The Back to the Future trilogy is my favourite movie franchise of all time. Unfortunately as far as game-implementations go, it’s has never had much luck. The late 80’s and early 90’s console and PC adaptations were boring, virtually unplayable arcade games. But when developer Telltale announced that they were going to be revisiting the franchise in my favourite genre of adventure games – I was beside myself with anticipation. And what better platform to experience a Back to the Future game than on the futuristic iPad in Back to the Future HD!
In a rare feat of productivity and unlike many other authors of indie episodic adventures, Straandlooper, under the watchful gaze of Telltale, have released the final episode of the Hector series Beyond Reasonable Doom. I have already reviewed both HECTOR: Badge of Carnage Ep1 (TMA Review) and HECTOR Ep2 HD – Senseless Acts of Justice (TMA Review) and personally don’t see a single reason not to buy the final episode if you enjoyed the first two. But if you’re still in doubt – read on.
Few people in the adventure gaming community have not heard of Benoit Sokal, the man behind one of the best adventure games of all time – Syberia. While the story of Kate Archer has yet to reach the iOS platform, one of his early and very highly acclaimed games has. And I’m not talking about the disappointing adaptation of Paradise aka Last King of Africa (TMA Review) and Last King of Africa 2 (TMA Review). Rather, it’s his first adventure ever – the legendary Amerzone: The Explorer’s Legacy – Part 1, Part 2, Part 3.
The iPhone 4S officially launches on October 14th and reviews from around the web have started to roll in. While many were disappointed that there was no iPhone 5 at the unveiling over a week ago, the fact of the matter is it’s what’s on the inside that counts most. And there’s certainly lots to like about the new iPhone – the noticeably faster A5 processor, the much improved camera, and of course, Siri, the amazingly talented AI driven personal assistant.
Not long after the triumphant march of Command & Conquer and Warcraft across the video games battlefield, one of the iconic developers of the era — Bitmap Brothers — released a unique spin on the RTS genre. Letting go of such traditional constraints as resource management and building construction, it pioneered the Action/Strategy genre with the unique and witty Z The Game.
Every time I start up a new “infinite jump” game, the first thing I ask myself is “do we really need another infinite jump game?” Unfortunately, by and large the answer to that question ends up being no. Thankfully, however, there are times where a game manages to elude the negative response to the aforementioned query, and Anooki Jump is one such game. The developers of Anooki Jump have managed to turn simplicity into art, and in the process made an extremely entertaining game as well. Move over Doodle Jump, Anooki is the infinite jumper for me. Continue reading…
One of my first ever reviews for TMA was of Palm Heroes Classic, an adaptation of the legendary classic Heroes of Might and Magic 3, for the iPhone. Of course, having been originally developed for Windows Mobile, it had its flaws – mostly on the interface side. Still even in those early App Store day, it offered a unique experience on par with the classic desktop Strategy/RPG. But time doesn’t stand still and now almost 2 years later, the developers have released the sequel Palm Heroes 2 Deluxe for iPhone, this time built from the ground up for the iOS.
When Cut the Rope (TMA Review) was first released in late 2010, it was simply out of this world, if only because Angry Birds finally had its hegemony challenged. And the game wasn’t all that bad either. Of course it couldn’t help but inspire competition; some have been downright clones, while others were of the more creative variety. The latter has just spawned an interesting concept, something like an anti-cut the rope in Save Yammi.
I remember in the ’90s everyone was saying that “The Future” of the entertainment industry will be interactive movies. You know, where you can actually influence what the hell is going on on-screen. This, unfortunately, is still far far away from reality, but the early attempts left us with some rather noteworthy titles. I’m talking, of course, about the handful of Laserdisc classics, best known for Don Bluth’s Dragon’s Lair (TMA Review) series. Well, iOS was recently hit with the sequel to the classic adventure – Dragon’s Lair 2: Time Warp.
Well they’ve managed to do it again. Every time I get a game from G5 Entertainment to review I’m just a bit concerned that it’s going to fall into the “been there, done that” category. So far it has been needless worry, however, and Jack of All Tribes is no exception to that rule. This TM game takes a little different approach to the subject, where instead of having one central focus to work on, you’re jumping from one part of the island to the next, building up everything in your path. It’s just different enough to feel fresh, and the overall atmosphere is fun and playful in a way that really sucks you in.