When Cut the Rope (TMA Review) was first released in late 2010, it was simply out of this world, if only because Angry Birds finally had its hegemony challenged. And the game wasn’t all that bad either. Of course it couldn’t help but inspire competition; some have been downright clones, while others were of the more creative variety. The latter has just spawned an interesting concept, something like an anti-cut the rope in Save Yammi.
I remember in the ’90s everyone was saying that “The Future” of the entertainment industry will be interactive movies. You know, where you can actually influence what the hell is going on on-screen. This, unfortunately, is still far far away from reality, but the early attempts left us with some rather noteworthy titles. I’m talking, of course, about the handful of Laserdisc classics, best known for Don Bluth’s Dragon’s Lair (TMA Review) series. Well, iOS was recently hit with the sequel to the classic adventure – Dragon’s Lair 2: Time Warp.
Well they’ve managed to do it again. Every time I get a game from G5 Entertainment to review I’m just a bit concerned that it’s going to fall into the “been there, done that” category. So far it has been needless worry, however, and Jack of All Tribes is no exception to that rule. This TM game takes a little different approach to the subject, where instead of having one central focus to work on, you’re jumping from one part of the island to the next, building up everything in your path. It’s just different enough to feel fresh, and the overall atmosphere is fun and playful in a way that really sucks you in.
The WWDC keynote has come and gone and while there was no announcement of the iPhone 5, there was still plenty of Mac OS X and iOS news to digest, including the upcoming iOS update and long rumored iCloud service. Let’s take a closer look at some of the things we learned about iOS 5 and iCloud, both of which can’t come a day too soon if you’re an owner of an iDevice.
Despite all my parents’ warnings, I’ve always loved playing with fire. The way the flames dance fascinates me and burning stuff is always fun. Verrry fun. And thanks to BulkyPix I can now do so on-the-go on my iPhone with Burn it All – Journey to the Sun – one of the most recent and highly acclaimed additions to the casual puzzle genre on the App Store.
I’m sure many of you were like me and grew up with one of the greatest marble / ball rolling games ever, Marble Madness. When I got my first iPod Touch there was no sign of Marble Madness, but I did pick up an interesting variant called HydroTilt. This made me even more anxious for my childhood video game friend. I’m still waiting for Marble Madness, but after spending some time with Gears that desire has been greatly subdued. Granted Gears doesn’t have some of the features like enemies that are out to get you, but what it does have is quite an experience indeed.
Few titles have left me with more fond memories than the good old Death Track – one of the first racing/shooting games ever. Unsurprisingly its top-down remake in the late 90s -Death Rally – immediately became my favourite pastime for hours on end. So when I heard that Remedy was bringing this classic to the iDevice, I was thrilled beyond imagination. My only concern was how Death Rally would transfer to the touchscreen.
Every so often, a top-notch title springs up out of the blue. Late 2009 one such game was Call of Duty: Zombies (TMA Review); in 2010 we had a number of surprise releases, and now in 2011, that distinction belongs to City of Secrets. This superb adventure game featuring the famous duo – Rex and Moles the Mole – has been waltzing across European TV shows for years and recently picked the iOS as their foothold for global stardom.
For the longest time, I’ve waited for a good squad-based tactical game on the iDevice. We’ve seen an assortment of tactical strategy titles but all are centered more on strategy than true squad-based tactical gameplay. Until now that is. Out of the blue, Rode Games has released a freemium spin on the genre – Hunters: Episode One – probably the first game that truly takes all of us X-Com and Jagged Alliance fans for a spin.
Looking at the power of modern mobile devices, it’s no wonder then that more and more of them are the target of developers, looking to get more life out of their classic titles. And this is even more true with the iOS family, with a single point of sales and an extremely low entry barrier – costing a measly $99 per year for a developer’s license. I can’t say that every such upgrade goes without a hitch, but that certainly doesn’t stop people from trying. Ascendancy has been universally praised back in the mid-90s and we’ll soon find out if it still has the spunk to reach out to today’s iOS gamers.