Well, I broke my “report on the little guys” mantra this week by bringing you the low down on what was probably the two biggest releases of the week, but it couldn’t be helped. Star Wars: Knights Of The Old Republic has been around for a while, and from what I gather it’s not only a top notch RPG, but it’s one of the best outings the Star Wars IP has to offer in terms of video games. You start as an agent of the republic, but where you end up is full dependent on what you want to get out of the game. If you prefer fantasy to sci-fi I hear that Warhammer Quest is a pretty cool option. It looks like a beefed up board game, has the advantages of an electronic game system, and you’ll never loose any pieces. Finally, one I didn’t mention elsewhere in this article was World War Z. Sure it could be just another zombie shooter, but given Phosphor Games’ track record I’m going to give them the benefit of the doubt. Besides, I’m eager to see how the handle their first free roaming first person game.
My first thought in regards to CandyMeleon was “oh great, another one of those games”. You know, the ones where you have to feed a cute character candy all day long? Sure enough it is, but at least there is no rope cutting or fan blowing or gadget positioning of any kind. In fact, this really isn’t any sort of physics game at all. Instead it’s a good old fashioned arcade game where you have to grab the good stuff, avoid the bad stuff and last as long as you can. It’s also quite addictive once you get into it. There’s no brain power required here, and it’s a nice change of pace when it comes to games about consuming sweets.
I’m surprised at how many weeks in a row the App Store has had a strong release list, especially since most of the games aren’t coming from the “big” publishers. One of my favorite games this week was Something Has Changed, a minimalist game in terms of aesthetics and instructions. What it does really well is challenge you to quickly adapt to ever-changing rules, no matter how slight those changes might be. Dead Ahead is a fun new infinite runner zombie game from Chillingo. It has some stylish visuals and lets you run over zombies with a motorcycle. Strategy fans might want to check out Pirates vs Corsairs: Davey Jones’ Gold. This game provides the goals of Risk in a slightly more lighthearted atmosphere, and you get to dodge sharks and Krakens to boot.
I couldn’t decide if I wanted to invest in The Room or not, but I was really tempted to grab it when the game went on sale for 99 cents. A raving review in a TouchArcade forum I frequent pushed me over the edge and I made the purchase, but then I began to play it and started having second thoughts. Once I went back to it after a day or two, however, something clicked and I realized how brilliant the game was. I’ve always been more interested in Sierra and LucasArts style adventure games with lots of convoluted object puzzles and silly dialog than pure puzzle based games like Myst, but something about The Room captured my attention and wouldn’t let go. Continue reading…
One of the things I really admire about Chillingo is that they have a knack for digging up games that take tried and true mechanics and give them enough twists and flair to make them feel like fresh games. Such is the case with Rolling Hero. Anyone that has played games on their iOS device for a reasonable length of time has probably played one or more titles where you rotate the board to get your hero to the proper location, yet this one feels different somehow. It definitely has a cute factor that seems to permeate a majority of Chillingo’s best titles, but there’s a certain spin this game takes that keeps me wanting to come back for more. Even if I never completely put my finger on it, I guess that’s a good thing since I’m spending my time with the game. Continue reading…
Heavy Sword reminds me of a cross between Super Mario Bros and The Legend Of Zelda. Now some of you might be thinking “isn’t that basically Zelda 2 for the NES?” That’s probably fair enough, but since I never played that title I’m sticking with the correlation. The problem is that this really isn’t as interesting as either of those games separately, let alone what a good combination of them could be. That alone I could live with, since either of those franchises is hard to live up to. What is troubling me, however, is the fact that the game keeps freezing up on me.
A good adventure game has a balanced story. It gives you enough to keep you interested but not so much that you have no reason to continue playing. The puzzles are fair and at least some of them should be challenging. There will be both inventory based challenges and riddles that simply challenge the mind. In a perfect world there would be NPC interaction as well, but sometimes the story might prohibit that. And even though you might have to do a lot of traipsing back and forth, you won’t mind because you’re too into the game. Vanished: The Island is a good adventure game.
What do you get when you take two artists from a well known company and set them on their own to design mobile games? Apparently you get a family friendly cave flyer style game that takes place under water with fish. Fin Friends is one of those games that are nice, but other than some flashy graphics it doesn’t do much to differentiate itself from the pack. If you like cave flyer or infinite runner style games you’ll enjoy Fin Friends, but don’t expect to see any revolutionary game play elements here. Continue reading…
Just when you thought you’d wasted enough time slinging your way through all those Angry Birds games, Rovio has just released the next instalment in the popular franchise. Aptly named Angry Birds Friends, you play against your Facebook friends in this free to play game, and weekly tournaments will be held (the first being May 6th), where power-ups such as the King Sling, Super Seeds and Birdquake can be employed to your advantage.
It’s kind of funny that some of my favorite games this week were ones that I either thought I wouldn’t like or had no intention of trying in the first place. Smile Plants is a match 3 game from Gamevil, so it’s already new territory for them. The object of the game is to build up a diverse and thriving garden, which personally sounded like a lot less fun then the game actually ended up being. If you’re still not ready to trust me on that one, how about Madman Drop? This is an infinite faller which once I decided to try it managed to capture my attention right away thanks to its unique control scheme. You simply hold the screen to stretch the main character and let go to have him curl up. Not only does it make for some amusing movements, but when timed correctly can be quite a boost in your descent.