News: Adventure Game Veritas Released from Glitch Games

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In a time when adventure games have become increasingly linked to hidden object or escape room games, it’s nice to have a company like Glitch Games around that truly understands what the heart of an adventure game is.  I’ve had the pleasure of being a part of many of their beta programs, and I know first hand that they put a lot of effort into crafting each adventure into its own unique world.  Veritas is no exception to that rule.  If you’re already a fan than I’m sure you’re knee deep in discovering the secrets of Veritas Industries, but if you’re new to Glitch Games then this is as good a place to start as any.  Can you figure out why you’ve woken up in a small room in a complex that seems to have been abandoned?
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Plunder Kings in Review: Not Worth The Gamble

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I have been a fan of the scrolling shooter (or shmups as they are theoretically affectionately known) for a long time, and I get excited every time I come across a new one for my mobile devices.  The thing is, like with most genres the basic tenant of such a game doesn’t change from one outing to the next, so it’s up to each developer to come up with something that sets their product apart from all the rest.  Plunder Kings managed to do that, and I actually like what they came up with.  The problem is that the rest of the game falls square in the middle of the scrolling shooter spectrum.  It’s not a bad game by any means, but at the end of the day I can find enough games in this genre that are more appealing that there’s no particular reason for me to add this one to the “permanent play” collection.
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Angry Birds - #BringTheAnger

Angry Birds – A 10 Year Retrospective

The Intro In Three Paragraphs Or Less

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So I heard a little rumor that Angry Birds turned 10 recently.  As such, I thought I’d whip up a special roundup chronicling the early years of the franchise, as well as share some thoughts on where the IP has been and where it might be going.  Now I’m going to level with you, I am not a die-hard fan of the main series or the property as a whole.  I have nothing against the birds, and I certainly enjoyed the first outing, but the whole package didn’t grip me enough to make me want to spend hours and hours with each iteration of the game as it was released.
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Maya The Bee: The Nutty Race in Review: Not Quite So Nutty

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Normally I wouldn’t review a game like this. “What do you mean by that?” you’re probably asking at this point. I have nothing against the genre or anything, but the game was designed for a young audience. Since my “youngest” is a freshman in high school, I don’t really feel that I have a good perspective on games targeted at a younger audience any more. On the other hand, I remember that there were some games designed for the kids that I even enjoyed, so when given the opportunity I check them out once in a while anyway. Besides, I figured with the release of Mario Kart for mobile phones I’d see what a competitor for kids had to offer.
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Something A Bit Different: Phantom Gear for SEGA Genesis!

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Having grown up with the first several generations of consoles – everything from an Atari 2600 to SEGA Genesis – I love it when developers try to go “retro”.  Some truly succeed, others produce admirable attempts, and like with everything else there are the ones that just don’t get it.  On the other hand, you have those that go to the extreme and rather than produce modern products that just look and feel retro, they actually make games for older systems.  Such is the case with Phantom Gear, a game headed for the SEGA Genesis.
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The Majesty of Colors Remastered in Review: Not Quite So Majestic

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There are so many games out there that I like to be able to bring to you some of the more unusual ones that might not get a lot of coverage in other places. I’m going to go out on a limb and say that Majesty of Colors qualifies as “unusual”. It’s really more of an interactive narrative than a game, and it won’t take you long to complete, unless you decide to hunt for all of the endings. It’s certainly not going to be everyone’s cup of tea, but if you’re tired of every game feeling like it came from a “tutorial to mobile gaming” mold, it might be worth the dollar to give it a try. Hopefully I’ll make that decision easier for you.
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Warhammer: Doomwheel in Review: Rats and Destruction Should Be Better

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I know very little about the Warhammer 40K universe, but to be honest that’s not what drew me to this game anyway.  I like infinite runners, and the idea of portraying a rat driving a big wheel of doom just sounded pretty cool.  The concept is actually decent, and the game has its moments.  It even has one of my favorite elements of the infinite runner, the ability to level up by grinding through the worlds and completing missions.  It just doesn’t do anything to set it apart from all the infinite runners that have come before it.
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