I couldn’t decide if I wanted to invest in The Room or not, but I was really tempted to grab it when the game went on sale for 99 cents. A raving review in a TouchArcade forum I frequent pushed me over the edge and I made the purchase, but then I began to play it and started having second thoughts. Once I went back to it after a day or two, however, something clicked and I realized how brilliant the game was. I’ve always been more interested in Sierra and LucasArts style adventure games with lots of convoluted object puzzles and silly dialog than pure puzzle based games like Myst, but something about The Room captured my attention and wouldn’t let go. Continue reading…
Now that developers are comfortable with the iOS platform and have realized how well it works for adventure games we’re starting to see a lot more original content come to Apple’s mobile devices. One of the latest entries in the genre is The Silent Age, and it’s clear the folks behind this game know a thing or two about what made the old Sierra classics great. If I had to come up with a down side, it’s that the game was over just as it was reaching its peak. Thankfully the developers are already hard at work on a sequel, though, so even that little inconvenience will be rectified at some point.
Sporos is one of those games that makes you wonder why they haven’t done something like it before. The game is like a chain reaction puzzler except that instead of trying to destroy objects and clear the board you’re attempting to fill the board with the few objects you’re given. It’s a clever take on the genre, and if it’s been done before I must have missed it. Whatever the case I’m glad I’ve been introduced to the idea now, and Sporos is certainly a great starting point for getting acquainted with this type of gameplay.
I’m all for the latest trends in technology. In the end, though, I just want my games to be fun. If there’s one thing the METAL SLUG series has proven over and over again it’s that you don’t need the latest 3D accelerated graphics or quad core processor to make an enjoyable game. In fact, as a whole it seems like ports of older games provide some of the most intense scrolling shooter experiences available on the iOS platform. Besides, there’s something about awesome pixel art and classic 90’s video game tunes that’s hard to beat these days.
Cut The Rope was one of the first games to be billed as an “Angry Birds killer”, and while I don’t believe it quite made it to that status, there’s no denying the game’s impact on the mobile puzzle game genre. The developers are back with an entirely different concept in Pudding Monsters, but the important thing is that the game is just as entertaining as Cut The Rope. Gamers looking for a challenge might be a bit disappointed, as the current level sets are a bit on the easy side overall, but those looking for a cute casual gaming experience are sure to love the whole package. Continue reading…
I first tasted of the intrigue that Phosphor Games could produce as I wandered the creepy halls of Dark Meadow. It had its issues, but overall it was a captivating game with wild creatures and a unique control scheme. That was, of course, until I played Infinity Blade and realized that I had suffered Déjà Vu in reverse. Now Phosphor Games has released Horn, and while the fantasy theme is reminiscent of Infinity Blade, it actually has a lot more to it then either of the aforementioned games in terms of things to do besides combat. At first I was a bit skeptical about it just because I was afraid it would be a clone of the Chair Entertainment Group’s franchise, but every time I load up Horn I manage to get lost in its mystery and grandeur.
If it weren’t for the fact that other publishers release great games as well, I could easily spend my game time just playing titles from Chillingo. The advantage to being latched on to a publisher is that you’re more likely to get a wide variety of game styles to choose from, and in this case we have a one touch platformer with a hero that looks like something out of a little animated segment you might see in between live footage on a kids’ program from the 80s. Growing up with the gaming industry and watching the need of designers to try and cram more buttons and triggers onto a controller, it always amazes me when someone can make a fun and challenging game where you have one control. That’s why I like One Tap Hero so much.
In my humble opinion, if ever there was a style of game that shouldn’t be so fun or addictive, it would be the mini-game collection. After all, doesn’t such a design simply mean that the developers couldn’t come up with enough material for a full fledged game? Well, okay, I am being a bit harsh, and I really don’t believe that, but it still amazes me that I fall so easily for this type of gameplay. The latest captor of my time is Tap The Frog 2, and this game is insanely addictive – even though concept wise it’s so simple a little kid could grasp it with ease. I just wish I had the native iPad version, because I find that my overcompensated fingers like the big screen better. Thankfully, the app is remarkably playable on 2x mode on my iPad 2.
One of the staples of my game playing diet growing up was the adventure game, whether it entailed a text only affair like Zork or a sprawling 16 color extravaganza such as King’s Quest. Sadly, it seems as technology has gotten better the gamers’ taste for epic narratives and thoughtful puzzle solving has diminished, or so the folks in charge would have you believe. Thankfully the mobile renaissance has rekindled the spark for puzzle games, and amazingly enough it seems even for the full fledged adventure game. One of my favorite original IPs in this genre where iOS devices are concerned has always been The Secret of Grisly Manor, and after playing through its spiritual sequel – The Lost City – I can’t wait to see what this developer offers up next.
These days it seems like when you visit a web site dedicated to “adventure” games they’re talking about the latest hidden object game from Big Fish or the newest FPS from whomever. When I was growing up, however, adventure games were a lot more special. They were about stories and talking to interesting characters. There were interesting settings, and several sometimes mind boggling puzzles. It’s clear that the developers of Yesterday grew up in that same era, or at least have done their research. I also thank BulkyPix for helping bring this tale to my iPad screen.