Hola folks! As I wrote in a recent review of Dead Panic, the Tower Defence genre is in serious need of fresh blood, and nobody seems to know the direction to go. One of the most promising directions is “open maps” where the enemies come at you from all directions and you decide where to build your towers stop them. I think the first really good game that featured this type of game-play was the legendary Fieldrunners. Well, TriDefense follows the same general idea but features modifiable terrain and land, air and water(!) based enemies. So, let’s dissect it (I’m out for blood!) and see whether it as good as it sounds.