I’ve played lots of app store puzzle games now, so it’s taking more and more new ideas for a game to really catch my attention. Puzzlegeddon does a good job of introducing some new elements to the mix: a twist on the puzzle mechanics of color-matching as well as a bit of an added role-play/strategy element. And while an it’s ultimately an enjoyable game in and of itself, there are also a few things that keep it from being a complete homerun.
You know, I am an adventure games junkie. I love to keep my grey matter pumping and I love point-and-click games. Unfortunately, the iPhone has a serious lack of those. Thankfully, EA (that is Electronic Arts for those, living in a tank) decided to step and fill the void at least a little bit. Introducing, Mystery Mania!
iBlast Moki is just one of those games you can’t help but like. It’s got the fun graphical quality found in Rolando and LocoRoco, and the easy pick-up-and play quality of a puzzle game It’s easily one of my favorite games on the iDevice, and I dare you to play it and not find yourself in the same boat.
You know, sometimes the plethora of complex adventure and/or mindless action games really get to me. And these are the times I really strive for something more calm and relaxing. These are the games that sooth your mind, allow you to get your thoughts in order and at the same time provide enough challenge to keep you focused. One of such games is Moonlights, a game about a raving werewolf, calmly devouring everyone and everything it encounters… Just kidding!
I’ve spoken before of my love for puzzle games. I think they are great time-killers and when well-designed, can be loads of fun. Recently, I’ve been pretty lucky finding great titles like GreenFingers, Cubit and Electric Box. Today I was able to get my hands on the latest game from Readdle, Cannons. At its base it’s not a new game concept, but the way they’ve designed and executed it definitely sets it apart.
It’s hard to argue that the match-3 genre of games isn’t popular in the App-Store, but it’s true that it’s increasingly difficult to create a good match-3 game. There are so many titles available at the moment that, to the casual player, it’s very tough to find something just right to play. As a match-3 maniac gamer, I’ve played quite a few of the big titles (Bejeweled 2, Treasures of Montezuma, The Rise of Atlantis, just to name a few) and it’s easy to see how some people might get lost in the seemingly endless gameplay.
I’ve heard some comments that ‘oh, it’s just another slider-puzzle game’. The funny thing is, maybe there are a lot of slider-puzzle games in the app store, but I haven’t played any of them. Maybe they just didn’t catch my eye the way Mezopuzzle did, but I’m glad I tried this one; and if you’re looking for a lengthy game with a good degree of difficulty, it should be on your radar as well.
I wasn’t too impressed with Match 3D Flick Puzzle at first. Yet another match 3 game, and it has very limited controls (really you can only swap one adjacent block for another). Even the cube aspect with multiple sides didn’t do much for me at first, as the endless waves of blocks just kept falling down and filling it in. And then I discovered ‘Survival’ mode, and a whole new game experience opened up for me – one that is far more appealing and gives this game the edge it needs in such a crowded genre.
There have been any number of variations on the theme of this game – placing tiles/cards on the field of play making sure to match all the sides. Waterworks is one example, Triazzle is another. What makes Xeno Sola stand apart and work so well is the sheer variety of cards/tiles available and the scifi theme. Without those things, however, it might just be a bland game of matching, but with them it becomes a game of chance and strategy against aliens to see who can gain the most money out of the construction of a space station.
Some little boys want to be firemen and others, cowboys. The former, however daring, may be suicidal, and the latter have never been kicked in the gonads by a horse. It hurts. Connect2Media have a great game for those little boys who grew up but still long to rescue damsels, toss people around, and in general, play the hero. Go Go Rescue Squad (GGRS) isn’t your typical fireman game. You won’t be dancing on a stage to the cheers of dozens of 30-something women, but your duties will introduce you to the mundane: crawling into collapsing buildings, saving people from torrid terrors; stopping fires, and sacrificing your muscles for the sake of an air-kiss or a suave snap of the fingers from Darwins. Realism is not the aim of this puzzler, and thank God it isn’t.