When the iPod arrived on the scene in 2001, it lacked the iTunes store. Of course, users could rip their own CD’s or download from various file-sharing sites. Other options existed, but none ubiquitously had parity with online piracy. Then in 2003, the iTunes music store opened offering tracks in Apple’s locked-down FairPlay version of AAC. Ascribe what you will to the quality of the tracks and selection; snub your nose at those days all you want – in 2007, Apple dropped DRM from its music, raised compression quality, and garnered a fuzzy Samaratin aura from its fans: good news. But while iTunes in many ways forged a new, prosperous path for online music sales, it devolved into a hedged-in business which is first and foremost, looking out for its own. Amazon’s music store is Apple’s primary competition and the two have been playing cats’n mice in each other’s back yards for many years, taking advantage of proprietary market advantages. One such is Amazon’s Daily Deals MP3 sales which allow the online retail giant exclusivity on all Daily Deal sales for 24 hours. Apple won’t have it, however.
Following the creative success of GravSynth, Kayac have levelled up their iDevice skills with SynthProbe. Like its precursor, SynthProbe still amalgamates music and gravity, but SynthProbe adds many finger-friendly options that weren’t previously available for synthesiser fans. The effect? A more complete, if meticulous experience.
Tap Tap Revenge is an addictive music game which appeals to all ages and players. No wonder it has been pirated nearly as much as it has been legitimately downloaded. But rather than sitting on their collective thumbs, Tapulous infused Tap Tap with a little wonder called in-app purchasing. Pirates too can enjoy padding dev’s pockets by buying virtual goods and songs in-app. OS 3.0 brought with it myriad new features, but this in-app purchasing alone may help devs recoup some of the losses incurred from rampant iPhone piracy.
If you care to see what all the fuss is about, try out one of Tapulous’ exciting Tap Tap games:
More after the gap:
The 2010 Vancouver Olympics are still a few weeks off, but Canadian recording engineer and long-time TMA buddy (though I prefer to call him ‘mate’), Stephen Heidinga is already pushing for gold. Musician Stephan Moccio’s ‘I Believe‘, is sung by Nikki Yanofsky and has exploded all over the CTV and Canada’s largest news organisations. But TouchMyApp’s centrefold is Stephen Heidinga, the talented and kind long-time friend of TouchMyApps’ founders.
Humbly surprised, the 190cm giant says: “I could never have expected this. The craziest part is that I’m JUST 2 years out of school and I’ve been a part of two gold records and now the Olympic theme song.”
The two gold records now under his belt are:
Congrats Stephen and Go Canada! Of course, for you Olympic sporting buffs, a post like this isn’t complete without an app: Winter Olympics – Vancouver 2010. CXI Gaming’s app is an up-to-date news app which is 100% made in Canada.
At the end of 2009, I was caught listening different. TapTunes had me shuffling albums in new ways and enjoying the cleverness of my index finger whilst bopping out to Ice Cube. Its author, Dave Blundell was kind enough to shed light on his vision of the iDevice, the App Store, and a lot more goodness.
All the goodness after the gap:
If you have an iPhone, you are probably familiar with the app called iPod and if you have an iPod touch, Music. And if neither is good enough for your tailored preferences, David Blundell has created a great front end for Apple’s apps called TapTunes. For 1.99$, it allows you to search, play and shuffle in ways which haven’t been possible before all while discovering albums you forgot you had!
Beat It! is a beat-matching game for iDevices available at an App Store near you. Developed by Glu, this game has quickly risen through the ranks to be one of the most downloaded games as of this writing, and it’s easy to see why. Beat It!’s mix of music game, puzzle solving, and the bright 8-bit style visuals sets this game apart from anything else I have played on the iPhone.
According to Retryonyms website, DopplerPad is an expressive touch instrument designed exclusively for iPhone & iPod Touch. Experienced electronic music creators will recognize this as the iPhone version of a Kaossilator. Whatever you call it, Dopplerpad is one of the most fun and useful music apps available on any mobile device, and at only $10, a much better introduction into electronical music and sequencing than $100+ equipment such as the Kaossilator.
When I think back on rhythm games, one of the first that comes to mind is PaRappa the Rapper on the good ol’ PS1. When I think of contemporary examples, Guitar Hero,its offsprings and rip-offs come to mind. Unless you’ve been living under a rock for the past few years, its undeniable that Rock Band (one of the more popular offsprings of Guitar Hero) has left its imprint on all the consoles. Now, the oft’ copied Rock Band has migrated to the palms of eager iDevice gamers.
I used to disregard the American trance/progressive scene as derivative and boring, but damn, Markus Schulz’ exciting first album, Progression, has showed me how erred that thinking was. While he is a naturalised American from Germany, he is bringing the beats to the USA with a vigour that sends me into shivers. I purchased Progression on a blessed whim about a year ago when the album was no more than a great, few weeks old listen – now it is among my staple listens. And because of Markus’ technical mixing, Progression houses a few benchmark songs for headphone testing! Well, now the American trance man himself has become a Global DJ Top 15 member and has an app. Markus Schulz by phizuu is all things Schulz, but in your pocket, and unlike myriad other web-leaching apps, free. Did I download it? What do you think?
Want to know more about the man who may bring trance to a rock/pop blind nation? Check out Markus Schulz’ website.
More piccies and info after the gap: