I first tasted of the intrigue that Phosphor Games could produce as I wandered the creepy halls of Dark Meadow. It had its issues, but overall it was a captivating game with wild creatures and a unique control scheme. That was, of course, until I played Infinity Blade and realized that I had suffered Déjà Vu in reverse. Now Phosphor Games has released Horn, and while the fantasy theme is reminiscent of Infinity Blade, it actually has a lot more to it then either of the aforementioned games in terms of things to do besides combat. At first I was a bit skeptical about it just because I was afraid it would be a clone of the Chair Entertainment Group’s franchise, but every time I load up Horn I manage to get lost in its mystery and grandeur.
The concept of combining the RPG with match 3 mechanics seems to be pretty popular, though few entries come close to either Puzzle Quest for a more hardcore experience or Dungeon Raid for the casual folks. Still, many of the options at least offer a few things that make them worth giving a chace, and Dungeon Story is no exception. While there are no quests to speak of, it’s more persistent than Dungeon Raid in that you can build up your character between plays. It still provides a more casual experience than Puzzle Quest, however, because even if you get “stuck” in a dungeon all you have to remember between sessions is that when you come back there is another monster to fight.
With the release of the iPad mini, Apple has finally entered the small tablet market. Much has changed since the first iPad ushered in a new era of mobile computing, as tablets like the Nexus 7 and Kindle Fire HD have become even more portable, with higher resolution displays to boot.
And so with great expectations, it’s somewhat strange to find the mini to be one of the most polarizing Apple iDevices ever. It’s beautifully crafted, extremely light and fun to use, and yet, it also houses the same A5 processor from the iPad 2 and a display with a resolution of just 1024 x 768 pixels . That said, after a week of using the mini, these initial concerns have been put to rest and I’ve come to love this 7.9-inch iPad.
Heir Audio’s youngest children have been thrust into the thick of a do-or-die competition. Custom earphone manufacturers are pounding with exceeding energy toward the lucrative – and showy – universal earphone market. I see no end in sight – and to be honest, that is a good thing. Technology handed down from top-flight customs is good stuff. Heir Audio’s 3.Ai and 4.Ai carry the goods inherited from their more expensive, custom siblings.
Several months ago, I accidentally dropped my iPad 3 on the ground as the Smart Cover I was holding detached itself from the tablet. Sadly, the screen got banged up and several inches of scratch marks were made. Thankfully Apple replaced it for free and gave me a brand new iPad – this despite not having the extended AppleCare+ warranty. Now if I had bothered putting on a worthy screen protector, the iPad’s display wouldn’t have been damaged in the first place. Since then, I’ve gone through several brands (mostly the cheap ones), though all of them left much to be desired for one reason or another. As the saying goes, you get what you pay for. That’s when I decided to finally skip the junk and try out some of the “premium” screen protectors out there, like the hugely popular ZAGG invisibleSHIELDs. In particular, the invisibleSHIELD Extreme for the iPhone 5 and High Definition shield for the iPad 3/4.
I remember being slightly concerned that a simple line tracing game would be a bit on the boring side when Neon Mania came out. It actually wasn’t a bad little game, but it seemed to be missing something. I believe that its successor, Neon Blitz, has found that something. I don’t usually care for games with timers, but in this case it gives the game play an intensity that was lacking in the first outing. I still think it could use a couple of extra game play modes, but Neon Blitz took the concept from a decent but ultimately lackluster game to something that can actually become addictive.
I’m not really a fan of electronic golf games. In fact, the more realistic they are, the less interested I am. Mini-golf games, on the other hand, can be quite entertaining given the right dash of something. In the case of Wonderputt, it’s the way the holes are set up. I’m not just talking about level design, either. It’s great fun simply watching the course get created! Let me explain… Continue reading…
About two months ago, the particulars of the Sony PHA-1 were leaked to the internet. About the same time, I suffered the second of what would become three intense bouts with an active stomach ulcer. In my circles, both made news. I’d would have to set up endless appointments with doctors that would cancel trips, meals, would-be drunken stumbling along busy Japanese streets; more importantly, however, the world of high-end portable audio had hit the mainstream. Sony stepped into the ring.
Far be it from me to judge, but I honestly didn’t expect a game about a giant rock chucking other rocks with its tongue to really be any good. Enough levels that I’ve lost count later and I’m seriously hooked on King Oddball. The silly premise and cool visuals are enough to draw you in, while the simple mechanics and challenging levels will keep you coming back for more. I’m already a big 10 Tons fan, and this game not only furthers that relationship but it has cemented a place firmly in the top 3 titles of theirs that I like.
If it weren’t for the fact that other publishers release great games as well, I could easily spend my game time just playing titles from Chillingo. The advantage to being latched on to a publisher is that you’re more likely to get a wide variety of game styles to choose from, and in this case we have a one touch platformer with a hero that looks like something out of a little animated segment you might see in between live footage on a kids’ program from the 80s. Growing up with the gaming industry and watching the need of designers to try and cram more buttons and triggers onto a controller, it always amazes me when someone can make a fun and challenging game where you have one control. That’s why I like One Tap Hero so much.