Mikey’s been a busy boy. He’s still looking for shorts and fighting bad guys, and now he’s added grapple hooking to his repertoire. This sequel to the game Mikey Shorts feels very similar to the first installment, but sometimes that’s okay, as is the case here. The levels are quick, the challenge builds up nicely over time, and you can decide whether you want to make it about the stars, the cash or simply getting to the finish line. Plus there are a whole lot of costumes to collect for those of you that like collecting things.
Gamers are always clamouring for that next big thing that they’ve never played before. I would hope that at least once in a while something new would come along, but I don’t hold my breath for it. Instead, my main concern is that developers focus on ways to take the styles of game play that we have grown to love and make them even more interesting. Personally I feel Rejected Games has done just that with An Alien with a Magnet. I find myself loading it up even when I had the intention of playing something completely different, simply because I want to take it for another spin. You might almost say it has a magnetic quality about it. But we don’t go for those bad puns around here.
Hero of Many is an intriguing game. I have as yet to encounter most of what is talked about in the iTunes description for the game, or at least in mass amounts, yet I find myself mesmerized every time I load it up and start playing. This game is about exploration as much as anything else, and if you’re the kind of player that needs to blast something every five seconds you might have a hard time latching on to Hero Of Many. On the other hand, if you prefer a relaxing experience that has a little bit of gameplay thrown into the mix as well, Hero Of Many will be both satisfying and unlike much of anything else you’ll play from the App Store.
I’ve always felt platform games were a staple of the mobile game world, or at least they were until everyone wanted a touch screen. It’s not even that people didn’t want platform games any more, but rather while some developers did a much better job than others, no one could really seem to master solid controls with no physical controller. LIMBO doesn’t accomplish that task either, but thankfully that didn’t stop the developers from porting the game over to iOS devices. There’s something about this game that grabs you pretty much from the beginning and just doesn’t let go… even when the main character doesn’t do what you want him to.
If you’ve ever gone shopping for a car cradle/holder for your phone, chances are you’ve come across plenty of the same old designs with the arm grip and suction cup. Thankfully, there are those that look way more sleek and stylish – as evidenced by the Zyroshell, which was successfully funded on Kickstarter back in October of 2012. Made out of aluminum, the MacBook-inspired Zyroshell can be used just about anywhere, be it your car, office desk or home.
One of the best mash-ups conceived so far (at least in my opinion) is the idea of an RPG that uses a match 3 board for combat. Of course like any good thing there is almost an overabundance of them now, and there are just as many ones that make you go “blah” as ones that captivate you like Puzzle Quest. Fortunately, Puzzle Blade is one of those that fall on the side of captivating the player. The developer has managed to put a fresh spin on the concept and made sure that anyone short of a person suffering from A.D.D. should enjoy it, assuming you’re into the genre in the first place.
This is one of those rare cases where I let my objective reviewer guard down and thought to myself “this game is going to be great. After all, it came from the mind of Ron Gilbert, so how can it go wrong?” I was basically setting myself up for mild enjoyment, because we all know over-hyping something diminishes its “wow” factor, or utter disappointment. Thankfully Scurvy Scallywags not only failed to disappoint, but it actually exceeded my lofty expectations. I’m not going to dig myself into a hole by saying this is the best game ever, but boy is there a lot to love here.
If you’re familiar with me, at least when it comes to my reviews, you know that I’m a big fan of Tin Man Games and their Gamebook Adventures. I remember this sort of thing when the books were actually printed and you had to use real dice for combat and pen and paper to keep track of your inventory. There are clearly so many advantages to an electronic version of this form of entertainment, and to date Tin Man Games has one of the best interfaces available. It doesn’t hurt any that their stories are generally quite interesting as well. So far The Forest of Doom has been no exception to the rule, though I will say that as a whole this one seems much harder than any of the ones I’ve played in the past. I guess that means I’ll just have to put more effort into beating it.
With the release of Karateka Classic on the App Store, I thought I’d check out the remake that hit the virtual store shelves in December 2012. There’s no question that this modern interpretation of the vintage karate brawler is more than just a namesake, but it’s hard to tell what the target audience is. Causal gamers will likely get frustrated by the timing in later battles, while hardcore fighters will get bored with the lack of combos and repetitive back and forth combat. About the only ones that will be truly satisfied with this updated version of Karateka are the ones that remember and love the original, but even then there are a couple of interesting twists and turns…