LIMBO Game in Review – A Dark, Captivating Platformer

I’ve always felt platform games were a staple of the mobile game world, or at least they were until everyone wanted a touch screen.  It’s not even that people didn’t want platform games any more, but rather while some developers did a much better job than others, no one could really seem to master solid controls with no physical controller.  LIMBO doesn’t accomplish that task either, but thankfully that didn’t stop the developers from porting the game over to iOS devices.  There’s something about this game that grabs you pretty much from the beginning and just doesn’t let go… even when the main character doesn’t do what you want him to.

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Zyroshell: A sleek cradle for Smartphones

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If you’ve ever gone shopping for a car cradle/holder for your phone, chances are you’ve come across plenty of the same old designs with the arm grip and suction cup. Thankfully, there are those that look way more sleek and stylish – as evidenced by the Zyroshell, which was successfully funded on Kickstarter back in October of 2012. Made out of aluminum, the MacBook-inspired Zyroshell can be used just about anywhere, be it your car, office desk or home.

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Puzzle Blade in Review: 2 Minute Match 3 RPG Fun

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One of the best mash-ups conceived so far (at least in my opinion) is the idea of an RPG that uses a match 3 board for combat.  Of course like any good thing there is almost an overabundance of them now, and there are just as many ones that make you go “blah” as ones that captivate you like Puzzle Quest.  Fortunately, Puzzle Blade is one of those that fall on the side of captivating the player.  The developer has managed to put a fresh spin on the concept and made sure that anyone short of a person suffering from A.D.D. should enjoy it, assuming you’re into the genre in the first place.

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Scurvy Scallywags in Review – Much More Than Match 3

This is one of those rare cases where I let my objective reviewer guard down and thought to myself “this game is going to be great.  After all, it came from the mind of Ron Gilbert, so how can it go wrong?”  I was basically setting myself up for mild enjoyment, because we all know over-hyping something diminishes its “wow” factor, or utter disappointment.  Thankfully Scurvy Scallywags not only failed to disappoint, but it actually exceeded my lofty expectations.  I’m not going to dig myself into a hole by saying this is the best game ever, but boy is there a lot to love here. Continue reading…

Fighting Fantasy: The Forest of Doom in Review – Much More Than Lions, Tigers and Bears Here

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If you’re familiar with me, at least when it comes to my reviews, you know that I’m a big fan of Tin Man Games and their Gamebook Adventures.  I remember this sort of thing when the books were actually printed and you had to use real dice for combat and pen and paper to keep track of your inventory.  There are clearly so many advantages to an electronic version of this form of entertainment, and to date Tin Man Games has one of the best interfaces available.  It doesn’t hurt any that their stories are generally quite interesting as well.  So far The Forest of Doom has been no exception to the rule, though I will say that as a whole this one seems much harder than any of the ones I’ve played in the past.  I guess that means I’ll just have to put more effort into beating it.

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Karateka in Review – More Than Just A Facelift

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With the release of Karateka Classic on the App Store, I thought I’d check out the remake that hit the virtual store shelves in December 2012.  There’s no question that this modern interpretation of the vintage karate brawler is more than just a namesake, but it’s hard to tell what the target audience is.  Causal gamers will likely get frustrated by the timing in later battles, while hardcore fighters will get bored with the lack of combos and repetitive back and forth combat.  About the only ones that will be truly satisfied with this updated version of Karateka are the ones that remember and love the original, but even then there are a couple of interesting twists and turns…

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Otterbox Armor Series Case for iPhone 5 in Review – A multitalented case for your iPhone

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Otterbox is no stranger to iPhone cases that provide serious amounts of protection, and the Defender case was proof of that. Now with the recent release of the Armor Series case – one Otterbox calls the “toughest case ever built” – your iPhone 5 is finally safe from the ill-effects of water damage. Besides being waterproof, the Armor case boasts protection against dust, 10 foot drops and can even withstand two tons of crushing force.

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Sparkle 2 in Review – Lame Name, Incredible Game

When it comes to certain genres like marble poppers, there’s not a lot of variation to be expected in actual game mechanics, unless you create some sort of mash up like what has become popular with match 3 games.  What does set one entry apart from another is the presentation, and in that regards Sparkle 2 excels even more than its predecessor did.  There are a couple of other things that make it rise to the top, though, so don’t think I’ve been unduly distracted by glittery things.  In the end, the Sparkle franchise continues to be my favorite marble popping addiction. Continue reading…

Candymeleon HD in Review – Chameleons Like Candy Too

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My first thought in regards to CandyMeleon was “oh great, another one of those games”.  You know, the ones where you have to feed a cute character candy all day long?  Sure enough it is, but at least there is no rope cutting or fan blowing or gadget positioning of any kind.  In fact, this really isn’t any sort of physics game at all.  Instead it’s a good old fashioned arcade game where you have to grab the good stuff, avoid the bad stuff and last as long as you can.  It’s also quite addictive once you get into it.  There’s no brain power required here, and it’s a nice change of pace when it comes to games about consuming sweets.

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The Room in Review – One Location, Plenty Of Fun

I couldn’t decide if I wanted to invest in The Room or not, but I was really tempted to grab it when the game went on sale for 99 cents.  A raving review in a TouchArcade forum I frequent pushed me over the edge and I made the purchase, but then I began to play it and started having second thoughts.  Once I went back to it after a day or two, however, something clicked and I realized how brilliant the game was.  I’ve always been more interested in Sierra and LucasArts style adventure games with lots of convoluted object puzzles and silly dialog than pure puzzle based games like Myst, but something about The Room captured my attention and wouldn’t let go. Continue reading…