Gamers are always clamouring for that next big thing that theyâ€™ve never played before.Â I would hope that at least once in a while something new would come along, but I donâ€™t hold my breath for it.Â Instead, my main concern is that developers focus on ways to take the styles of game play that we have grown to love and make them even more interesting.Â Personally I feel Rejected Games has done just that with An Alien with a Magnet.Â I find myself loading it up even when I had the intention of playing something completely different, simply because I want to take it for another spin.Â You might almost say it has a magnetic quality about it.Â But we donâ€™t go for those bad puns around here.
Iâ€™ve always felt platform games were a staple of the mobile game world, or at least they were until everyone wanted a touch screen.Â Itâ€™s not even that people didnâ€™t want platform games any more, but rather while some developers did a much better job than others, no one could really seem to master solid controls with no physical controller. Â LIMBO doesnâ€™t accomplish that task either, but thankfully that didnâ€™t stop the developers from porting the game over to iOS devices.Â Thereâ€™s something about this game that grabs you pretty much from the beginning and just doesnâ€™t let goâ€¦ even when the main character doesnâ€™t do what you want him to.
I couldnâ€™t decide if I wanted to invest in The RoomÂ or not, but I was really tempted to grab it when the game went on sale for 99 cents.Â A raving review in a TouchArcade forum I frequent pushed me over the edge and I made the purchase, but then I began to play it and started having second thoughts.Â Once I went back to it after a day or two, however, something clicked and I realized how brilliant the game was.Â Iâ€™ve always been more interested in Sierra and LucasArts style adventure games with lots of convoluted object puzzles and silly dialog than pure puzzle based games like Myst, but something about The Room captured my attention and wouldnâ€™t let go. Continue reading…
SporosÂ is one of those games that makes you wonder why they havenâ€™t done something like it before.Â The game is like a chain reaction puzzler except that instead of trying to destroy objects and clear the board youâ€™re attempting to fill the board with the few objects youâ€™re given.Â Itâ€™s a clever take on the genre, and if itâ€™s been done before I must have missed it.Â Whatever the case Iâ€™m glad Iâ€™ve been introduced to the idea now, and Sporos is certainly a great starting point for getting acquainted with this type of gameplay.
I love physics puzzle game, but there is certainly more than a fair share to choose from.Â Still, if one seems to offer something new or do something proven really well Iâ€™m more than happy to give it a shot.Â In the case of Block BlastersÂ you get to use various forms of explosives to shuffle the board around, so who wouldnâ€™t want to give that a go?Â Unfortunately, while the game is conceptually intriguing, in practice itâ€™s more burdensome than anything else.Â Imprecise controls, frustrating puzzles and annoying sound effects highlight what should have been a fun little puzzle game.
Cut The Rope was one of the first games to be billed as an â€œAngry Birds killerâ€, and while I donâ€™t believe it quite made it to that status, thereâ€™s no denying the gameâ€™s impact on the mobile puzzle game genre.Â The developers are back with an entirely different concept in Pudding Monsters, but the important thing is that the game is just as entertaining as Cut The Rope.Â Gamers looking for a challenge might be a bit disappointed, as the current level sets are a bit on the easy side overall, but those looking for a cute casual gaming experience are sure to love the whole package. Continue reading…
Super DragonÂ is another physics based puzzle game, but at least it doesnâ€™t have the same â€œtopple buildings and defeat the opponents withinâ€ type feel that the Angry Birds movement spurred.Â This time around you play a dragon that simply wants to get his teeth back so he wonâ€™t be laughed at by all his friends.Â Naturally, though, your teeth end up in all sorts of precarious spots, and itâ€™s to you and your fireballs to figure out how to get them back without knocking yourself out in the process.
The concept of combining the RPG with match 3 mechanics seems to be pretty popular, though few entries come close to either Puzzle Quest for a more hardcore experience or Dungeon Raid for the casual folks.Â Still, many of the options at least offer a few things that make them worth giving a chace, and Dungeon StoryÂ is no exception.Â While there are no quests to speak of, it’s more persistent than Dungeon Raid in that you can build up your character between plays.Â It still provides a more casual experience than Puzzle Quest, however, because even if you get “stuck” in a dungeon all you have to remember between sessions is that when you come back there is another monster to fight.
Far be it from me to judge, but I honestly didnâ€™t expect a game about a giant rock chucking other rocks with its tongue to really be any good.Â Enough levels that Iâ€™ve lost count later and Iâ€™m seriously hooked on King Oddball.Â The silly premise and cool visuals are enough to draw you in, while the simple mechanics and challenging levels will keep you coming back for more.Â Iâ€™m already a big 10 Tons fan, and this game not only furthers that relationship but it has cemented a place firmly in the top 3 titles of theirs that I like.
I have to confess that I did not know what type of game Zombie Quest HDÂ was when I agreed to review it, but the allure of undead participants and a quirky board game were too much for me to refuse.Â I was a bit surprised to discover that it was simply an Othello variant, but then it turned out to be quite an amusing twist on the original.Â Then it was over, just as I was really getting into it.Â The changes from its inspiration are welcome additions, but for this game to rise above the rest it at least needs to either expand its level set or make multi-player more than just hot-seat, if not both.