iTête à iTête – Interview with Guillaume & Romain from DotEmu – Bringing back the classics to the AppStore
In this bustling world of the triumph of modern technology, a recent trend has been a rapidly rising demand for nostalgia gaming. It isn’t that much of surprise if you come to think of it. After all, people who grew up on the classic games of 80′s and 90′s are now in the position of making decisions and spending money… Sometimes, a LOT of money… And this in turn gave rise to a new breed of companies, focusing their efforts on bringing the classic games to modern platforms. One of the more prominent players in this market has been DotEmu, known for porting titles for almost every platform imaginable, from modern PCs and Browsers to Smartphones of all breeds. And more recently – the iOS family of devices.
Joining me today are the co-founder and CTO of DotEmu – Romain Tisserand and his Head of iPhone applications – Guillaume Siorak. The topic at hand: the recent release of the cult classic – Gobliiins (TMA Review), along with more general talk of the iDevice world.
Every once in a while whenever I look at new releases on the App Store, I get a wave of nostalgia threatening to swipe me off my feet. I don’t care that the devs are just taking good old games and bringing them to the i-platform, I just care that they do it right. And what can compare to the joy of reliving those sweet memories on the Jesus phone? Especially if those memories have iii in them, as in the famous Gobliiins.
One of the more original point-and-click adventure game series back in the golden age of the genre has certainly been the Gobliiins series by Cocktel Vision. It put the player in controls of 3 characters with different skills that had to be used creatively to solve puzzles and advance to the next area. Looking back at the game now I can’t help but relive fond memories of playing this excellent but devilishly hard game. Good news folks, thanks to Bulkypix the adventures of this ungodly bunch are coming soon to the App Store! Oh yeah, and chapter 2 and 3 are already planned for Nov 15 and Dec 15 respectively, so stay tuned!
Check out the official press-release and screenshots after the gap!