There are a lot of puzzle games on the App Store, and Chillingo is certainly no stranger to the genre as a publisher. Every once in a while, however, a puzzle game comes along that screams “look at me I’m different than the rest”. Each level has three glowing orbs to collect and a goal to reach, reminiscent of just about any puzzle game that exists any more. The ground can be manipulated ala Bumpy Road, there are organic rope-like things to swing on, and the list goes on of elements that are like other games. However, I would be willing to bet that you couldn’t name one single game that Contre Jour is patterned after, and in a day where one application market alone can house several hundred thousand games, that’s about as unique as you’re going to get.
I’ve been playing electronic games for a long time, but it’s really taken me until my iPod Touch to appreciate what the first / third person shooter genre had to offer. Up until now my favorites have been Dead Space (TMA Review) and Modern Combat: Sandstorm (TMA Review), but now I’m adding Shadowgun to that list (I just haven’t figured out where yet). There’s enough depth to keep the game interesting, and at the same time it’s simple enough that people like me who aren’t very good at FPS games can still enjoy it. Don’t get me wrong – even on the easy setting I still repeat my share of sections before getting them right. It’s just that it’s not all that bad having to do so.
Last summer an indie adventure took the App Store literally by storm. With HECTOR: Badge of Carnage Ep1 (TMA Review) Straandlooper, a British studio previously known only for their animated flicks, snatched a boatload of glowing reviews and even nabbed themselves a lucrative (probably… hopefully…) deal with Telltale, the pioneers of episodic adventure games. The entire adventure community had held its breath for nearly a year in anticipation of the sequel, which was finally released a few weeks ago in HECTOR Ep2 HD – Senseless Acts of Justice.
For the longest time, one of the most frustrating issues with the iPhone was its inability to play anything other than pre-converted MP4 video. Of course, this has changed with the introduction of the iPhone 4 and a number of apps by 3rd party developers have arrived on the platform ever since. That said though, a glaring issue still has been streaming support. I have reviewed AirPlayer (TMA Review) – the only contender I could find some months ago and was appalled by it’s horrible performance, both connected to the TV and not. Then, I came across GoodPlayer – Movie Player & Downloader & Streaming Media Player…
Not long after the triumphant march of Command & Conquer and Warcraft across the video games battlefield, one of the iconic developers of the era — Bitmap Brothers — released a unique spin on the RTS genre. Letting go of such traditional constraints as resource management and building construction, it pioneered the Action/Strategy genre with the unique and witty Z The Game.
When the iPad first arrived on the scene many called it “just a big iPod Touch”. To which others often replied “Well, yeah!” Indeed even if in principal it IS just a big iPod Touch, the real estate of 9.7 inches is much much more comfortable to play with than that of the iPhone’s 3.5″. And it makes such games as Companions – a real-time tactical strategy/RPG game – possible.
Every time I start up a new “infinite jump” game, the first thing I ask myself is “do we really need another infinite jump game?” Unfortunately, by and large the answer to that question ends up being no. Thankfully, however, there are times where a game manages to elude the negative response to the aforementioned query, and Anooki Jump is one such game. The developers of Anooki Jump have managed to turn simplicity into art, and in the process made an extremely entertaining game as well. Move over Doodle Jump, Anooki is the infinite jumper for me. Continue reading…
One of my first ever reviews for TMA was of Palm Heroes Classic, an adaptation of the legendary classic Heroes of Might and Magic 3, for the iPhone. Of course, having been originally developed for Windows Mobile, it had its flaws – mostly on the interface side. Still even in those early App Store day, it offered a unique experience on par with the classic desktop Strategy/RPG. But time doesn’t stand still and now almost 2 years later, the developers have released the sequel Palm Heroes 2 Deluxe for iPhone, this time built from the ground up for the iOS.
When Cut the Rope (TMA Review) was first released in late 2010, it was simply out of this world, if only because Angry Birds finally had its hegemony challenged. And the game wasn’t all that bad either. Of course it couldn’t help but inspire competition; some have been downright clones, while others were of the more creative variety. The latter has just spawned an interesting concept, something like an anti-cut the rope in Save Yammi.
I used to start out reviews of Arkanoid style games with something along the lines of “I’m not a real fan of this genre, but…”. The more I play this type of game on mobile devices, however, the more I realize that it can actually be quite entertaining, provided it brings something a bit different to the table. Welcome to the world of Anodia. You can’t get much different from your average brick breaker than to make a brick breaker with no bricks! Unique level designs and a couple of interesting power ups set this Arkanoid clone above the rest, including Arkanoid itself.