Blowfish Meets Meteor in Review: A Brick Breaker, And So Much More

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The brick breaker genre has never been a particular favorite of mine, but just like with most other styles of game play, if a certain offering is well designed I can definitely be entertained.  Such is the case with Blowfish Meets Meteor, which would have caught my attention with the name alone.  Smart level design, power ups that serve a purpose rather than just being bombarded at you and a wacky atmosphere make this one of the best brick breakers I’ve played.  The main down side is that some levels can be frustratingly challenging, even to the point where I couldn’t earn a single gem in the three gem rating scheme. Continue reading…

Disco Zoo in Review – Zoo Management To A Funky Beat

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There have been a decent number of zoo simulation games on the App Store, but they usually feel like a city builder with animals.  Disco Zoo offers a completely different experience as your focus is on acquiring the animals and you don’t have to worry about building extraneous structures or training critters to do anything.  It’s a freemium game, and I could see how one could easily get caught up in it and sink a bunch of money into buying coins or disco bux, but so far I’ve managed to put quite a bit of time into it without emptying my wallet.  This well balanced game play is actually making me want to give them some of my cash. Continue reading…

Galaxy Run in Review: Out Of This World Fun

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Galaxy Run is a one screen, one button platform game from Spiel Studio, the folks that brought us the cool “launch an object” game Propel Man.  Generally I get into this style of game play pretty easily, and I like the progression of game mechanics Galaxy Run employs as well as the space motif.  The main problem I have with the game is that there seems to be a strong lack of difficulty, at least in the initial sets of levels that come with the game.  Thankfully the bonus worlds start to fix that problem, but I think the initial six worlds could use a bit of balancing.
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Shadow Blade in Review – Old School Action With Modern Looks

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Amongst all of my past console excursions, the one that I remember with the most fondness was my time spent playing my Nintendo Entertainment System.  A franchise that kept me entertained if not a bit frustrated was Ninja Gaiden, the tale of a ninja named Ryu that kicked butt and liked to do back flips.  At first glance one might feel that Shadow Blade is a modern interpretation of this classic series, and there’s nothing wrong with that.  After spending some time with the game I’m not so sure if it’s meant to be an homage to or simply inspired by the old favorites, but either way the game is quite entertaining.  It also manages to pretty much conquer the issues most action games have with controls on a touch screen device. Continue reading…

Oceanhorn in Review – If We Can’t Have Zelda, I’ll Take This

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Games like Diablo certainly popularized the concept, but in my opinion one of the earliest examples of a good action / RPG was The Legend Of Zelda.  There have been many installments in the franchise, but more importantly there have been a ton of wannabes made in an attempt to provide the same type of game to non-Nintendo platforms.  Some of them have succeeded to a limited degree, but Oceanhorn is one of the few to do so in both mechanics and spirit, and probably the only one for the iOS platform so far.  Apparently you don’t need a tri-force for this type of game to be fun. Continue reading…

NinJump Rooftops in Review – This Time It’s Horizontal

Backflip Studios has had a number of interesting properties over the years, but for me the most endearing title in their collection has to be NinJump.  The game took the infinite runner and turned it on its side as well as introducing the concept of defeating 3 similar enemies in order to temporarily gain a power related to that enemy.  The ninja’s back, though this time he’s headed to the rooftops in what feels just slightly like a more traditional infinite runner.  That doesn’t make it any less addictive, though, and I fear it might suffer the same fate as the original: removal from my device so I can actually find the time for something else.

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Cavemania in Review: Stone Age Match 3 Mayhem

Not too long ago a game called Scurvy Scallywags came out that created a new breed of match 3 hybrids.  It was a welcome evolution from everything we’d seen so far, and I was hoping that more games would take the concept and run.  Well, not only did Cavemania run with it, the game created its own finish line.  Now I’m not trying to say I love Scurvy Scallywags any less, and there are actually a couple of features in that game I like better, but Cavemania has me hooked.  I’m really not quite sure what to classify this as yet, but if you had to give it a label I suppose “strategy / RPG / match 3” hybrid would work as well as anything.

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Mikey Hooks in Review: He’s A Real Swinger

Mikey’s been a busy boy.  He’s still looking for shorts and fighting bad guys, and now he’s added grapple hooking to his repertoire.  This sequel to the game Mikey Shorts feels very similar to the first installment, but sometimes that’s okay, as is the case here.  The levels are quick, the challenge builds up nicely over time, and you can decide whether you want to make it about the stars, the cash or simply getting to the finish line.  Plus there are a whole lot of costumes to collect for those of you that like collecting things.

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Sparkle 2 in Review – Lame Name, Incredible Game

When it comes to certain genres like marble poppers, there’s not a lot of variation to be expected in actual game mechanics, unless you create some sort of mash up like what has become popular with match 3 games.  What does set one entry apart from another is the presentation, and in that regards Sparkle 2 excels even more than its predecessor did.  There are a couple of other things that make it rise to the top, though, so don’t think I’ve been unduly distracted by glittery things.  In the end, the Sparkle franchise continues to be my favorite marble popping addiction. Continue reading…

The Room in Review – One Location, Plenty Of Fun

I couldn’t decide if I wanted to invest in The Room or not, but I was really tempted to grab it when the game went on sale for 99 cents.  A raving review in a TouchArcade forum I frequent pushed me over the edge and I made the purchase, but then I began to play it and started having second thoughts.  Once I went back to it after a day or two, however, something clicked and I realized how brilliant the game was.  I’ve always been more interested in Sierra and LucasArts style adventure games with lots of convoluted object puzzles and silly dialog than pure puzzle based games like Myst, but something about The Room captured my attention and wouldn’t let go. Continue reading…