from the visual aspect it doesn’t play like any laser disc game I’ve ever tried, and it is far from epic. The kicker is that it was actually a great experience. Unfortunately, I was a bit more than surprised when it was suddenly over. Not that I didn’t see it coming, but I just couldn’t believe how soon it came.
There’s an old adage that says “if it ain’t broke, don’t fix it”. Apparently the developers of Letters From Nowhere took that to heart, because the sequel feels identical mechanically to the first game. Thankfully that’s not a bad thing at all, as I have become just as engrossed in this one as I was with its predecessor. Since this is a sequel I will just highlight the finer points, but I suggest checking out my review of the original Letters From Nowhere, because everything pretty much still applies.
I really wanted to hate this game. Everything from the icon, to the design, to the introductory “story,” to the overly simplified controls initially made my skin crawl. I could only expect for this feeling to continue on as I trudged through next few hours of gameplay. It wasn’t until the fourth or fifth run through that I realized my cynicism had become, dare I say it, sugar coated. My frustrations began to find grounding in the fact that I wasn’t doing as well as I knew I could as opposed to a true aversion to the game itself. This is when I realized that I had more of a sweet tooth than I would have ever guessed.
There was a time when I was really into the original Diablo, and like many players I thought I was going to wear out my mouse with all the button mashing. Mad Acorn is that game for my iPod Touch. In fact, sometimes I get worried that I’m going to leave a finger indentation on the screen where my thumb is most active. Then I forget about my concerns as the next wave of bad guys roll by. I’ve never been a fan of Tap Tap Revenge style games, but when a game in an established genre tightly integrates music into the mechanics, that’s a whole different story. Not to mention that Mad Acorn is the cream of the crop in that regards.