The Majesty of Colors Remastered in Review: Not Quite So Majestic

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There are so many games out there that I like to be able to bring to you some of the more unusual ones that might not get a lot of coverage in other places. I’m going to go out on a limb and say that Majesty of Colors qualifies as “unusual”. It’s really more of an interactive narrative than a game, and it won’t take you long to complete, unless you decide to hunt for all of the endings. It’s certainly not going to be everyone’s cup of tea, but if you’re tired of every game feeling like it came from a “tutorial to mobile gaming” mold, it might be worth the dollar to give it a try. Hopefully I’ll make that decision easier for you.
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Warhammer: Doomwheel in Review: Rats and Destruction Should Be Better

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I know very little about the Warhammer 40K universe, but to be honest that’s not what drew me to this game anyway.  I like infinite runners, and the idea of portraying a rat driving a big wheel of doom just sounded pretty cool.  The concept is actually decent, and the game has its moments.  It even has one of my favorite elements of the infinite runner, the ability to level up by grinding through the worlds and completing missions.  It just doesn’t do anything to set it apart from all the infinite runners that have come before it.
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The Scoundrel in Review: Nostalgia Isn’t Always Great

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I remember when a PC monitor only displayed 16 colors, and the Mac was an odd rectangular device with a black and white screen. I dare say these are even fond memories, because for me many of these experiences were technical revolutions, and not just footnotes in the history of where we are today. As such I’ve been a big fan of the retro movement, as developers and publishers try to give us a glimpse into the past of computer and console gaming. Sometimes it works, but then there are those instances where it feels like maybe a particular game or era should have been left to bask in the glow of our rose colored glasses. Unfortunately for me, I think The Scoundrel falls under the latter category.
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Roll For It in Review – A New Style of Dice & Cards

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It took me one or two tries to get into Tsuro, but once I did it quickly became one of my – and my kids’ – favorite multi-player games. Without even really knowing anything about it, I was rather excited when I heard that Thunderbox would be releasing a new mobile offering, this time based off of a card collecting physical game. It’s not like a CCG, however, so if that’s your aim you’ll need to look elsewhere. This is a simple game where you roll dice to win cards on the playing field, with the ultimate goal of being the first person to score 40 points. It’s easy to understand, it doesn’t take long to get through an individual game, and it can be rather addictive if you have the right people to play it with. But, it doesn’t quite live up to the bar set by its predecessor.
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ROTii in Review – Vacuuming Doesn’t Always Suck

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Back when I was an avid console gamer I used to love 2D platform games. Castlevania, Mega-Man, Super Mario Bros.: there was just something about the format that really resonated with me. When touch screen, mobile gaming took over my electronic life I drifted towards scrolling shooters, because generally speaking the controls seemed to handle themselves better than most platforms when you didn’t have the aid of a tactile controller. Still, whenever a platformer looks like it has promise I’m more than willing to give it a try and ROTii is just such a game. ROTii certainly has many of the qualities that remind me why I like the genre so much, but there are also a few issues that keep it from rising to the top.
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Eventide 3: Legacy of Legends in Review: Not Quite So Legendary

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By now it should come as no surprise that I love adventure games, and while I continually refute the claim that they are “not dead yet”, it is hard to argue that the genre is feeling a bit stagnant lately, especially on the mobile front.  Even G5, whom we used to be able to count on for some fun Hidden Object / Adventure games seems to have resorted mainly to updating a couple of F2P offerings every now and again.  Thankfully Artifex Mundi is still delivering, and I recently got the chance to play one of their latest, Eventide 3: Legacy of Legends.  I can’t say it was my favorite offering, but it was a solid game with an enjoyable if not fairly standard fantasy plot.
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Abi: A Robot’s Tale in Review – Dystopian Robot Adventure Gaming Anyone?

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I grew up on adventure games, and while there seems to be a resurgence in popularity of the genre (disregarding the underground movement that argues they never went away), I still get really excited every time a new one pops up that isn’t filled with hidden object screens or scores of mini-games that are either mind numbing or frustratingly executed.  Abi: A Robot’s Tale definitely has more of an old school feel to it, at least in terms of game play… up until roughly the last third of the game.  I’m still rather intrigued by where this series might go – at least I hope it’s going to be a series – but I trust that future installments will steer away from where this one ended up.  Keep on reading and all will soon become clear.
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Toby: The Secret Mine in Review – What’s Not Secret Is This Game Is Fun

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Once you start playing Toby: The Secret Mine you might think to yourself that it feels a bit like Limbo.  Don’t worry, that’s to be expected.  Even the developers admit the inspiration in the first line of their iTunes description.  What makes a game like Toby worthwhile is that it stands out despite the similarities, not because of them.  I’ve run into a few games that try to emulate these two visually, but so far I’d say they are best in class in terms of the game play style.  The most important thing is that they are proof positive that a platformer doesn’t have to be all about shooting every bad guy or collecting coins and power ups.
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Deep Town: The Twin Candles HD in Review – More Of A Stagnant Spark Than A Roaring Flame

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I’ve been a fan of G5 for a long time.  I realize they don’t actually develop the games themselves, but their logo at the beginning of an adventure was usually a guarantee of a solid game play experience.  No one is perfect, however, and for G5 it seems that Deep Town is one of their rough spots.  The premise behind the game is intriguing enough that you’ll want to press through to the end, but how you get there is a big enough mess that it might not be worth it unless you are a huge fan of adventure games.
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The Enchanted Books in Review – Wins Most, Loses Some

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I love adventure games, and while I have nothing against the “hidden object movement” it’s nice to play a more traditional adventure every once in a while.  The Enchanted Books certainly fits that bill for the most part, though due to its Myst-like nature there are no NPCs to interact with.  Otherwise it’s just what you’d expect from a solid adventure game – plenty of rooms to explore, lots of inventory based puzzles to solve and the occasional mini-game just to make sure that you don’t always need to find a key to unlock everything in the game.  Unfortunately there were a couple of issues with the general flow of the game, but thankfully they didn’t stop me from seeing it through to the end.  Overall this was another solid adventure from a developer with a decent catalog to their name.
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