Temptation. Episode 1 HD is another solid offering from G5 Entertainment. The story keeps you engaged and there are plenty of rooms to explore and puzzles to solve. The mini games can be a bit on the tough side, and the hidden object scenes are basically superfluous, but overall this is once again a job well done. I do hope that if there is an episode 2 that it takes a bit more liberty with the whole concept of temptation.
For some reason there’s always a bit of apprehension that simple graphics and simple game play might make for a boring game. You’d think I would know better by now. Geometry Dash has pretty much no fluff, yet I can hardly tear myself away from it each time I start it up. Even the game’s one stand out feature isn’t implemented particularly well, but I’ve just learned to enjoy what does work right. I haven’t regretted playing Geometry Dash for a single moment, and I just hope that one day I get good enough to beat a couple more of the levels!
Backflip Studios has had a number of interesting properties over the years, but for me the most endearing title in their collection has to be NinJump. The game took the infinite runner and turned it on its side as well as introducing the concept of defeating 3 similar enemies in order to temporarily gain a power related to that enemy. The ninja’s back, though this time he’s headed to the rooftops in what feels just slightly like a more traditional infinite runner. That doesn’t make it any less addictive, though, and I fear it might suffer the same fate as the original: removal from my device so I can actually find the time for something else.
The biggest problem I had with the roundup this week was that there were so many games that came out last week that looked interesting I didn’t know where to start when it came to testing to see which ones to include. I think I’ve given you a pretty well rounded list to work off of, though. Some intriguing ones that didn’t make it on the list this week include the new adventure game offering Device 6. It’s actually kind of hard to tell how this game works, but anything that seeks to reinvent the text adventure sure has my attention. Another one that has me excited is Rabbids Big Bang. This is a great IP, and I’m thrilled to see them in something on iOS devices besides a virtual pet simulator. To round out the intro I’ll mention D&D: Arena of War. It’s supposedly the first F2P mobile game set in the D&D universe, so if you’re a Forgotten Realms fan or just like D&D in general you might want to check it out.
Not too long ago a game called Scurvy Scallywags came out that created a new breed of match 3 hybrids. It was a welcome evolution from everything we’d seen so far, and I was hoping that more games would take the concept and run. Well, not only did Cavemania run with it, the game created its own finish line. Now I’m not trying to say I love Scurvy Scallywags any less, and there are actually a couple of features in that game I like better, but Cavemania has me hooked. I’m really not quite sure what to classify this as yet, but if you had to give it a label I suppose “strategy / RPG / match 3” hybrid would work as well as anything.
Pik Pok already had one incredible infinite runner on their hands with Into The Dead, so when I saw that they were the creative force behind [adult swim]’s latest release Giant Boulder of Death I just had to check it out. That was a big mistake on my part. Not because the game is bad by any means, but because now I’m addicted to the idea of crushing everything in my path with a large rocky object. Even though you might think you’re sick of “infinite whatever” style games, if you have the slightest depraved sense of humor you owe it to yourself to check out this title. The rest of you just go back to your humdrum lives.
Guess what? A whole bunch of new games came out last week, and I was there to download and try out as many as I could. Crescent Moon Games released Fading Fairytales, a turn based strategy game set in a world where dark forces threaten to tear apart everyone’s favorite childhood stories (sounds awfully familiar). Surprisingly the game is free to play, and it looks to put an interesting spin on all the fables you remember from your youth. Mines Of Mishap is a new hack ‘n slash that doesn’t actually start you off fighting bats, rats or goblins. You can have multiple save slots for each of four character types, there are 40 different gems to discover and upgrade your character with, and you can play co-op with up to four players over WiFi. As usual there were plenty of infinite runners released over the week, but one that caught my eye was Buddy & Me. Visually it looks like an interesting interpretation of The Neverending Story, and unlike most runners that have two characters in this one they work cooperatively instead of having to control them both in separate circumstances.
Apparently I spoke too soon last week when I cried that the Christmas like flow of games had ended for now. I could probably write double my normal size article this week and still have games I’d want to cover to spare. Anyway, Tiny Death is a new platform game that’s sure to resonate well with former – or current – console gamers. Cute graphics, decent level design and a nice sense of humor may not make this game worth dying for, but it would certainly be prudent to check it out. Disney has upped the ante for cute physics puzzlers once again with the release of Where’s My Water? 2. You can expect more game play elements, additional quirky characters and I even hear rumors of gravity manipulation. If you can’t get enough of infinite runners you’ll definitely want to check out Infectonator : Hot Chase. This sequel to Infectonator takes the action to an infinite side scrolling format, but you still get to turn people into zombies.
The retro craze is in full swing, with many developers making games that look, sound and often play like games that came out 20 years ago or more. In some cases they have even made modern versions of those games that try to retain the “flair” of the originals. Game of Watchcraft: Spawn of Squishy takes an entirely different approach to the concept. It poses the question “What would Warcraft look like as an LCD game?” If you don’t know what that even means you can either count yourself fortunate or underprivileged depending on your perspective. Either way the developers have done a fine job of recreating a brand new “classic”, though a true fan of Warcraft would have to tell me if it captures the essence of that universe or not.
Mikey’s been a busy boy. He’s still looking for shorts and fighting bad guys, and now he’s added grapple hooking to his repertoire. This sequel to the game Mikey Shorts feels very similar to the first installment, but sometimes that’s okay, as is the case here. The levels are quick, the challenge builds up nicely over time, and you can decide whether you want to make it about the stars, the cash or simply getting to the finish line. Plus there are a whole lot of costumes to collect for those of you that like collecting things.