Mikks in Review – Colour trap!

Falling block puzzle games like Tetris caused me to buy my first Gameboy. The simplicity and frustration of fitting things in where they can’t possibly fit is instant elation. Mikks doesn’t rest on the same ol’ Tetris mechanic; it both expands and deflates the idea: blocks fall, but not in compound shapes. They come singly, and quickly, and rather than frantically finding a niche for each, you have to perform a different magic: coaxing them to change their colours.

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