Crazy Chicken Director’s Cut in Review – Second Verse, Better Than The First


The chickens are back, and I’m still not 100% sure what to make of the series.  As a mid-tier movie buff I like the setting of this game much better, especially since it focuses on sci-fi and horror movies.  On the other hand, there is only 1 game play mode instead of the three offered by the original game, and the number of achievements is significantly less.  I still think of the two offerings I’d rather play this one, but it probably isn’t going to be enough of a step above Crazy Chicken Pirates to satiate the hunger of those that got bored with the original. Continue reading…

The Secret Of Raven Rock in Review – Don’t Worry, I Won’t Tell


The Secret Of Raven Rock was the last game I played in 2014, so I figured I’d make it my first review for 2015.  As adventure games go it doesn’t have the most original or intriguing plot, but the game play is interesting enough that you want to keep coming back to find out what you’ll discover next.  The puzzles are well balanced, the mini games don’t keep you hung up for too long, and the game actually tries to take advantage of some of the features of the device like multi-touch and tilting.  Overall it was a fun experience and worth the time investment for iOS adventure game fans.
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Acky’s Breakout Reloaded – brick breaker in Review: Played The Rest? Try One Of The Best


If you consider yourself anything more than a solitaire player when it comes to computer games then you’ve probably played a Breakout clone or two in your time.  Much like the tower defense genre there’s a pretty basic game play mechanic that most variants in this genre stick to, so just like in tower defense games it tends to boil down to window dressing.  And boy is Acky’s window looking spiffy.  There are power ups, pilots and pets, oh my!  Create more than one ball at the same time, destroy random bricks to help you complete a level and try real hard to conquer the boards where you must hit all the bricks without touching the side and top walls.  This may be “just” a brick breaker at heart, but there’s plenty of fluff to keep gamers happy. Continue reading…

Spellfall – Puzzle RPG in Review – You Better Watch Out, Puzzle Quest


Since the dawn of the match 3 / RPG hybrid Puzzle Quest has always been king of the throne.  In fact, I think it was the game that introduced me to this wonderful mash up of genres.  Now Backflip Studios has released Spellfall – Puzzle RPG, and while I’m hesitant to say that this contender has usurped the crown, it’s pretty amazing in its own right.  The battles are fast and furious, the rewards are plenty and the rune system is a really nice bonus.  The combat effects are among the best I’ve seen in this style of game, and the overall polish is quite impressive.  Chalk up another win for Backflip.
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Munin in Review – Puzzling Pleasure with a Twist


There seems to be this intense push for “console quality gaming” on mobile devices, but if I wanted that I’d just buy a console.  What I like about Munin is it takes advantage of the hardware to be the best mobile game it can be without trying to be anything else.  It can get frustrating at times, but you’ll always feel like you’ve accomplished something when you’ve completed a level, and you won’t feel like you’ve missed anything should you not get back to the game right away after quitting to enjoy real life for a while.  If you’re a fan of puzzle games, Munin should be at the top of your list to try. Continue reading…

Sky Force 2014 in Review – Everything Old Is Awesome Again


I’ve loved shmups ever since I started going to arcades, and since I’ve been reviewing mobile games I’ve always tended to compare them to the venerable classic 1942 from Capcom.  Sure that game didn’t have some of the niceties that modern shooters do, but it always provided solid game play and encouraged repeat performances by basically requiring you to memorize the enemy formations in order to master the game.  Welcome to 2014 and the tenth anniversary release of Sky Force from infinite dreams.  There was a reboot of 1942 launched in 2010, but as far as I’m concerned this is the true modern successor to that beloved game.  8 intense levels, plenty of upgrades and 3 difficulty levels make this a game you can play over and over again.  Now all they need is the trademark “flip” button and Sky Force 2014 would be about perfect. Continue reading…

Nun Attack Origins: Yuki’s Silent Quest in Review: Silent, Deadly and Fun


We were introduced to the nuns in 2012 with the RPG Nun Attack, which I sadly did not get the chance to play.  The following year brought us Nun Attack: Run & Gun, a runner with potential that ultimately fell flat for me.  Now we have Nun Attack Origins: Yuki’s Silent Quest, and unlike some origin stories introduced into established franchises, this one actually works.  Silent Quest takes a puzzle like approach to the nun’s adventures, and it provides a decent amount of challenge with frustrating the player.  It is lacking a bit in variety, but otherwise provides for a solid puzzle game experience. Continue reading…

Blowfish Meets Meteor in Review: A Brick Breaker, And So Much More


The brick breaker genre has never been a particular favorite of mine, but just like with most other styles of game play, if a certain offering is well designed I can definitely be entertained.  Such is the case with Blowfish Meets Meteor, which would have caught my attention with the name alone.  Smart level design, power ups that serve a purpose rather than just being bombarded at you and a wacky atmosphere make this one of the best brick breakers I’ve played.  The main down side is that some levels can be frustratingly challenging, even to the point where I couldn’t earn a single gem in the three gem rating scheme. Continue reading…

Disco Zoo in Review – Zoo Management To A Funky Beat


There have been a decent number of zoo simulation games on the App Store, but they usually feel like a city builder with animals.  Disco Zoo offers a completely different experience as your focus is on acquiring the animals and you don’t have to worry about building extraneous structures or training critters to do anything.  It’s a freemium game, and I could see how one could easily get caught up in it and sink a bunch of money into buying coins or disco bux, but so far I’ve managed to put quite a bit of time into it without emptying my wallet.  This well balanced game play is actually making me want to give them some of my cash. Continue reading…

Galaxy Run in Review: Out Of This World Fun


Galaxy Run is a one screen, one button platform game from Spiel Studio, the folks that brought us the cool “launch an object” game Propel Man.  Generally I get into this style of game play pretty easily, and I like the progression of game mechanics Galaxy Run employs as well as the space motif.  The main problem I have with the game is that there seems to be a strong lack of difficulty, at least in the initial sets of levels that come with the game.  Thankfully the bonus worlds start to fix that problem, but I think the initial six worlds could use a bit of balancing.
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