Sometimes it’s nice to have a game that’s not all about “how fast can you get through it” or “how many things can you blow up”. A game that’s about exploration and discovery. A game that lets you go at your pace – one where you can actually stop to enjoy the scenery. Phoenix Spirit tries really hard to be that game, and at some levels it succeeds quite well. Unfortunately, for me to consider something a game there has to be a sense of accomplishment, and this is something that Phoenix Spirit lacks.