Lifeline: Whiteout in Review – The Series Keeps Getting Better

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Whiteout is the fourth installment of the Lifeline series, following two outings in space as well as a wierd tangent in some mystical otherworld.  This time around we follow the progress of V. Adams, a man trapped in a snowy wilderness that has no idea who he is.  He’ll communicate his situation to you, and in turn you’ll give him advice as to what course of action to take next.  These games are very much like the old fashioned Choose Your Own Adventure books in that there is no inventory to keep track of or puzzles to solve.  Up until this installment that has been a big issue for me, because the lack of those elements really makes it feel like there are no consequences for your actions.  However, I finally ran into something in Whiteout that I had not experienced in this series before: death.  Amazingly, that makes a world of difference in how I perceive the games.
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