In the beginning it seemed like most of the adventure games popping up on the App Store were ports, but now we’re seeing more and more original IP make its way to the iOS platform. About To Blow Up Part 1 is one such game, and it’s clear the developers have a heart for the genre they’ve embraced. The game is quirky, interesting and above all fun. Unfortunately, it’s also a tad on the short side. Thankfully it leaves you wanting more in a good way.
Everyone’s favourite squids have ridden their way back into our palms in The Game Bakers latest entry into the cult classic Squids franchise. Squids Wild West continues the story of the first game (TMA Review) and pulls the setting into an adorable underwater Western world. The Game Bakers have stuck to what they know, which in this case is a very good thing. While little has changed from Squids, subtle improvements have been made to the game’s fluidity, along with minor introductions such as mounted seahorses for your squid-slinging pleasure.
There’s no question that Temple Run added a whole new dimension to infinite runners with it’s over the shoulder view, ability to slide in that view, and cool mechanic of turning to continue down a winding path. There are even times when I’m playing Zombie Run that I think to myself how the game feels like Temple Run with a different skin. Zombie Run bears many similarities to its predecessor, yet it still manages to be entertaining in its own right. I’m not saying I’ve forgotten you, Temple Run, but now you have to share the spotlight.
Many gamers, myself included, might liken The Act to a modern day Laser Disc epic, and at first glance that seems to be a fair assessment. For better and for worse that is not really the case, however. Aside from the visual aspect it doesn’t play like any laser disc game I’ve ever tried, and it is far from epic. The kicker is that it was actually a great experience. Unfortunately, I was a bit more than surprised when it was suddenly over. Not that I didn’t see it coming, but I just couldn’t believe how soon it came.
There’s an old adage that says “if it ain’t broke, don’t fix it”. Apparently the developers of Letters From Nowhere took that to heart, because the sequel feels identical mechanically to the first game. Thankfully that’s not a bad thing at all, as I have become just as engrossed in this one as I was with its predecessor. Since this is a sequel I will just highlight the finer points, but I suggest checking out my review of the original Letters From Nowhere, because everything pretty much still applies.
I really wanted to hate this game. Everything from the icon, to the design, to the introductory “story,” to the overly simplified controls initially made my skin crawl. I could only expect for this feeling to continue on as I trudged through next few hours of gameplay. It wasn’t until the fourth or fifth run through that I realized my cynicism had become, dare I say it, sugar coated. My frustrations began to find grounding in the fact that I wasn’t doing as well as I knew I could as opposed to a true aversion to the game itself. This is when I realized that I had more of a sweet tooth than I would have ever guessed.
There’s nothing wrong with cheap. I eat cheap. I wear cheap. I make cheap jokes. And for the longest time, Jaben shipped mainly cheap amps to my cohort: the masses, God bless ‘em. But Jaben have gotten off that kick. They’ll ring the charity bells in another season. Today is the day of the Porta Tube+ valve headphone amp/DAC for your iPad/Mac, a delightful machine for bourgeois ears, and sound fit for a king.
The name of that kingdom? GoVibe.
You’d think by now that “infinite runner” games might be a bit stale. Well, maybe you wouldn’t, but I certainly have thought that from time to time. As I play through GoNinja I’m once again reminded that this theory isn’t necessarily true. Depending on the atmosphere, a perpetually moving protagonist on a constantly scrolling and somewhat generic background can still be entertaining. Apparently, a merciless ninja slicing down everything that crosses his path is just such a scenario. It works just fine for me, at least.
It seems like so many in the puzzle genre revolve around physics based gameplay that it’s nice once in a while to load up a game like BrainJewel. After playing this offering from TribePlay for a little bit you suddenly realize how nice it is to simply fling stuff at other stuff and get points for it. Don’t get me wrong – I’m not saying that physics games aren’t fun, nor am I claiming that this isn’t a good game, because neither statement would be true. I’m just suggesting that if you’re going to tackle a title like BrainJewel, you might want to have a game around that won’t require nearly as many brain cells when you need to take a break every once in a while.
I’ve always preferred games that make you think a bit to those that test your twitch reflexes, and portable touch screen devices have proven to be a perfect match for puzzle games. I have to say that the sub-genre of light bending conundrums has been among my least favorite, however, in large part due to the fact that it usually doesn’t take long before I get stuck and can’t move on. Light The Flower showed me that it has as much to do with the presentation as anything. Sure there are times where I still get stuck, but in the end it’s always worth the struggle to hear the content reactions of a satisfied flower.