Mind Snares: Alice’s Journey HD in Review – Creepy Visions Make Nifty Games

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If you’ve been adventure gaming on your iPhone or iPad for long I’m sure you’ve run across a G5 adventure or two.  The name Artifex Mundi might not sound quite as familiar, but they had their hands in both the Nightmares from the Deep series and Abyss: The Wraiths of Eden, both of which I’ve given high regards to.  Their latest combined effort is Mind Snares: Alice’s Journey, and having just finished it I’d say it deserves the Artifex Mundi branding.  Excellent visuals, theatrical quality music and an odd storyline do a great job of keeping you entranced to the very end.  Either this version wasn’t the collector’s edition or the typical bonus adventure was strangely absent this time around, but there was more than enough main game play to make up for that missing element.
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Satellina in Review – Simple Yet Engaging

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There are a multitude of games in the “dodge everything” or “dodge this while avoiding that” genre of causal games, but few have managed to be anywhere near as intriguing as the Tilt To Live series.  With Satellina there’s a new contender to the throne, and the game play is actually unique compared with any other games of this style that I’ve played before.  Combined with simple yet sharp visuals and a great soundtrack, this is basically a “can’t miss”.  The main gripe I have with the game is its length, or unfortunate lack thereof.
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Crazy Chicken Director’s Cut in Review – Second Verse, Better Than The First

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The chickens are back, and I’m still not 100% sure what to make of the series.  As a mid-tier movie buff I like the setting of this game much better, especially since it focuses on sci-fi and horror movies.  On the other hand, there is only 1 game play mode instead of the three offered by the original game, and the number of achievements is significantly less.  I still think of the two offerings I’d rather play this one, but it probably isn’t going to be enough of a step above Crazy Chicken Pirates to satiate the hunger of those that got bored with the original. Continue reading…

The Secret Of Raven Rock in Review – Don’t Worry, I Won’t Tell

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The Secret Of Raven Rock was the last game I played in 2014, so I figured I’d make it my first review for 2015.  As adventure games go it doesn’t have the most original or intriguing plot, but the game play is interesting enough that you want to keep coming back to find out what you’ll discover next.  The puzzles are well balanced, the mini games don’t keep you hung up for too long, and the game actually tries to take advantage of some of the features of the device like multi-touch and tilting.  Overall it was a fun experience and worth the time investment for iOS adventure game fans.
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Escape From LaVille1 in Review: Beware The Green Mist

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As I start to write this review the sequel to Escape From LaVille has been released for just a few days.  I never got the chance to play the first one, however, so I figured I should do that before diving into the sequel.  I’m glad I did.  Not only does it directly set up the second game, but it’s actually a very entertaining adventure game.  Best of all, while the ending is brief, it’s one of the best ones I’ve run across in a mobile adventure game in a while.  It certainly left me surprised and stunned.
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The House on Usher in Review: Bosses That Go Bump In The Night

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So here we are with another hidden object game that wasn’t released by one of the “big players”.  In fact, The House On Usher looks to be the first iOS outing for Red Aphid Games.  Turns out it’s actually a pretty fun game.  As sadly seems to be the case with most hidden object games there’s a bit of a response problem when clicking on the objects you’re trying to find, but otherwise the game has solid production values and plenty of locales to explore.  It also has a decent mystery vibe about it that makes you want to keep playing to find out what the strange force behind the house is.
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Acky’s Breakout Reloaded – brick breaker in Review: Played The Rest? Try One Of The Best

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If you consider yourself anything more than a solitaire player when it comes to computer games then you’ve probably played a Breakout clone or two in your time.  Much like the tower defense genre there’s a pretty basic game play mechanic that most variants in this genre stick to, so just like in tower defense games it tends to boil down to window dressing.  And boy is Acky’s window looking spiffy.  There are power ups, pilots and pets, oh my!  Create more than one ball at the same time, destroy random bricks to help you complete a level and try real hard to conquer the boards where you must hit all the bricks without touching the side and top walls.  This may be “just” a brick breaker at heart, but there’s plenty of fluff to keep gamers happy. Continue reading…

Zup! in Review – What Goes Zup…

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These days the “infinite” mold takes on many different shapes and sizes.  You have your traditional runners, vehicular based romps, games where you’re constantly falling or in cases like this a flight to the ends of the universe (or at least to Mars).  Cool graphics, jazzy music and a number of achievements give you reason to keep coming back, but the lack of upgradable anything seems to be curbing my enthusiasm just a bit.
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Gummy Drop! in Review – Match 3, Quests And IAP, Oh My!

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Most of my experience with Big Fish Games has been in relation to hidden object games, at least when it comes to my iDevices.  I was intrigued by the release of Gummy Drop!, though, because I was told that it wasn’t a cookie cutter match 3 game, and as a devout fan of the genre I’m always looking for something that feels fresh.  The truth is that from a mechanics perspective there really isn’t anything you haven’t seen before, or at least that’s the case with as far as I’ve gotten.  What does stand out, however, are all the goals and extras that come with completing the levels.  Be warned that this is a free to play game, which means you’ll need a fair amount of patience or the willingness to spend some IAP to keep progressing after a while.
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Secret Files Tunguska in Review: An Adventure Game Like They Used To Make

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While I’ll happily take any sort of adventure game for my iPad that’s half way decent, there’s something about the 80’s King’s Quest style adventure that can’t be matched by a first person point of view or lots of hidden object scenes and mini-games.  Apparently the developers behind Secret Files Tunguska get that, and as a result this is one of the best adventure games I’ve played on the iOS platform to date.  The story keeps you wanting to know more, the NPC interaction is plentiful but not overburdening, and the puzzles are intelligent and fun.  Add to that a polished interface and beautiful graphics and you can’t really ask for much more.  Well, a bit of background music would be kind of nice… Continue reading…