Travelling abroad with an iPhone, one thing I always miss the most is cell data. While theoretically I could turn on roaming, I would have to mortgage my house to do so. And this also means that unless I find a Wi-Fi hotspot I’m stuck without the lovely Google Maps that I, as many others, have grown so accustomed to. And with my wife making extensive use of the handy My Maps feature of Google’s to plan our trip, this is even more depressing. And then I learned about The Cartographer by Tasty Pixel.
Devoid of a console for most of my life, one of the franchises I never had the chance to truly dive into was the (pardon the pun) legendary Legend of Zelda. As one of the grandfathers of the Action RPG genre, it has always been renowned for the perfect blending of Action, Adventure, light puzzle-solving and even lighter RPG elements. Considering this classic series has still not graced the App Store, it’s not much of a surprise that Gameloft has attempted to fill the void by releasing Sacred Odyssey – Rise of Ayden, a title almost bursting with a certain Z-quality.
Tower defense games have become synonymous with winding paths full of bad guys, protective offensive structures that can be upgraded, and more recently, guiding heroes that have a trick or two up their sleeves. Drake’s Tower takes the genre back to the basics, giving you one tower to control and upgrade to the hilt as you protect your little piece of land against wave after wave of zombie invaders. The fact that your playing area is so limited in scope gets a bit tedious at times, but once you start getting into some heavy action you’ll forget about that. Not being a huge fan of the TD genre, I’m finding Drake’s Tower to be a refreshing deviation from the norm.
It seems in the last few years the genre of Tower Defense has been milked for almost all it’s worth. From the traditional ports of well known Flash titles on the App Store to some quite interesting and original ones developed specifically for the platform, you can find almost anything out there. The latest addition to jump into the fray is Vampire Rush – an original blend of Hero and TD gameplays.
Despite all my parents’ warnings, I’ve always loved playing with fire. The way the flames dance fascinates me and burning stuff is always fun. Verrry fun. And thanks to BulkyPix I can now do so on-the-go on my iPhone with Burn it All – Journey to the Sun – one of the most recent and highly acclaimed additions to the casual puzzle genre on the App Store.
Due to the nature of the App Store, for every game you’ve heard of there are literally hundreds that get swept under the rug, both good and bad. Sheepernova is one such game, and to be perfectly frank, I pretty much dismissed it myself when I first saw it. Once I actually tried it, however, I realized there was a decent game that just needed the highly coveted item called exposure. That’s exactly what I hope to do by bringing you this review. Games like this are exactly why mobile device companies should encourage a thriving indie development community. Continue reading…
I don’t know about you, but I hate bugs. Passionately and of all shapes and sizes. For people like me the App Store has a myriad of bug-killing games. But Cyan, the legendary makers of Myst (TMA Review) and Riven: The Sequel to Myst (TMA Review) have gone one step further and actually made it a fun and entertaining artillery puzzler out of the concept of flinging bugs into space. Ready, aim, chuck!
Apparently quite satisfied with the performance of Gobliiins (TMA Review) on the App Store, DotEmu with the support of BulkyPix, have decided to go ahead and release the second part of the series, detailing the misadventures of the goblins. True to the spirit of the franchise, Gobliins 2 puts you in control of a duo of characters on a quest to solve devious riddles and rescue the prince.
When you look at the screen shots Sticky seems like it would be some sort of platformer, but it really plays out more like a unique castle defense game. Whatever genre you wish to lump it into, the game is actually pretty fun. Also, despite any outward appearances, it can get rather challenging as you progress through the levels. Sticky certainly didn’t turn out to be the game I expected it would be, but I like how it turned out. The best part is that between the 3 star reward levels in story mode and four levels in survival mode, there’s lots of goo slinging to keep you occupied. Continue reading…