The thing that attracted me most about Who Has The Biggest Brain? was the Facebook version; I’ve played it many times and I must say I really like it. The graphics are funny and that the multitude of simple games offers great entertainment and laughter. Most important, however, is that the game allows the competition between all Facebook users who play this game. When it was released for the iPhone/ iPod Touch platform, I immediately wanted to try it, because I knew that if the game was done correctly, then it can be tremendously fun on a mobile platform. As well, developer Playfish’s offering is also one of the first to use Facebook Connect, a protocol for developers to integrate its applications with the Facebook platform.
I’m starting to get into musical mash-ups. Hearing Jay-Z rap over a mixed version of a track from Legend of Zelda: Ocarina of Time thrills me. The ingenuity of combining a multitude of songs into one is an art form in and of itself. Battletaire is similar to this paradigm of design. It combines games like Sudoku, Battleship, Picross, and Minesweeping into one single experience. Despite a few minor flaws, this is a formula for success.
Playing the various tangram games offered in the AppStore became second nature to me. I would breeze by puzzle after puzzle, sometimes taking less than a minute for each one. I thought it was al child’s play. Then, I found this game, and I have to admit that Zentomino has humbled me.
For the most part, developers are in constant search for that new idea that will separate their game from the mainstream. Whether it be new graphics or new gameplay, “new” is what usually translates into fresh, popular, and of course big dollars. But sometimes a little blast from the past is all a game needs to help set it apart from the present mainstream. Block Knights gets this blast from a little known game called Tetris. Rather than live off of the previous’ legacy, Block Knights does just enough to set it apart. More after the jump!
It doesn’t take a genius to figure out that puzzle games are one of the most popular genres at the App Store. A quick glance at iTunes will reveal 102 pages (and growing) of such games. While this maybe the case, it’s a safe bet to say that the majority of new puzzle releases are either complete knock offs of previous efforts or are simply uninspired. Drop7, on the other hand, isn’t one of these games. Area/Code’s relatively obscure drop ‘em and match ‘em puzzler is without a doubt an original “Tetris meets Sudoku” game that shouldn’t be missed by fans of the genre.
My initial reaction at starting up Glow was, “Wow, I love the art style!” That stays true throughout the entire game, where the painstakingly hand-animated visuals, with their unique neon look, sure are eye candy. The basis for Glow is to capture pieces by drawing free hand, gathering combos and chaining together bonuses.
This may be my last review here at TouchMyApps. I don’t know if I need to play any other game again. Seriously, I don’t think I’ve ever been able to write as simple a review as this. Basically, all I’m going to tell you is that you must get this game, you need this game, there is no excuse to not get this game. It is BY FAR the best game on the iDevice to date. No questions in my humble opinion, and no competition. It may in fact be one of the best games I have ever played!!!
When I was first introduced to Yard Sale Hidden Treasures, I had no idea what it was all about; all I know was that it had very good reviews on iTunes as well as on other websites. Given those, I had high expectations.
I am a man of many moods. This is why I love the AppStore. I can find Apps that fit my current state of mind. One mood that has been seeing much rotation in my life is that of quietness. As I get older, I tend to find time to draw myself away from the fast paced, extreme themed, action oriented options that are out there and seek for simplicity and solitude. Wooden Labyrinth 3D goes a long way in enhancing those peaceful times.
It’s been a while since I’ve played any new games on the iPhone/ iPod Touch, mainly because I was still stuck with a few older games on the platform. That’s why I really didn’t know what to expect with Bobby Carrot Forever initially; I haven’t even heard of it before…