The minute I began playing Darklings, I had a lot of questions. What is a Darkling? Where is my character and what on earth is going on? Out of all the iPad games I’ve enjoyed, this was definitely one of the strangest. That isn’t, of course, to suggest that it’s bad – in fact, I found the game surprisingly intuitive once I’d figured out more about the strange character at the bottom of the screen. This $0.99 iPhone/iPad game was created by MildMania, and is definitely on par with dark and quirky games like Limbo. When you load the app, you find yourself in control of a small character called a Lum, and it’s your goal to save him from surrounding monsters that have come to attack. Your character exists in a lonely looking universe where it’s constantly night time, and you’re surrounded by endless models.Adding to the mystery and spooky element of the game is the soundtrack. I immediately noticed the audio of the game when loading, and enjoyed it from the very beginning. Despite the initial confusion over the character and the purpose of the game, the soundtrack was superb and I quickly became engrossed in the story. Your ghostly little character, or ‘Lum’ needs to use his powers to get rid of all the evil Darklings. The dark characters surround your Lum and must be fought off using magical powers. Continue reading…
When I first saw this game I liked the screen shots but I thought it was basically going to be a “been there, done that” sort of match 3 game. In some ways it really is, but it packs in so many cool features from other games in the genre that it doesn’t really matter. Throw in great music and a story that ties everything together and you end up with one of the best match 3 games to hit the virtual iOS shelves in quite some time, if not ever. Continue reading…
A game has to be pretty special to make up words for its name and not have you go “now that’s silly”, and Tilt To Live 2: Redonkulous is just such a game. It takes everything the original did and does it even better: intense action, crazy weapons and sometimes maddening achievements. There are plenty of “dodge the enemy” style games on the App Store, but the Tilt To Live series are among the only ones that handle the genre nearly flawlessly. Continue reading…
Temptation. Episode 1 HD is another solid offering from G5 Entertainment. The story keeps you engaged and there are plenty of rooms to explore and puzzles to solve. The mini games can be a bit on the tough side, and the hidden object scenes are basically superfluous, but overall this is once again a job well done. I do hope that if there is an episode 2 that it takes a bit more liberty with the whole concept of temptation. Continue reading…
For some reason there’s always a bit of apprehension that simple graphics and simple game play might make for a boring game. You’d think I would know better by now. Geometry Dash has pretty much no fluff, yet I can hardly tear myself away from it each time I start it up. Even the game’s one stand out feature isn’t implemented particularly well, but I’ve just learned to enjoy what does work right. I haven’t regretted playing Geometry Dash for a single moment, and I just hope that one day I get good enough to beat a couple more of the levels!
Backflip Studios has had a number of interesting properties over the years, but for me the most endearing title in their collection has to be NinJump. The game took the infinite runner and turned it on its side as well as introducing the concept of defeating 3 similar enemies in order to temporarily gain a power related to that enemy. The ninja’s back, though this time he’s headed to the rooftops in what feels just slightly like a more traditional infinite runner. That doesn’t make it any less addictive, though, and I fear it might suffer the same fate as the original: removal from my device so I can actually find the time for something else.
Back when Cube, was rolling with Lorenzo in a Benzo, Sleek was polishing their chrome-trimmed SA6. Under da hood was a single ultra-wide band driver that laughed in the faces of the tubby competition. But times is changing. Sleek has doubled the SA6’s ultra-wide band armature count and dropped most of the chrome. Sleek’s hard core: the customisable VQ system, the coaxial detachable cable still roll with their shit off safety.
Not too long ago a game called Scurvy Scallywags came out that created a new breed of match 3 hybrids. It was a welcome evolution from everything we’d seen so far, and I was hoping that more games would take the concept and run. Well, not only did Cavemania run with it, the game created its own finish line. Now I’m not trying to say I love Scurvy Scallywags any less, and there are actually a couple of features in that game I like better, but Cavemania has me hooked. I’m really not quite sure what to classify this as yet, but if you had to give it a label I suppose “strategy / RPG / match 3” hybrid would work as well as anything.
While the bulk of shiggy’s headphone and earphone reviews have moved to ohm-image, expect a few good reviews to come to TMA. Shiggy’s most recent review is of Earsonic’s SM64. Earsonics are a favourite here at TMA and the SM64 seems to be the hit of the SM line. Why? Shiggy has this to say:
The SM64 delivers not only crisp mids and highs, it serves up boiling, authoritative punches that roll through most of audible spectrum. Lower mids are fast up and down. They never tangle with bass. Kudos to kick drums, bass guitar, electronic kicks, and pretty much anything with a beat from there on down. Thruma thwaaaarck! goes lower bass. Thwacka thwacka! go upper mids. Speed is king.
Timeliness – while stereotypically not very French an asset – has a pigeonhole with an SM64-shaped aperture.
Timely and taut though it is, the SM64 stops far before it ever reaches the shrill, metallic highs that has ER4 lovers all agog. Some may take issue here. Metal-tipped responses can be hugely fun. But Earsonics are a musician-oriented company; and in Earsonics 2,0, equitability takes precedence over wow.
Fans of crispy crisp crisp will probably look elsewhere for their bacon. Similarly, fans of warm fuzzies may also have to turn elsewhere. With few outliers, the SM64 sounds rather flat – and certainly crisp – at the ear.
Pik Pok already had one incredible infinite runner on their hands with Into The Dead, so when I saw that they were the creative force behind [adult swim]’s latest release Giant Boulder of Death I just had to check it out. That was a big mistake on my part. Not because the game is bad by any means, but because now I’m addicted to the idea of crushing everything in my path with a large rocky object. Even though you might think you’re sick of “infinite whatever” style games, if you have the slightest depraved sense of humor you owe it to yourself to check out this title. The rest of you just go back to your humdrum lives.