TouchMyApps » game http://www.touchmyapps.com All Things iPhone and iPad for those who like to Touch. iOS App reviews, News, New Apps, Price Drops and App Gone Free Mon, 14 Apr 2014 11:45:56 +0000 en-US hourly 1 http://wordpress.org/?v=3.7.3 FAA’s Free App of the Day: Letters from Nowhere (Full) http://www.touchmyapps.com/2013/02/11/faas-free-app-of-the-day-letters-from-nowhere-full/ http://www.touchmyapps.com/2013/02/11/faas-free-app-of-the-day-letters-from-nowhere-full/#comments Mon, 11 Feb 2013 18:00:26 +0000 http://www.touchmyapps.com/?p=71879 We’re working together with the team at Free App Alliance to highlight a great free app for you to check out. G5′s Letters from Nowhere is a hidden object game in which you explore more than 48 puzzle-filled locations in search of your husband. He’s only gone and mysteriously disappeared, you see. Throughout your search, you’ll have to seek Love Letters from Nowhere? Don’t miss Letters from Nowhere 2 - now out on iPad and iPhone!
Mysterious letters and a sudden disappearance keep you on your toes in this Hidden Object journey that is filled with unexpected twists and turns.
When Audrey learns of her husband's disappearance, she struggles to keep hope alive. She has all but given up when mysterious letters begin arriving at her… Read more]]>

We’re working together with the team at Free App Alliance to highlight a great free app for you to check out.

Letters from Nowhere iphone
G5′s Letters from Nowhere is a hidden object game in which you explore more than 48 puzzle-filled locations in search of your husband. He’s only gone and mysteriously disappeared, you see.

Throughout your search, you’ll have to seek out over 1,000 unique items and complete 11 mini-games. Dig Achievements? You’ll be pleased to read that Letters from Nowhere features Game Center support, then. Both the iPhone and iPad versions were previously $4.99, so if you’re a fan of the genre, be sure to grab them while they’re still free.

Download it now and get the best free apps every day from the Free App Alliance app.

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Love Letters from Nowhere? Don’t miss Letters from Nowhere 2 - now out on iPad and iPhone!
Mysterious letters and a sudden disappearance keep you on your toes in this Hidden Object journey that is filled with unexpected twists and turns.
When Audrey learns of her husband's disappearance, she struggles to keep hope alive. She has all but given up when mysterious letters begin arriving at her… Read more]]>
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Look Up In Review – augmented reality aliens attacking everywhere! http://www.touchmyapps.com/2010/08/26/look-up-in-review/ http://www.touchmyapps.com/2010/08/26/look-up-in-review/#comments Thu, 26 Aug 2010 10:09:11 +0000 http://www.touchmyapps.com/?p=38272 For those who are not familiar with augmented reality apps, the term refers to apps that combine both the real, physical world, and objects created inside the application. Well I just so happen to have one here today, a game called Look Up by developers Quill Pen Studio. One of the things about augmented reality … Read more]]>

For those who are not familiar with augmented reality apps, the term refers to apps that combine both the real, physical world, and objects created inside the application. Well I just so happen to have one here today, a game called Look Up by developers Quill Pen Studio.

One of the things about augmented reality is that because it makes use of the built in camera, you are limited to whatever quality the camera can produce at that time. So for example, outside in full daylight, things will look sharp and clean, but at night or in low light situations the quality will diminish significantly. The quality of graphics provided in game are okay, nothing overly fancy or special. The space ships look both good AND bad depending on how close or far they are. Some of the other visuals and effects suffer the same sort of fate. From a bit of a distance it’s great, but when its really close not so much.

The main goal of the game is to destroy the ships before they destroy you. To do that you have to physically turn/look in all directions to find and track them down. You have 2 actions available to you, to aide in this mission. One is your main weapon/gun, the other is a tractor beam. The main weapon is used to attack your enemies, while the tractor beam is used to capture/retrieve bonuses and health upgrades/refreshes.

I had no problems with the tractor beam but I found the main weapon to be a little sluggish. Also there were times where I swear I had hit something but it wouldn’t seem to register.

Game play wise, there are 2 “play” modes and 3 “story” modes available to you. The play modes (180 and 360 respectively) are basically the difference between sitting and standing. 180 will see you not having to move and further than 180 degrees, while 360 mode will have you spinning and looking all over the place ( also, if out in public, aides in making you look quite crazy).

Story modes are Invasion, Hold M’ Up, and multiplayer. Invasion will see you play through 9 levels of increasingly difficult attacks, unlocking new features and game enhancements along the way. Hold M’ Up is an arcade style, how long can you survive type game where they just keep coming one after another and don’t stop until you lose. Multiplayer allows you to partner up with a friend and play together over Bluetooth. Personally I preferred the Hold M’ Up mode as it was the most progressively challenging of the games.

If this game looks confusing, don’t fret. There is a tutorial as well as instruction pages available to you in-game. After playing the tutorial and lower levels of the game you should have no problems managing. Just watch out for poles and oncoming traffic as you play LOL. Personally. although playing the game became easy enough, I still had some trouble. I found you had to move at a bit of a sluggish pace at times or you end up losing everything on screen. Also it seemed that every now and then I would have an enemy just outside my crosshairs and no matter what I did, I could not catch up with it.

In the end I have to say that although I was excited to play this game, the end result was that I was less enthusiastic. The game idea and everything about the game is great. However for me, the up and down quality of the graphics and the sluggishness with the visuals and controls were enough to downgrade my excitement. Although not the best game i’ve played it is definitely a good entry into the augmented reality game world.

App Summary
Title: Look-Up Developer: dagan shtifman
Reviewed Ver: 1.0.0 Min OS Req: 3.1.2
Price: $2.99 App Size: 14.9 MB
  • Clever idea for an augmented reality title
  • Lots of levels/game modes included
  • Graphic quality inconsistent
  • Controls are a bit sluggish

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Exclusive Sketch Nation Shooter In (P)review – iPhone art and digital destruction http://www.touchmyapps.com/2010/03/23/sketch-nation-shooter-in-p-review/ http://www.touchmyapps.com/2010/03/23/sketch-nation-shooter-in-p-review/#comments Tue, 23 Mar 2010 10:29:18 +0000 http://www.touchmyapps.com/?p=29583 Update: Sketch Nation Shooter is now live on the App Store To date I’ve only done a few reviews of what I would consider “old school” 2D scrolling shooters such as Underground.  However the ones I have reviewed and/or own have been great recreations of a classic style of game play that proves the point … Read more]]>

Update: Sketch Nation Shooter is now live on the App Store

To date I’ve only done a few reviews of what I would consider “old school” 2D scrolling shooters such as Underground.  However the ones I have reviewed and/or own have been great recreations of a classic style of game play that proves the point that when it comes down to it, content is what really matters.  In an age of 3D, 4D, l-m-n-o-p-d-…, it’s nice to see simple succeed.  Recently I was able to get my hands on a beta copy of an upcoming app store game Sketch Nation Shooter (SNS) by developer Engineous Games.  Sketch Nation Shooter is a clever fusion of art and gaming and some creative social networking.  Read on to see what I thought of this innovative title. Feel free to discuss this (p)review of Sketch Nation Shooter in our forums.

The design of SNS is just great; it is both amusing and effective. Your main screen/background as you go through pages is a piece of lined paper and all your text, buttons and links all look like they were hand written/drawn. Even the news feed section on the main page looks like a post-it note. With a name like Sketch Nation, the design just fits in perfectly and is a great hint at what’s to come.

Now when it comes to game play there isn’t much to tell.  If you are a fan of scrolling shooters then you’re already familiar with the style.  Basically you are constantly moving forward and shooting.  Your goal is to destroy the enemies that are coming at you, as well as avoid any obstacles that may get in your way. It is a very simple and straightforward style of play that although not difficult, can definitely get addictive.

The magic really happens before you even play. One of the main features of Sketch Nation Shooter is the ability to basically design your own scrolling shooter. You can choose to design a simple version or go advanced and design the complete game. To do this you just take some paper and draw up your main player, some enemies (if you’ve chosen advanced you can also add a boss character, level sections and even an intro image/comic/whatever).  Once you have all pieces drawn out take clear pictures of each with your phone.  Then it’s just a matter of compiling and saving your level.

There are a lot more customization options available but this preview would be about twice as long if I went in to each one.  The main thing you should know is that you basically can draw/import anything you want and edit/alter how it acts.  It really is the first time (that I can recall) you’ve had the ability to create your own game, without the hours and headaches of learning how to code it from the ground up.  The only issue I had with the whole process is that the game wouldn’t always capture my images. I sometimes had to go over lines multiple times to make it dark enough to render.

The other really big feature of the game is it’s built-in social network system. Your main screen has a news feed that will keep you updated on the game and what your friends are up too. You’ll also be able to both upload AND download custom games from their built in Sketch Nation Network. So not only do you have a game, that allows you to design a game, you also have the ability to download other people’s versions of the game. So the amount of actual games you’ll end up with just within this one app is almost limitless.

Just think, using your artistic side you can now create a game that truly speaks to you.  For our family men and women out there, imagine all those drawings that your son or daughter has given to you over the years.  Now imagine them in a game not only being played by you, but by thousands of people around the world. Amazing.  I have to say, I really enjoyed Sketch Nation Shooter.  I had a feeling I would like it when I first got my hands on it and was glad that it didn’t disappoint.  I would definitely recommend this game to other scrolling shooter fans.

App Summary
Title: Sketch Nation Shooter Developer: Engineous Games
Reviewed Ver: Pre-release copy Min OS Req: Compatible with iPhone, iPod touch, and iPad. 3.1
Price: App Size: 20.3 MB
  • clever UI
  • unique concept
  • total game customisation
  • share/download with others
  • image capture can be tricky at times
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Rat-a-tat-tat! Shooter games are in TMA’s house!

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Red Rage in Review – Ridiculous Riding Hood *Updated* http://www.touchmyapps.com/2009/10/21/red-rage-in-review/ http://www.touchmyapps.com/2009/10/21/red-rage-in-review/#comments Wed, 21 Oct 2009 08:13:14 +0000 http://www.touchmyapps.com/?p=21738 I hope everyone knows that fairy tales, much like faeries, are not sacred. If you are a Peter Pan fan, you know that Tinkerbell is mischievous and intensely jealous. So, when the faery gets into the tale, things go amiss. Incidentally, Red Rage is full of faery – at least as it applies to tossing … Read more]]>

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I hope everyone knows that fairy tales, much like faeries, are not sacred. If you are a Peter Pan fan, you know that Tinkerbell is mischievous and intensely jealous. So, when the faery gets into the tale, things go amiss. Incidentally, Red Rage is full of faery – at least as it applies to tossing our image of the sweet, yet bewildered little hero to the wolves. Red Rage is a violent and creatively-simple personal rendition of the classic, yet ridiculous tale, Little Red Riding Hood, but remade for fans of Inkvaders and Zombieville USA. This shy-of-a-dollar game comes from the contrite half of CDE-Humble Gaming, the makers of the excellent time-manager, Anna Montana.

***UPDATE*** Humble are addressing many of the issues which are pointed out in this review and look to submit 1.1 by Friday in hopes of a refresh. I will post updated impressions in this review when I receive the updated version.

If you have played CDE games in the past, you will immediately feel at home with the vector graphics which give games like Archmage Defense a great edge. Unfortunately, outside the excellent and eerie plot scenes, Red isn’t the same sort of smooth that Archmage is. Everyone, including Red moves in jerky, two-step patterns which would benefit from more frames of animation, and game-play is really rough.

Fortunately, Red’s cute, yet horribly sadistic story is a royal tour-de-force, a champion in both artistic design, and plot. It creeps up intermittently between episodes and in cute, bloody cartoonish screens, carves a gash across the events which happened after Little Red Riding Hood’s storybook end. It is well-written, and at points, borders on game-writing genius. Unfortunately, it devolves into derivative cliche – but that simply doesn’t matter as it is already ahead of many slothful peers. Just be ready for blood (buckets of it) as Red Rage slashes a benchmark into the holiday horror fixation. Basically, Red’s got to break out of her ill-house to save granny and to do so, she has to slice and blast her way through a triumvirate of wolves, baddies and bosses.

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Rage plays like a typical side-scroller, complete with slow-moving backgrounds and enemies who come from either the left or the right. Your mission is to beat everyone to the right-hand side till the vendor-pigs scroll in and the level ends. Not that the game is hard by any means: you can sit in one spot while wave after wave of enemies die in altruistic lumps at your feet; but it has bugs. Loaded with movement errors such as the now-famous ‘backpedaling’ bug where Red runs faster backwards than forwards,  Rage has a nasty habit playing silly. Look out: you cannot shoot whilst moving, certain graphics disappear, and there are a horde of stability issues ranging from crashes to iPod library problems. Humble have lopped off the best parts of the game by releasing it with so many bugs.

Adding to that, Red Rage is repetitive. But whereas Inkvaders reinvented repetitive gameplay with artsy enemies and smooth gaming, Rage simply s-s-stammers. Sure, there are bosses, and yeah, wolves come in two colours, but the fauna is humdrum and I can’t help but shake a prejudicial urge to label all enemies as clones. Fortunately, the weapons are pretty good; whether you like throwing axes, or reaper scythes; limited-amo boom axes, or foot choppers, Red Rage has em’. You can also fill up your life canister, or rage metre; and in an unique twist, Red can level up, but only after paying a hefty fine to a cute little piggy. Weapons and lives, oh my!

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Perhaps I should take this opportunity to mention rage mode. Red Rage derives its title from a multitude of inside information I am sure, but the fulcrum of its name is the rage mode. Like Invaders, it is a basic flying mode, but turns little red into the flying devil. She will devastate anything on screen for mere seconds, sending great fireballs from her boots as she hovers on her axe. But, moving Red whilst engaging rage mode is as much a pain as ever. Unfortunately, there isn’t much to see here.

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Humble also reckon that you can use your iPod’s library. They are partly right. While you can listen to your library while playing, there are issues: not more than one song will play in a row. Similarly, pause, which is enabled by accessing the menu lasts only the duration of a song. Be ready to get back slashing afterward as facing Red’s death is hard after you have laboured through wave after wave of clones.

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I hate to come come down like this on a release-game, but Red Rage deserves to be retired and retooled until it is stable, free of graphical and movement hitches, and fun. My game no longer responds unless I uninstall it and then reinstall. Add to that missing screens, sub-par action, and the ‘back-pedaling’ enemies and you have an app which borders on horrid. Fortunately for Red (and for Humble), the story and weapon selection is good and Openfeint adds an air of purpose to the game. But in the end, I cannot get on by justifying an action game whose best strength is its storyline and price.

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App Summary
Title: Red Rage (v1.0) Developer: Humble Gaming
Price: $0.99 App Size: 19.9 MB
  • Perversely cute
  • Good storyline
  • Love the pigs
  • Rrrrrrrrrepetitive
  • graphic issues
  • iPod library doesn’t work properly
  • WTF physics
  • button responsiveness
  • stability

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Into the side-slicing action game? Check below for similar games.
Zombieville impressionsInkvaders Hands-on Preview

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Pandorum in Review – You Are All That Is Left Of Us… http://www.touchmyapps.com/2009/09/17/pandorum-in-review-you-are-all-that-is-left-of-us/ http://www.touchmyapps.com/2009/09/17/pandorum-in-review-you-are-all-that-is-left-of-us/#comments Thu, 17 Sep 2009 23:05:40 +0000 http://www.touchmyapps.com/?p=20102 “Two astronauts awaken in a hyper-sleep chamber aboard a seemingly abandoned spacecraft. It’s pitch black, they are disoriented, and the only sound is a low rumble and creak from the belly of the ship. They can’t remember anything: Who are they? What is their mission? With Lt. Payton staying behind to guide him via radio … Read more]]>

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“Two astronauts awaken in a hyper-sleep chamber aboard a seemingly abandoned spacecraft. It’s pitch black, they are disoriented, and the only sound is a low rumble and creak from the belly of the ship. They can’t remember anything: Who are they? What is their mission? With Lt. Payton staying behind to guide him via radio transmitter, Cpl. Bower ventures deep into the ship and begins to uncover a terrifying reality. Slowly the spacecraft’s shocking, deadly secrets are revealed…and the astronauts find their own survival is more important than they could ever have imagined.” [courtesy of imdb]

Pandorum is the latest TPS (Third Person Shooter) from the folks at Artificial Life inc. Based on the upcoming movie of the same name, you play as the main character Cpl. Bower as you journey through the Elysium. In the past, I’ve been a little iffy about games that are based on, or centered around movies. A lot of the times developers attempt to take one aspect of the film and then tries to stretch an entire game around it. It’s for this reason that I’ve mostly stayed away from that area of games on any platform. This however, is where Pandorum is different from the rest. It’s based on the entire storyline from the movie; so that means that as you play the game, you get the chance to see what the movie is going to be like.

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The gameplay is somewhat typical of shooter apps on the iPlatform, using the d-pad style control on the left to move about. Theres also a bar on the right to control your view from left to right. If you prefer you can swap those in the options menu. Above the bar on the right you find your “use” button to fire/use weapons currently equiped. All the other menus and controls are pushed along the sides or up top, out of the way of the screen.

I found the controls to be extremely well responsive. The nature of the game requires you to move tightly at times and anyone proficient with these controls should have no problems getting around.

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One of the most important controls of course are the ones used for killing the enemy, in this case the Hunters. Here you have 2 options. The first is to manually move yourself in front of your target and tap the fire/use button. The alternative method is to tap on the Hunters themselves when they’re on screen and this will engage the auto-target feature. Once active all remaining shots will hit the target as long as they are in view.

Like most shooter games with a storyline, you have to collect various items to either further yourself, affect other items in-game or regain health (or in this case your sanity). As you progress, there are also journals laying around that you can read, thereby giving you more insight into what’s happened around you. Not having seen the movie yet (in theaters Sept 25th) I don’t know how well these items correspond to the film, but they definitely add to the dynamics of the game.

pandorum-review5Graphically, the game is really quite good. Similar in style to other shooters like Prey, the look and feel of Pandorum is a little “last gen”, but it still works. The fact that you’re on this beat up spaceship with monsters that look like something out of an old Doom title, it all comes together quite well. The atmosphere is certainly dark and haunting, and if i can just make up a word here, “horror-y”.

Some of the best visuals are when you are experiencing the “Pandorum effect” (a psychological disorder you develop in deep space). When this occurs, you begin to see flashes and images of faces totally taking over your screen. While some players may find that these effects cause varying degrees of nausea (the game comes with a Photosensitive Seizure Warning), it does add to the intended mood of Pandorum.

pandorum-review6There were a few extras that really stood out. The first of which was push notifications. I still haven’t quite figured out what it’s going to be used for, though my best guess would be something related to the launch of the film.

Another feature was the in app purchasing. From within the game, you have the ability to purchase an upgrade pack. With it you get access to upgraded weapons, unlimited ammo, a protective outfit as well as some graphical enhancements. As if that wasn’t enough, if you have a friend who also bought the game, you can even share the add-on pack via bluetooth.

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pandorum-review8The last feature I want to mention is the ability to post to Facebook. With this you can post up all your latest game achievements to your Facebook account. There you can compare your score to the online leaderboard as well as compete and challenge your friends.

Overall I think Pandorum on it’s own is a great title. The atmosphere and gameplay are really immersive and wanting to know what’s around the next corner can get quite addicting. The fact that it’s following the storyline of an actual movie is an added bonus. It’s a fun feeling knowing that after I’ve finished playing the game, i can go see the movie and and experience the Elysium on the big screen. I would definitely recommend this to any fans of shooter titles. As a bonus, if your still not 100% sure there is a smaller free “Lite” version for you to try.

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App Summary
Title: Pandorum (v1.0) Developer: Artificial Life
Price: $3.99 App Size: 88.7 MB
  • Nice visual work
  • Immersive game play
  • Based on actual movie storyline
  • Push notifications
  • In app purchasing
  • Graphics might be too rough for some
  • The “Pandorum Effect” coupled with the game’s dark atmosphere may cause nausea for some players

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Real Racing in Review – A First Place Finish From The Folks At Firemint http://www.touchmyapps.com/2009/08/07/real-racing-in-review-a-first-place-finish-from-the-folks-at-firemint/ http://www.touchmyapps.com/2009/08/07/real-racing-in-review-a-first-place-finish-from-the-folks-at-firemint/#comments Fri, 07 Aug 2009 07:53:45 +0000 http://www.touchmyapps.com/?p=17425 Firemint is an extremely successful development studio out of Austraila. Recently becoming popular among the iDevice crowd for their title Flight Control, they are definitely not new to the scene and have created games in all genres and across various platforms. With over 70 events using almost 50 cars, 12 tracks and 5 game modes, … Read more]]>

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Firemint is an extremely successful development studio out of Austraila. Recently becoming popular among the iDevice crowd for their title Flight Control, they are definitely not new to the scene and have created games in all genres and across various platforms.

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With over 70 events using almost 50 cars, 12 tracks and 5 game modes, Real Racing is a big release by Firemint, and as their first driving simulator on Apple’s iDevice, a surprising success. Not sticking to a standard formula, they’ve tuned Real Racing to satisfy both the casual gamer as well as the racing addict. The graphics are amazing; cars look great up close, and from a distance; while driving, the scenery blurs by smoothly and the overall UI is crisp and eye catching. The only complaint that I have is that there isn’t any realistic damage. I know I banged the hell out of my car more than a few times and I think adding damage to the game would add a unique challenge to the game.

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As far as game play goes, there are 3 main single player methods of play as well as a couple multiplayer options. The first 2 game modes, more geared to that casual gamer are Quick Race and Time Trial. Quick Race is just that. Any cars and tracks that have been unlocked can be used to race. In Time Trial, you race a single lap trying to post your fastest time. After which you can post to an online leaderboard.

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Controls for the game are way more diverse that I thought they would be. The default view is the standard 3rd person view where you see the car in front of you and you control the car by tilting the device side to side and break by touching the screen. If thats not your preferred method of driving there are 4 additional variations of the control methods (my favorite being the cockpit view) which are available from the options page, along with brake assist (how much the game helps brake for you), and the sensitivity of the accelerometer.

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You can also control the audio settings from the options page. However, the biggest audio setting comes from the main screen. In the bottom corner you’ll notice a music note. Tapping that will bring up your ipod music folder. From there you can import as many (or all) the songs you want into the game. So not only can you drive the way you want, but you can load up your own soundtrack for the race.

Career Mode is where all the magic happens. Here is where you will unlock tracks and cars as you progress, making them available in the other game modes. There are four classes of car available, Hatch, Sedan, Muscle, and Exotic. In career you start with Hatch and as you race and win, you’ll unlock other classes and races. For each class you start off with the qualifier. After you qualify, you unlock new cars and the tournaments for that class. Within each of the tournaments there are also 3 difficulty divisions. So as you can see, there is definitely a lot of race time available.

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If you punch through to the end and you’re still looking for more racing action, then this game has you covered with both local (up to 6 over wifi), and online multiplayer. The online multiplayer version of the game is slightly different than one would expect. You compete in leagues (just like in the single player mode) that take place over multiple rounds. In each of the rounds, players have a set amount of time to post a time for a race. Each player competes and posts their best time. At the end of the alloted time, players are given points based on their race times. The one with the most points wins. The leagues themselves are arranged ladder style, where as you win more and more points, you move higher up the ladder. This can be quite fun as any seasoned “Ladder League” participant will tell you, but be sure to keep watch for your next posted race, because missing it likely means you’ll be moving back down the ladder fast.

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Keeping track of all this is Cloudcell (another Firemint creation). With this you are able to share/compare your scores with others everywhere. Visiting the Real Racing page at Cloudcell.com you can view who’s top ranked as well as league/leaderboard standings. I thought it would be cool enough to just be able to have your top scores posted online. That apparently wasn’t enough for the folks at Firemint. First off, if you’re a Facebook user (don’t act like you aren’t), you can install the Real Racing app to your profile and show everyone how you rank. After that, you can link your Cloudcell account to your Twitter account (again, don’t act like you don’t have one…lol) and it will post up your best times. Last but certainly not least: YouTube (huh?..what?). Using your YouTube account (If you don’t have a YouTube account create one, especially for this), Link your Cloudcell to your YouTube. Then, after you race a Time Trial or complete one of your online league races just hit Sync. After about a 10 minute delay the video will automatically be posted to both the YouTube site as well as on the Cloudcell site right beside your score. So people can not only see that amazing score you just posted, they can see how you pulled it off!

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In the end, I have to say I was quite surprised with this game. I am always cautious when presented with a game as much hyped as Real Racing, but I wasn’t let down at all. With amazing graphics, accurate movement controls, and the awesome-ly unique features of Cloudcell, this game has definitely earned a permanent spot on my phone.

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App Summary
Title: Real Racing (Version 1.10) Developer: Firemint
Price: $9.99 App Size: 69.1 MB
  • Amazing graphics
  • Challenging gameplay
  • Online multiplayer/leaderboards
  • Customised driving experience
  • No Realistic damage to cars

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Big race fan? So are we. Check our some of our other recent race-related posts.
Artificial Life and Red Bull’s F1 co-operationFuture Racer to rip into App StoreNeed for Speed Undercover in Review

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Kitten Escape in Review – Katnipped! http://www.touchmyapps.com/2009/08/04/kitten-escape-in-review-katnipped/ http://www.touchmyapps.com/2009/08/04/kitten-escape-in-review-katnipped/#comments Tue, 04 Aug 2009 07:29:11 +0000 http://www.touchmyapps.com/?p=17126 For puzzle fans, developer nagisa have rustled up a great addition to the Rush Hour puzzle genre which doesn’t mouse around. At 99 cents, Kitten Escape sports hundreds of levels, an online scoring system, leaderboard and a good set of selection tools at its disposal. So, is there any reason to drop the cat? No, … Read more]]>

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For puzzle fans, developer nagisa have rustled up a great addition to the Rush Hour puzzle genre which doesn’t mouse around. At 99 cents, Kitten Escape sports hundreds of levels, an online scoring system, leaderboard and a good set of selection tools at its disposal. So, is there any reason to drop the cat? No, grab it. But, if you want to know why, read the review!

Kitten Escape is great from the get-go. Moving blocks around is just like the wooden or plastic version. Swipe left, right, up or down to move pieces out of the way so that the big, red cat can escape. Each piece moves swiftly and resolves with a satisfied ‘thud’ when clicking into place and upon finishing a level, your cute cat escapes with a satisfied meow.

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With each move, the step counter in the upper left corner increases by one – a number which is very important if you are to succeed in the online learderboards. But, during play, if you notice a better way to complete the puzzle, or just want to depreciate that number by a couple of moves, the ‘undo’ key is a great way to bolster your ranking. While I’ve not tried to undo any of my disaster levels to 0 from 100, I can confidently say that the system is at least deep enough for 30 or more undo’s – a pipeline which reminds me of the infamous Pentium 4, but Kitten Escape is a great performer which won’t overheat your iDevice nor be tromped on by a three-letter company.

Selecting levels is easy – a task which can be activated from the very start of the game. No need to get hot and bothered in solving all 8 original levels. In other words, if you ain’t satisfied with the introductory ‘lesson’ levels and want to chomp into the more meaty stages, you can. Level selection is good, make no mistake of that. But, it could be made more robust by including a preview of the next challenge. As it is, you either select from a roll-counter, or move the tiniest of cursors to select one of the hundreds of extra levels with arrow keys. With no thumbnail preview, your selections are like blind dates, a box of chocolates, or Apple’s next app rejection: without rhyme or reason.

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For those who get interrupted by a teacher, a stupid business call, or a conference, be comforted: Kitten Escape will not let the cat out of the bag. Your progress is saved whether a call comes in, you accidently hit the ‘home’ button, or someone asks to borrow your iDevice which comes back encrusted with the oily ‘pull my finger’ icon burnt into the last page of your springboard.

I will admit that yet again, my ineptness has kept me from truly soaring far in this game. As it is, I am on Level 5 with a not-so-clever score of 100 moves on level 4. But, that is par for the course – I simply suck at puzzlers, though I find them a great way to waste doddle around and enjoy the lazy 5 minutes before my I must give up my seat on the train to someone who looks less healthy than me.

For the dedicated, Kitten Escape is worth hundreds of hours worth of play – there are that many levels. Fortunately, those hundreds of hours don’t have to be spent listening to repetitive music. In fact, Nagisa haven’t injected the app with annoying puzzler music. Rather, pop in your favourite John Denver track from iTunes, start Kitten Escape and start flipping through levels in pure country-music bliss. Some apps which allow iTunes playback have stability issues – not Kitten Escape. Like the blocks from which its graphical wood is carved, ‘dis be one solid cat. I only wis dat it did da iTunes muziks from da app itzelf. (Yeah, you read that right – my best cat voice).

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So, is Kitten Escape good? Yeah. It is fun? Yeah. Is it worth the 99 cents? Triply yeah’d. If Kitten Escape had a preview mode for its level selection screen (which needs a facelift), it would be kitten-kissed. But, the game is damn fun. Challenging, with online scores, an undo pipeline for the faint of heart, great wooden pieces which thud into place and of course, the cat’s meow, Kitten Escape is like CatNip and heartily grabbed by TouchMyApps.

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App Summary
Title: Kitten Escape (v1.7) Developer: nagisa
Price: $1.99 App Size: 0.5 mb
  • Great Rush-hour game
  • Great ‘wooden’ graphics
  • Solid wooden thud and the cat’s meow sounds are icing on the cake
  • Level selection is huge – can be played for hundreds of hours
  • Online score and leaderboard
  • Music from iTunes catalogue can be played through Kitten Escape
  • Automatically saves your progress
  • Level selection needs preview/thumbnail review
  • Would be nice to be able to be able to select iTunes music from app

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For fans of Puzzle games, check out our latest puzzle game articles and reviews.
Triazzle in ReviewPuzzlings in ReviewPharaoh in ReviewMahjongg Artifacts in Review

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The Wars in Review – Battle through the ages http://www.touchmyapps.com/2009/07/28/the-wars-in-review-battle-through-the-ages/ http://www.touchmyapps.com/2009/07/28/the-wars-in-review-battle-through-the-ages/#comments Tue, 28 Jul 2009 13:45:00 +0000 http://www.touchmyapps.com/?p=16489 The Wars is a game from clickgamer.com that employs strategy, action, and an upgrade system that sets it apart from similar games such as Tap Defense. You play the mighty general through the ages, sitting comfy on your (at first) stone chair, commanding your legions to attack your enemy’s fort, and defending your own. The … Read more]]>

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The Wars is a game from clickgamer.com that employs strategy, action, and an upgrade system that sets it apart from similar games such as Tap Defense. You play the mighty general through the ages, sitting comfy on your (at first) stone chair, commanding your legions to attack your enemy’s fort, and defending your own.

The game progresses through 5 ages, Stone, Medieval, Revolutionary, World War 2, and a Futuristic Age. Each age has 3 different type of soldiers, with one exception being the futuristic age, which has a near unbeatable 4th soldier. The 3 types are melee, ranged, and a powerhouse, such as mammoths, tanks, etc.

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Starting off in the prehistoric age, you’re supplied with a club-bearing caveman, a rock-hurling caveman, and a final Neanderthal who rides a mammoth. The cavemen with clubs provide melee attacks, which are moderately effective, while the stone chucker can attack from a distance and usually pop off other cavemen with just a few hits. Note that the computer controlled cavemen with rocks can kill you with one shot….this repeats itself throughout the ages, which makes the gameplay annoyingly difficult at times. The mammoth can take quite a beating and dish it out, so it’s a good idea to send it out in front and have the cavemen with stones behind it.

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As you destroy your enemy’s units, you’ll gain experience which will help you advance to a new age. Troops are created with gold, and you get the same amount of gold it cost to create a troop when you defeat it. The age following prehistoric is medieval, which grants you three different units, though they follow the same pattern as the age before: melee, midrange, and one super strong attacker; the difference is that in this age, your units are armed with swords and arrows.

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The next era, the gunpowder era, shifts the unit characteristics a bit. This time, the strongest unit can also fire, in this age being a cannon-wielder. What was midrange before is now a rifle wielding unit, and close range is someone with a sword. The cannon wielder costs 1000 pieces of gold, so it’s fairly difficult to send him out, but he can take moderate amounts of damage and dish out a lot more. Again, a good tactic is to protect him with cheaper and weaker units out in front

The last age, a futuristic one, changes the units even more. This time, all units have ranged attacks, and a new unbeatable character is introduced. If you can summon this unbeatable character, you’ve practically won the game, as it can receive incredible amounts of damage and not die.

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No matter what age you’re in, the computer’s equivalent units deal a lot more damage than yours do, sometimes one unit of one type taking down several of your own of the same type and barely taking any damage in return. This point, I stress a lot, since it’s the single most difficult and maddening part of this game. It feels incredibly cheap to have what should be equal units be disproportionately stacked against you.

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There is also a ‘Special Weapon’ which provides a great way to get gold quickly by unleashing special attacks that destroy large amounts of enemies on the screen. It recharges and is shown in a badge in the lower right. This is a nice fallback for when you’re losing, which will happen on the hard difficulty, as this game is very, very hard.

Several things I didn’t like include the aforementioned difficulty which makes it very frustrating to play on Normal and Hard difficulties, though autosave allows you to stop the game when you need a break to keep from breaking your iDevice, and allows you to return directly to where you left off. You can also mail an image of your high scores to friends, which is apparently the only component of this game that allows you to compete with others.

Another mark against this game, a history of glitches. After about two days of gameplay, I ran into a bug which is best explained in the picture below.

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That being said, gameplay will appeal to action/strategy gamers, as you get to pick between these different types to lay attacks against your enemy, or defend when he deploys his. It is a rather simply but effective “tower defense” type game which players of any age should be able to pick up quickly. If you aren’t put off by the difficulty, The Wars is a good game, but not great, or at least not great enough to get off with more than a tap from TouchMyApps.

This game review was brought to you by TouchMyApps contributor Ed Fonseca.

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App Summary
Title: The Wars (Version 1.2) Developer: Clickgamer.com
Price: $0.99 App Size: 4.6 MB
  • Action/strategy
  • Variety of troops, ages
  • Difficulty
  • History of Glitches
  • No multiplayer

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Let me guess, into strategy? Check out our other strategy game articles:
Battleships Classic in ReviewSentinel 2 in ReviewSweetwater Defense in ReviewMechowars in ReviewStar Defense in ReviewArchmage Defense in Review

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MUST.EAT.BIRDS. in Review – Quirky Fun http://www.touchmyapps.com/2009/07/27/musteatbirds-in-review-%e2%80%93-quirky-fun/ http://www.touchmyapps.com/2009/07/27/musteatbirds-in-review-%e2%80%93-quirky-fun/#comments Mon, 27 Jul 2009 10:06:45 +0000 http://www.touchmyapps.com/?p=16553 My first impression after playing MUST.EAT.BIRDS. was, “wow, this game is crazy”. The main characters are cute, round, orang “nomsters” – (monsters?) that want to protect their cakes (and picnic) at all costs from invading birds. Crazy. So why should one get this game? Interface/Menu Tapping the nombster icon (the big thing in front of … Read more]]>

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My first impression after playing MUST.EAT.BIRDS. was, “wow, this game is crazy”. The main characters are cute, round, orang “nomsters” – (monsters?) that want to protect their cakes (and picnic) at all costs from invading birds. Crazy. So why should one get this game?

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Interface/Menu
Tapping the nombster icon (the big thing in front of the rainbow) takes you to the menu which has four options: missions, challenge, awards, options, and by tapping the ‘?’, a help section. There are 9 missions which may not seem like a lot, but they do get very challenging (I am currently stuck on mission 5). Also, there is a letter-grading system marked by A,B,C,D, and fail which may help the perfectionist player with replayability.

In challenge mode, there are four maps where you try to achieve a high score before the birds eat all you cakes. Unfortunately, there is no global high score system, and you can only “challenge a friend” by sending him/her an email. There are 9 awards (cakes) which you can strive for, including a cake for eating 5000 birds, and … a cake if you manage to eat yourself 5 times. These awards are quite difficult to achieve, so you have to work at them. The options menu is very simple, allowing you to change the volume of the catchy Japanese tunes and the SFX volume.

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Graphics
Despite the quirkiness of the game, the graphics are very polished and bright. Characters of course, are totally weird and crazy because of the great work that went into creating them. You can tell a lot of care went into creating the backgrounds, the cakes, the birds, and of course, the nomsters.

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Gameplay
The objective of the game is to shoot the nomsters into the air so they can eat the evil birds that are invading their picnic. It is kind of like castle defense, except it has been dubbed a new genre, “Picnic Defense”. So you may be asking yourself, how do I shoot the nomsters? Well it’s quite simple. The nomsters are sitting in a catapult attached to two forks. All you need to do is to put your finger on the nomster and drag back. The further you pull the nomster, the faster and further he (or she?) will go.

This is where strategy and skill come in. You have to learn at what angle it is best to shoot the nomsters, and how far back you should pull the catapult. Sometimes, it is necessary to kill many birds with one nomster, or even better, a combination of nomsters. If you shoot one nomster at another, one will eat the other (yes they are cannibals), creating a bigger and better super nomster. You can eat yourself as many times as you want as long as the nomsters stay airborne and don’t go off the screen, or hit the ground. Bigger nomsters help to eat more birds, resulting in bigger, better combos.

Combos rock! If you get a large enough combo, then you will reach a stage called MAXIMUM BAKE! which is basically where one nomster goes crazy on the screen, getting bigger and bigger, clearing out all the evil birds. As you progress in the missions, you will begin to have limits on the supply of nomsters, meaning that if you run out of nomsters before you reach your “total birds killed” goal, then you lose. This greatly enhances the replayability of the game.

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Conclusion
Must.Eat.Birds. is a one of a kind game that has created its own genre, Picnic Defense. It is quirky, which only makes it more enjoyable to play. The graphics are beautiful, and it is hard to get tired looking at the different settings and different types of birds. The concept of the game is brilliantly thought out, even though it is hard to imagine somebody conceiving this kind of crazy idea for a game. However, in the end, it is the craziness that is attractive, and the implementation of the concept that keeps me coming back for more. For 99c, this game is a no brainer.

This game review was brought to you by TouchMyApps contributor Alex Lu.

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App Summary
Title: MUST.EAT.BIRDS. (V 1.1) Developer: Mediatonic
Price: $0.99 App Size: 4.9 MB
  • Stunning visuals
  • Quirky atmosphere
  • Fun music
  • Great controls
  • Good rating system and replayability
  • No global highscores

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Moon Drop in Review – good-simple-mindless amusement! http://www.touchmyapps.com/2009/07/22/moon-drop-in-review-good-simple-mindless-amusement/ http://www.touchmyapps.com/2009/07/22/moon-drop-in-review-good-simple-mindless-amusement/#comments Wed, 22 Jul 2009 07:31:12 +0000 http://www.touchmyapps.com/?p=16029 With the “casual gamer” market increasing almost daily, developers have been scrambling to try and fill their app portfolio with at least one or two “pick up and play” style games to try and cater to this growing segment. Other developers such as NimbleBit are already well prepared with more than a few of these … Read more]]>

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With the “casual gamer” market increasing almost daily, developers have been scrambling to try and fill their app portfolio with at least one or two “pick up and play” style games to try and cater to this growing segment. Other developers such as NimbleBit are already well prepared with more than a few of these games under their umbrella, Moon Drop being one.

Moon Drop’s objective is simple. There are pods of lunar colonists arriving at the moon who need you’re cautious guidance to land them safely on the moon’s surface. You control the lander by tapping the screen and firing the boosters to give you the thrust power you need to either slow down and/or float left and right.

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You start off with one lander, and in each stage thereafter, the amount of landers will increase, making control more difficult as you progress. As I said before, the point of the game is simple and that is where NimbleBit succeeds. Perfect in its simplicity, you would think the game is a piece or cake. Unfortunately, a dozen or so landers later, and you’re scrambling to control them – going crazy all the while.

As with all things the game must come to an end eventually. When the game is over though you are treated to a nice little feature that one wouldn’t expect to find in a game like this. A pop up tells you your score (measured in the amount of colonists) that successfully landed on the surface. You then have the option to Continue which takes you out to the main screen, or you can actually “Tweet” your score. If you decide to tweet your score a twitter login will pop up and after you enter your credentials, a templated answer is posted on your twitter feed with your recent score.
Available option are simply viewing a cumulative score, global and local leader boards, and when the game launches, volume. As for what NimbleBit mean by ‘local’, think New York to Virginia local!

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This is quite honestly a good “pick up and play” game. It doesn’t really fall short anywhere IF you look at it in that way. You could quite easily pick this up, play for however long, and close it without feeling like you’re missing anything or have got lost in a storyline. It’s just good-simple-mindless(!!) amusement. To be honest, after a long exhausting day at work, Moon Drop is a pleasant indulgence.

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App Summary
Title: Moon Drop (Version 1.0) Developer: NimbleBit
Price: $0.99 App Size: 2.2 MB
  • Pick up and play
  • Not cluttered with options
  • Ability to Tweet your results
  • “Local” leaderboard isn’t exactly local.

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Artificial Life’s iSoccer Backstreet Promo Code Giveaway! http://www.touchmyapps.com/2009/07/14/artificial-lifes-isoccer-backstreet-promo-code-giveaway/ http://www.touchmyapps.com/2009/07/14/artificial-lifes-isoccer-backstreet-promo-code-giveaway/#comments Tue, 14 Jul 2009 15:56:13 +0000 http://www.touchmyapps.com/?p=15455 For fans of the real football aka ‘soccer’, there is nothing more exciting than watching the Netherlands getting eaten by Sweden in the Euro Cup (??) or Celtic get their bums handed to them again – nothing. But then, that ain’t real football. That is spectator seating, bench barking, fat fanning, etc.. Real football happens … Read more]]>

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For fans of the real football aka ‘soccer’, there is nothing more exciting than watching the Netherlands getting eaten by Sweden in the Euro Cup (??) or Celtic get their bums handed to them again – nothing. But then, that ain’t real football. That is spectator seating, bench barking, fat fanning, etc.. Real football happens on the streets, in the alleys and on pitches around the world – much like a new game (hint hint, wink wink, nudge nudge – say no more).

iSoccer Backstreet, a new game by Artificial Life, the geniuses behind iDroidsMania, comes at a great introductory price of 199 pennies, but its developers in benevolent wisdom, are giving away 20 promo codes. Check it out.

Artificial Life, iSoccer Backstreet, 1.99$, 53.0 MB
iSoccer Backstreet

All you have to do is go to this link, fill out the smallest of surveys and start praying. The contest started on the 10th of July and runs till the 10th of August.

iSoccer Backstreet Press Literature:
Game Features

  • Realistic motion details and ball physics
  • Exclusive tricks that can be unlocked
  • Multiple outdoor locations including city streets, junk yards, docks, backstreets and more
  • A wide variety of jerseys, shoes, and items for a personalized experience
  • Over a dozen of freestyle soccer tricks including ATWs, Magellan, Hacky, Back Spins, 
 Murilo, Shoulder Stall, New Trix and more

Various levels and modes with a few highlights as follows:

  • Let’s Rock! – Intense dribbling tricks and ball balancing training
  • MyStyle Freestyle – Follow and repeat the tricks and motion sequences of the
  • dribbling master
  • The Destroyer – Destroy everything possible with your soccer ball and power
  • Make it your own! – Master performance of your dribbling skills

Interest peaked in Artificial Life? Check out their other titles:

Artificial Life, Red Bull Air Race World Championship, 2.99$, 30.0 MB
Red Bull Air Race World Championship

Artificial Life, Verminator, 0.99$, 9.5 MB
VERMINATOR

Artificial Life, BMW Z4 Experience, 0.99$, 48 MB
BMW Z4 Experience

Artificial Life, iDroidsMania, 0.99$, 35.5 MB
iDroidsMania

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Stand O’ Food in Review – You Can Makez Hamburger! http://www.touchmyapps.com/2009/07/10/stand-o-food-in-review-you-can-makez-hamburger/ http://www.touchmyapps.com/2009/07/10/stand-o-food-in-review-you-can-makez-hamburger/#comments Sat, 11 Jul 2009 02:39:05 +0000 http://www.touchmyapps.com/?p=15147 Stand O’ Food is a restaurant based strategy game from renowned mobile game development studio G5 Entertainment. The premise of the game is fairly straight forward. You are a cook in a restaurant and it’s your job to fill the orders of each of your customers in a timely fashion. Although the idea of the … Read more]]>

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Stand O’ Food is a restaurant based strategy game from renowned mobile game development studio G5 Entertainment. The premise of the game is fairly straight forward. You are a cook in a restaurant and it’s your job to fill the orders of each of your customers in a timely fashion. Although the idea of the game is simple, completing the task at hand may not be as easy.

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Your task as cook is simple. Build the burgers and sandwiches that your customers order. The twist that is thrown at you, is that all the pieces to your sandwiches are coming down multiple conveyors. Sometimes the pieces you need are stuck behind other pieces. You have to make the executive decision on what sandwich orders to fill first. If you take too long your customers will get fed-up and leave.

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The tutorial included was pretty good at laying out the game basics. After running through it you should feel confident enough to take on the game. One thing I thought it could have included was the use of condiments (something you can buy after completing a stage). Or touch more on the Cookery Book that shows you all the sandwiches as well as the condiments you’re able to add.

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As for the game itself, there are 2 game modes available Meal Quest and Lunch Rush. In Meal Quest you move from shop to shop learning how to build more sandwiches and having to deal with a growing set number of customers. In Lunch Rush you start with basic burgers and a few customers and it just keeps growing and getting progressively harder. Of the two, I found Lunch Rush to be more exciting. The difficulty level seems to progress faster, which in my opinion makes Stand O’ Food more enjoyable.

As you successfully complete a level you get money that can be spent on various upgrades. Things like condiments, sandwich boxes, even a jukebox. When you’re done all your upgrades you just cancel out of the menu, select done and you’re on to the next stage.

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Graphically, the game is clean and crisp. It’s easy to figure out what ingredient is coming down the line. The burgers look like burgers, the buns look like buns. The main issue I do have is with the condiments. Some are easy to figure out (tomato for ketchup, pepper for tabasco). Others though are not so simple to understand, like what looks like a half of a boiled egg, a leaf, or a little white bowl of something orange. You’ll know what they are when you buy them from the upgrade screen, but when you’re trying to clear out 20 people at the same time it can get a little frustrating trying to remember whats what.

While Stand O’ Food isn’t a deep game by any means, it is still a fun app to have on your iDevice when you have some time to kill. With a great price (currently offering an 80% off sale) and definite replay value, this G5 offering should keep you busy cooking up burgers for the next little while. If your a fan of the more casual arcade type game, this is for you.

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App Summary
Title: Stand O’ Food (v1.0) Developer: G5 Entertainment
Price: $0.99 (80% off time limited Sale!) App Size: 8.5 MB
  • Good quality graphics
  • Replay value
  • Easy to learn
  • Only 2 different game modes
  • Inability to select a difficulty level

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