iCascade Now Free – A Dose of App Store Reality

icascade1 By now, you’ve probably heard of the insanely successful stories of iPhone developers who’ve reaped the rewards of the App Store ( aka iTunes gold mine). Steve Demeter’s puzzle game Trism netted him $250,000 in only 2 months, with a projected income of $2 million by July 2009. Or how Ethan Nicholas quit his day job after his immensely popular iShoot made $600,000 in a single month after “shooting” its way to #1 at the App Store. But for every success story, how many devs do you suppose find out the hard way that the grass is not always greener on the other side?

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