Weird Worlds: Return To Infinite Space in Review – Unlock the mysteries of the universe in 30 minutes or less
Have you wondered what’s out there in the great beyond? Are you a fan of Star Trek, Star Wars or Babylon 5? Have you ever dreamt of exploring new worlds, discovering ancient artifacts and meeting aliens? Well, settle in my dear friend, as now you can do all of that in the comfort of your own living room! Thanks to the wonders of modern technology and the creativity of some indie devs, the full experience has essentially been recreated in Weird Worlds: Return To Infinite Space.
The Back to the Future trilogy is my favourite movie franchise of all time. Unfortunately as far as game-implementations go, it’s has never had much luck. The late 80′s and early 90′s console and PC adaptations were boring, virtually unplayable arcade games. But when developer Telltale announced that they were going to be revisiting the franchise in my favourite genre of adventure games – I was beside myself with anticipation. And what better platform to experience a Back to the Future game than on the futuristic iPad in Back to the Future HD!
Picture it: Roswell, New Mexico, some time in the 1950’s. Aliens have crash landed and they just want to get home. Sophia Petrillo might tell a more fanciful tale, but you get the idea (though you might not get the reference). Anyway, The Marbians is a cute little marble puzzle game with an alien theme that’s actually both fun and challenging, especially if you want to get top scores, walk away with all the moon rocks, or both. Besides, this has one of the best soundtracks for this type of game I’ve heard.
Regardless of my complete lack of adoration for Flash-based games, it wouldn’t be fair to say nothing good has ever come out of them. Even more so, a few Flash titles have enjoyed release as standalone products over the years and have gained immense popularity. And no, I’m not talking about those millions of casual time-wasters. I’m talking about the unique masterpieces by Amanita Design – Samorost 1 and 2, which paved the way for the genius Machinarium. Well guess what? The latter has finally found its way onto the iOS as an iPad 2 exclusive.
In a rare feat of productivity and unlike many other authors of indie episodic adventures, Straandlooper, under the watchful gaze of Telltale, have released the final episode of the Hector series Beyond Reasonable Doom. I have already reviewed both HECTOR: Badge of Carnage Ep1 (TMA Review) and HECTOR Ep2 HD – Senseless Acts of Justice (TMA Review) and personally don’t see a single reason not to buy the final episode if you enjoyed the first two. But if you’re still in doubt – read on.
When STREET FIGHTER IV (TMA Review) first released for the iPhone, it redefined in many ways the arcade fighting arena on the platform. Granted, we did have some quality titles before that, like Bruce Lee Dragon Warrior (TMA Review), but the adaptation of the legendary franchise was the first to bring the true console experience to iOS. But one thing was missing, and a crucial thing for any arcade fighting at that. I’m talking of course, about multiplayer. Well, fans of beating your friends to a pulp, rejoice, as this has been remedied with the release of STREET FIGHTER IV VOLT.
Every once in a while, a game along and makes me truly admire the deviousness of the mind of its creator. The Tower Defense genre, though still relatively young, has probably seen everything but the kitchen sink in terms of gameplay variations. Top and side-view, fixed and open path, lacking in anything but the pure tactical placement of towers and the complete RPG package, rivalling some desktop roleplaying titles. We’ve even had elements of CCG thrown in. Well, Anomaly Warzone Earth HD is the proverbial kitchen sink, turning the genre upside down and inside out.
There are a lot of puzzle games on the App Store, and Chillingo is certainly no stranger to the genre as a publisher. Every once in a while, however, a puzzle game comes along that screams “look at me I’m different than the rest”. Each level has three glowing orbs to collect and a goal to reach, reminiscent of just about any puzzle game that exists any more. The ground can be manipulated ala Bumpy Road, there are organic rope-like things to swing on, and the list goes on of elements that are like other games. However, I would be willing to bet that you couldn’t name one single game that Contre Jour is patterned after, and in a day where one application market alone can house several hundred thousand games, that’s about as unique as you’re going to get.
I’ve been playing electronic games for a long time, but it’s really taken me until my iPod Touch to appreciate what the first / third person shooter genre had to offer. Up until now my favorites have been Dead Space (TMA Review) and Modern Combat: Sandstorm (TMA Review), but now I’m adding Shadowgun to that list (I just haven’t figured out where yet). There’s enough depth to keep the game interesting, and at the same time it’s simple enough that people like me who aren’t very good at FPS games can still enjoy it. Don’t get me wrong – even on the easy setting I still repeat my share of sections before getting them right. It’s just that it’s not all that bad having to do so.
Last summer an indie adventure took the App Store literally by storm. With HECTOR: Badge of Carnage Ep1 (TMA Review) Straandlooper, a British studio previously known only for their animated flicks, snatched a boatload of glowing reviews and even nabbed themselves a lucrative (probably… hopefully…) deal with Telltale, the pioneers of episodic adventure games. The entire adventure community had held its breath for nearly a year in anticipation of the sequel, which was finally released a few weeks ago in HECTOR Ep2 HD – Senseless Acts of Justice.