It’s amazing how little we think of the technology around us and how much we’ve learned to rely upon it. All those huge automated production lines and supercomputers, which essentially make the parts required to be built by themselves with little or no ultimate intervention by a human being. No wonder the vision of the future, ruled by an elite few commanding such technology is a popular theme in Science-Fiction. And of course there are always those who oppose them! Viva la Resistance in Revolt!
Every once in a while whenever I look at new releases on the App Store, I get a wave of nostalgia threatening to swipe me off my feet. I don’t care that the devs are just taking good old games and bringing them to the i-platform, I just care that they do it right. And what can compare to the joy of reliving those sweet memories on the Jesus phone? Especially if those memories have iii in them, as in the famous Gobliiins.
The Apple has made a small revolution in the games development industry, for the first time allowing independent developers a cheap and easy way to deliver their products to consumers. This led to the explosion of the App Store, with 250,000+ apps already available and hundreds more being added each day. Of course only a fraction of them truly warrant attention, but the unique few are true gems, bringing to life completely new genres. And the most recent of such are certainly Doodle God™ and the just released Doodle Devil™.
I remember walking into my local arcade and laying eyes on SPLATTERHOUSE for the first time. The visual joy of a hockey mask wearing protagonist who strolls through a monster house full of nasty creatures was a sight to behold; and when he proceeds to bash them in with a 2×4 that gives off this amazing “pop” sound as it connects, well, that just had me hooked. After sinking my entire $5 allowance into the machine, I ran over and told my friends I had just played the greatest Friday the 13th game ever!
When EA announced they were changing the name of their long running basketball franchise from NBA Live to NBA Elite, as well as improving the games’ quality, fans of the series were excited for the possibilities. After the recent announcement that the first game to bare the new title was being cancelled only days before its expected console release, the same fans were left with the option of waiting another year for its arrival or take the opportunity to get small and pick it up on their iDevice. Is the compact version enough to hold fans over for another year, or should it have been ejected from this year’s lineup as well?
Overhead racing games are a lot of fun, but long before we had cool electronic racing games people were participating in overhead racing matches in a number of venues, one of which was slot car racing. slotCar Mania attempts to recreate the feel of that all-ages past time. Minus the nifty trigger-based controls, feelThere actually manage to do a pretty decent job of it. The down side to this is that when you take away some of the modern “conveniences” of electronic racing like weapons and music, the game just isn’t quite as exciting as its contemporaries.
For those who are not familiar with augmented reality apps, the term refers to apps that combine both the real, physical world, and objects created inside the application. Well I just so happen to have one here today, a game called Look Up by developers Quill Pen Studio.
Last year I was hot ‘n bothered for a mobile office app. What I got was Quickoffice, an app that went through a lengthy teething stage, but eventually became an iPhone keeper. This year’s Quickoffice Connect Mobile for the iPad is the culmination of a year’s worth of tweaks, good ol’ fashioned GUI design, and a glut of file support.
One thing that’s both good and bad about mobile platforms is that they encourage developers to take franchises in whole new directions. Doom Resurrection is an on-rails shooter, Wolfenstein was turned into an RPG, and now we have Encore Of The Night (EOTN), a Castlevania adventure with a big twist. The problem is that, unlike the first two I mentioned, this one feels out of place. It’s not necessarily a bad game, but it just doesn’t resonate with the charm that is the Castlevania series. I’m trying really hard to get into it, but so far it’s more of a chore than a joy to play.
A recent trip to Canada changed my life in many ways. Firstly, it severed the ties I had to a silly corporate decision; and secondly, it put an iPad into my hands. Thanks to Apple’s “magical” device, I’ve been able to take gigabytes and gigabytes of photos (though I’ve uploaded only a few to my flickr account), sort them, and offload them later to my lappy, that foul tool that I no longer have to carry around. Along the way, I picked up two interesting iPhone/iPod touch apps: The Photographer’s Ephemeris and Golden Hour. Both tools do the same basic thing: tell where in the sky the sun is; it’s how they do them that is the interesting bit.