Ah, love… What men (and women) won’t do for love, at least if it’s true. And if your beloved is infected by a horrible evil zombie plague, who would think twice about embarking on a journey to find the mythical zombie-sucking Giant Sea Sponge. I know I wouldn’t and neither did Guybrush Threepwood. Though the chance that his own possessed hand might be cured as well could have something to do with it… nah… it’s just Monkey Island Tales 3.
In show business there’s an old saying that goes (if you haven’t guessed already) “The Show Must Go On”. That’s exactly what this game is all about. You’ll visit several different operas, each of which is having trouble in five different areas. Through a corresponding number of mini-games you’ll hopefully solve the opera’s problems so they can continue with the show. Of course how well each performance goes depends entirely upon your skill at each of the mini-games. Will the crowd give a standing ovation or will the actors fall flat on their faces?
Out of all my university courses, my least favourite was probably mechanical drawing. You know, where you have to meticulously prepare a technical image of an object to scale according to all the rules and regulations. I’ve had little problems understanding how it should look like, but doing it neatly – let’s just say that it didn’t always go according to plan. I’ve even had dreams about the sketches, though they were more like nightmares. And funnily enough, those drawings in my dreams looked almost exactly like Blueprint 3D.
Pirates and zombies – these two things are just destined to go together. No wonder when LucasArts designed Monkey Island all those years ago the villain was made one. Now more than 20 years have passed and Telltale has boldly set out to show what the evil pirate would be like if he was human. Meet the dreaded LeChuck turn into a lovable oaf in Monkey Island Tales 2 – the follow-up to Monkey Island Tales 1 (TMA Review) and tremble with… well, not fear.
At times it seems developers just miss that creative spark in terms of writing, leaving us stuck with stories full of cardboard characters and clichés. But every once in a while a streak of genius may turn such a seemingly boring tale into something new and original. And depending on the viewpoint EPOCH falls neatly into the latter category. Or not.
I’m always on the lookout for the perfect scrolling shooter and I’m beginning to think such a beast doesn’t exist. Fortunately, while not as a whole unblemished, RayForce has many of the qualities I’d expect in my ideal candidate. On the other hand, it has a couple of big discretions that actually push it back below some of my favorite iOS jaunts. So enough with the opening paragraph rhetoric already, let’s find out what this game is all about!
For years now Telltale has proven time and time again that they’re able to turn a famous franchise into first-class episodic adventures. We’ve seen this in reboots of Sam & Max and Monkey Island (Review) series, as well as excellent adaptations of Wallace & Gromit and Back to the Future (Review). But when Jurassic Park: The Game was announced I couldn’t help but feel skeptical as to how the unique cinematic experience of such a movie could be translated into an interactive title. Well, I can tell you right now I have been proven wrong.
G5 Entertainment is certainly among the more established iOS publishers, best known well known for their superb Hidden Object (HdO) and Time Management titles. I’m not a big fan of HdO but an occasional frantic spin on the next Sally’s Spa can easily suck me in for hours. As you may have guessed, our victim today is of the latter persuasion and also a follow-up to the reasonably successful Fix-it-up: Kate’s Adventure (Full), putting you in charge of a auto-repair shop. Not too imaginatively titled Fix-it-up: World Tour (Full) it follows the adventures of Kate and her two unlikely partners in bringing their business across the globe.
I won’t say that G5 Entertainment can do no wrong, but their crop of new releases over the last couple of months hasn’t let me down yet. As it turns out, The Magician’s Handbook: Cursed Valley is no exception to that rule. I have to admit that I’m just a bit disappointed that it sways towards the more traditional hidden object game format. That being said, it still keeps me going back for more, and in the end that’s all that matters.
I’ve never been a fan of the freemium model employed by so many games on the App Store these days, but ever since I’ve had my iPad I’ve been hooked on two of them. The first is Mystery Manor , which I reviewed just before Christmas, and the other is Appy Entertainment’s latest release, SpellCraft School of Magic. Like everything else in their portfolio it’s different from anything else they’ve done, and it’s also not quite like any other dungeon crawler I’ve played. In addition to the combat you actually have to grow your own ingredients to cook your own spells, and you can even get a pet to care for that will help protect you in exchange. This may be a dungeon crawler “lite” in some regards, but it offers enough to keep me coming back for more on a daily basis.