Temptation. Episode 1 HD is another solid offering from G5 Entertainment. The story keeps you engaged and there are plenty of rooms to explore and puzzles to solve. The mini games can be a bit on the tough side, and the hidden object scenes are basically superfluous, but overall this is once again a job well done. I do hope that if there is an episode 2 that it takes a bit more liberty with the whole concept of temptation. Continue reading…
For some reason there’s always a bit of apprehension that simple graphics and simple game play might make for a boring game. You’d think I would know better by now. Geometry Dash has pretty much no fluff, yet I can hardly tear myself away from it each time I start it up. Even the game’s one stand out feature isn’t implemented particularly well, but I’ve just learned to enjoy what does work right. I haven’t regretted playing Geometry Dash for a single moment, and I just hope that one day I get good enough to beat a couple more of the levels!
Backflip Studios has had a number of interesting properties over the years, but for me the most endearing title in their collection has to be NinJump. The game took the infinite runner and turned it on its side as well as introducing the concept of defeating 3 similar enemies in order to temporarily gain a power related to that enemy. The ninja’s back, though this time he’s headed to the rooftops in what feels just slightly like a more traditional infinite runner. That doesn’t make it any less addictive, though, and I fear it might suffer the same fate as the original: removal from my device so I can actually find the time for something else.
Back when Cube, was rolling with Lorenzo in a Benzo, Sleek was polishing their chrome-trimmed SA6. Under da hood was a single ultra-wide band driver that laughed in the faces of the tubby competition. But times is changing. Sleek has doubled the SA6’s ultra-wide band armature count and dropped most of the chrome. Sleek’s hard core: the customisable VQ system, the coaxial detachable cable still roll with their shit off safety.
Not too long ago a game called Scurvy Scallywags came out that created a new breed of match 3 hybrids. It was a welcome evolution from everything we’d seen so far, and I was hoping that more games would take the concept and run. Well, not only did Cavemania run with it, the game created its own finish line. Now I’m not trying to say I love Scurvy Scallywags any less, and there are actually a couple of features in that game I like better, but Cavemania has me hooked. I’m really not quite sure what to classify this as yet, but if you had to give it a label I suppose “strategy / RPG / match 3” hybrid would work as well as anything.
While the bulk of shiggy’s headphone and earphone reviews have moved to ohm-image, expect a few good reviews to come to TMA. Shiggy’s most recent review is of Earsonic’s SM64. Earsonics are a favourite here at TMA and the SM64 seems to be the hit of the SM line. Why? Shiggy has this to say:
The SM64 delivers not only crisp mids and highs, it serves up boiling, authoritative punches that roll through most of audible spectrum. Lower mids are fast up and down. They never tangle with bass. Kudos to kick drums, bass guitar, electronic kicks, and pretty much anything with a beat from there on down. Thruma thwaaaarck! goes lower bass. Thwacka thwacka! go upper mids. Speed is king.
Timeliness – while stereotypically not very French an asset – has a pigeonhole with an SM64-shaped aperture.
Timely and taut though it is, the SM64 stops far before it ever reaches the shrill, metallic highs that has ER4 lovers all agog. Some may take issue here. Metal-tipped responses can be hugely fun. But Earsonics are a musician-oriented company; and in Earsonics 2,0, equitability takes precedence over wow.
Fans of crispy crisp crisp will probably look elsewhere for their bacon. Similarly, fans of warm fuzzies may also have to turn elsewhere. With few outliers, the SM64 sounds rather flat – and certainly crisp – at the ear.
Pik Pok already had one incredible infinite runner on their hands with Into The Dead, so when I saw that they were the creative force behind [adult swim]’s latest release Giant Boulder of Death I just had to check it out. That was a big mistake on my part. Not because the game is bad by any means, but because now I’m addicted to the idea of crushing everything in my path with a large rocky object. Even though you might think you’re sick of “infinite whatever” style games, if you have the slightest depraved sense of humor you owe it to yourself to check out this title. The rest of you just go back to your humdrum lives.
Three years ago, my search for the best task manager on both the Mac and iOS led me to Omnifocus. I had tried numerous apps that implemented David Allen’s GTD (Getting Things Done) methodology and in the end, I settled with Omnifocus and never looked back. Since OF’s release for the iPhone in 2008, it’s been considered among the top Todo apps on the platform. So naturally, with the release of iOS 7, the Omnigroup have released a new and completely revamped version of the app to match the latest OS’ flat and more modern design.
Over the years, learning to play songs on the guitar by way of tabulature (or tab) have certainly become more interactive. What used to be an exercise of finding books and sheets of music for your favorite songs, chords and tabs rapidly made their way onto the web. Nowadays, dozens of sites host extensive libraries of tabs to help guitar players of all levels perfect that catchy riff or solo. One such site is Songsterr, which started back in 2008. Besides being an archive of over 500,000 tabs for the guitar, bass and drums, it’s highly unique in that it’s also an online tab player that lets users follow along each tab as the song (with audio) is being played. The Songsterr app for the iPhone and iPad works much like its web counterpart and practicing tabs on-the-go doesn’t get much better than this.
The retro craze is in full swing, with many developers making games that look, sound and often play like games that came out 20 years ago or more. In some cases they have even made modern versions of those games that try to retain the “flair” of the originals. Game of Watchcraft: Spawn of Squishy takes an entirely different approach to the concept. It poses the question “What would Warcraft look like as an LCD game?” If you don’t know what that even means you can either count yourself fortunate or underprivileged depending on your perspective. Either way the developers have done a fine job of recreating a brand new “classic”, though a true fan of Warcraft would have to tell me if it captures the essence of that universe or not.