For some reason there’s always a bit of apprehension that simple graphics and simple game play might make for a boring game. You’d think I would know better by now. Geometry Dash has pretty much no fluff, yet I can hardly tear myself away from it each time I start it up. Even the game’s one stand out feature isn’t implemented particularly well, but I’ve just learned to enjoy what does work right. I haven’t regretted playing Geometry Dash for a single moment, and I just hope that one day I get good enough to beat a couple more of the levels!
The retro craze is in full swing, with many developers making games that look, sound and often play like games that came out 20 years ago or more. In some cases they have even made modern versions of those games that try to retain the “flair” of the originals. Game of Watchcraft: Spawn of Squishy takes an entirely different approach to the concept. It poses the question “What would Warcraft look like as an LCD game?” If you don’t know what that even means you can either count yourself fortunate or underprivileged depending on your perspective. Either way the developers have done a fine job of recreating a brand new “classic”, though a true fan of Warcraft would have to tell me if it captures the essence of that universe or not.
Mikey’s been a busy boy. He’s still looking for shorts and fighting bad guys, and now he’s added grapple hooking to his repertoire. This sequel to the game Mikey Shorts feels very similar to the first installment, but sometimes that’s okay, as is the case here. The levels are quick, the challenge builds up nicely over time, and you can decide whether you want to make it about the stars, the cash or simply getting to the finish line. Plus there are a whole lot of costumes to collect for those of you that like collecting things.
Gamers are always clamouring for that next big thing that they’ve never played before. I would hope that at least once in a while something new would come along, but I don’t hold my breath for it. Instead, my main concern is that developers focus on ways to take the styles of game play that we have grown to love and make them even more interesting. Personally I feel Rejected Games has done just that with An Alien with a Magnet. I find myself loading it up even when I had the intention of playing something completely different, simply because I want to take it for another spin. You might almost say it has a magnetic quality about it. But we don’t go for those bad puns around here.
Hero of Many is an intriguing game. I have as yet to encounter most of what is talked about in the iTunes description for the game, or at least in mass amounts, yet I find myself mesmerized every time I load it up and start playing. This game is about exploration as much as anything else, and if you’re the kind of player that needs to blast something every five seconds you might have a hard time latching on to Hero Of Many. On the other hand, if you prefer a relaxing experience that has a little bit of gameplay thrown into the mix as well, Hero Of Many will be both satisfying and unlike much of anything else you’ll play from the App Store.
I’ve always felt platform games were a staple of the mobile game world, or at least they were until everyone wanted a touch screen. It’s not even that people didn’t want platform games any more, but rather while some developers did a much better job than others, no one could really seem to master solid controls with no physical controller. LIMBO doesn’t accomplish that task either, but thankfully that didn’t stop the developers from porting the game over to iOS devices. There’s something about this game that grabs you pretty much from the beginning and just doesn’t let go… even when the main character doesn’t do what you want him to.
If you’re familiar with me, at least when it comes to my reviews, you know that I’m a big fan of Tin Man Games and their Gamebook Adventures. I remember this sort of thing when the books were actually printed and you had to use real dice for combat and pen and paper to keep track of your inventory. There are clearly so many advantages to an electronic version of this form of entertainment, and to date Tin Man Games has one of the best interfaces available. It doesn’t hurt any that their stories are generally quite interesting as well. So far The Forest of Doom has been no exception to the rule, though I will say that as a whole this one seems much harder than any of the ones I’ve played in the past. I guess that means I’ll just have to put more effort into beating it.
With the release of Karateka Classic on the App Store, I thought I’d check out the remake that hit the virtual store shelves in December 2012. There’s no question that this modern interpretation of the vintage karate brawler is more than just a namesake, but it’s hard to tell what the target audience is. Causal gamers will likely get frustrated by the timing in later battles, while hardcore fighters will get bored with the lack of combos and repetitive back and forth combat. About the only ones that will be truly satisfied with this updated version of Karateka are the ones that remember and love the original, but even then there are a couple of interesting twists and turns…
Otterbox is no stranger to iPhone cases that provide serious amounts of protection, and the Defender case was proof of that. Now with the recent release of the Armor Series case – one Otterbox calls the “toughest case ever built” – your iPhone 5 is finally safe from the ill-effects of water damage. Besides being waterproof, the Armor case boasts protection against dust, 10 foot drops and can even withstand two tons of crushing force.
One of the things I really admire about Chillingo is that they have a knack for digging up games that take tried and true mechanics and give them enough twists and flair to make them feel like fresh games. Such is the case with Rolling Hero. Anyone that has played games on their iOS device for a reasonable length of time has probably played one or more titles where you rotate the board to get your hero to the proper location, yet this one feels different somehow. It definitely has a cute factor that seems to permeate a majority of Chillingo’s best titles, but there’s a certain spin this game takes that keeps me wanting to come back for more. Even if I never completely put my finger on it, I guess that’s a good thing since I’m spending my time with the game.