Hey look, another physics game with a cute protagonist. It doesn’t take long before you realize that Burn The City is a far cry from your Angry Birds or Cut The Rope, however (the name should be the first clue). This game is just as amusing as those other offerings, and sometimes a bit more satisfying. Unfortunately it has a couple of quirks that keep it from being top notch: the scoring system is way out of whack, and the second scenario has been “coming soon” ever since I got the game.
Sometimes the hardest part of getting your hands on an eagerly anticipated release is the waiting. Ever since the original 1112 episode 01 first saw the light of day, I have been leaving scratch marks on my wall just like a prisoner on death roll to help pass the time. 1112 episode 02 (TMA Review) fully met my expectations and holds the crown as the top first-person adventure in our App Store’s Best Adventure. You can guess how I felt about part 3 of the series. Well, after a long one and a half years of waiting the story finally continues in 1112 episode 03/HD and I can tell you right now – it was well worth the wait!
If you’re looking for an action / puzzle game that is different than anything you currently have on your iDevice, look no further than Gravity Chain. I was a bit skeptical at first, especially since the screen shots didn’t really draw me in. Once I started playing, however, I realized this was the real deal. Unfortunately, its unique selling point is also its most frustrating, so it’s a bit of a give and take situation. Still, if you can learn to overcome the temperamental controls (or just resolve to deal with them), Gravity Chain will provide you with plenty of challenging and often hair pulling fun.
In the jungle, a lone young woman is driving for her life in a truck with a panther in the back. If you think this is the start of the latest Animal Planet documentary, you couldn’t be more wrong. This is part two of the adaptation of the classic Benoit Sokal adventure – Paradise aka Last King of Africa (TMA Review). On to Maurania once again!
When Cut the Rope (TMA Review) was first released in late 2010, it was simply out of this world, if only because Angry Birds finally had its hegemony challenged. And the game wasn’t all that bad either. Of course it couldn’t help but inspire competition; some have been downright clones, while others were of the more creative variety. The latter has just spawned an interesting concept, something like an anti-cut the rope in Save Yammi.
I’m generally not a big fan of the puzzle platform genre; it just feels somewhat outdated to me as a concept. I understand the nostalgia that powers a lot of the sales behind it, but am an alien to it myself. The truth is – almost everything that could have been dreamed up, already has been. Or so I thought before trying out Cavorite, a recent addition to the App Store with a unique concept wrapped beneath seemingly traditional graphics.
The extremely low entry barrier onto the iOS development scene ($99 and a Mac) is both a blessing and a curse for a number of reasons. On one hand it allows indie developers with original ideas to make a grab for the proverbial “millions”. On the other, a significant chunk of the 300K+ of apps on the App Store are complete and utter crap. That’s why sites like TMA exist – to sort through the dung to find the gold. Unfortunately, Cryptic Keep is not shiny…
Why did the chicken cross the road? If you’re doing your job right, you shouldn’t have to answer that question. Egg vs. Chicken is an interesting mash up of match 3 and tower defense that actually manages to blend the two genres fairly seamlessly. The cartoon quality visuals and 70s action TV show theme music make for a wacky atmosphere that serves a game like this well. I just wouldn’t expect too much depth from the game beyond trying to maximize your score via combos.
Physics puzzle games seem to be all the rage these days on the App Store, and one sub-genre that seems to be picking up steam is the concept of using the gravity of objects spread across the screen to get your characters to their destination. Not too long ago I reviewed a game called Sheepernova (TMA Review) that used this technique to great effect, and now to an extent I feel like I’m reliving that fun with Brave Ghost. The mechanics and some of the obstacles are different, but the goal of getting your avatar from point A to point B using the gravitational pull of objects is central to victory in this game. There are certainly some hair pulling moments, but overall it’s been a lot of fun.
Most puzzle games that revolve around trains deal with you trying to keep the trains from crashing. In From A to B, however, the trains are merely the main obstacle. Your goal is to get a single car from point A to point B without it crashing or running out of fuel. While I’ve struggled to get into many of the “don’t crash the train” puzzle games, I’ve found this one quite intriguing so far. It’s certainly one of the most challenging ones that I’ve played to date, and I love the fact that it relies on careful ingenuity, and not your ability to beat a clock by chucking random parts on a track, in order to truly be victorious.