Yesterday, I discussed the reason that the 3GS must have the SGX version of Imagination’s PowerVR graphics rather than recycling the MBX chipset of the current iDevice. Today, I came across an interesting but small read from Engadget which outlines reasons that we may see an even more segmented App Store.
Prior to this year’s WWDC, several rumours mentioned the possibility of an updated graphics core appearing in the new iPhone. Indeed, Phill Shiller’s keynote hinted that the 3GS sports more than just upgraded memory and CPU. The current-generation iPhone and iPod Touch utilise the PowerVR MBX core which is fully OpenGL 1.1 compliant, whereas Phil specifically mentioned support for 2.0 in the iPhone.