Spellfall – Puzzle RPG in Review – You Better Watch Out, Puzzle Quest

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Since the dawn of the match 3 / RPG hybrid Puzzle Quest has always been king of the throne.  In fact, I think it was the game that introduced me to this wonderful mash up of genres.  Now Backflip Studios has released Spellfall – Puzzle RPG, and while I’m hesitant to say that this contender has usurped the crown, it’s pretty amazing in its own right.  The battles are fast and furious, the rewards are plenty and the rune system is a really nice bonus.  The combat effects are among the best I’ve seen in this style of game, and the overall polish is quite impressive.  Chalk up another win for Backflip.
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Munin in Review – Puzzling Pleasure with a Twist

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There seems to be this intense push for “console quality gaming” on mobile devices, but if I wanted that I’d just buy a console.  What I like about Munin is it takes advantage of the hardware to be the best mobile game it can be without trying to be anything else.  It can get frustrating at times, but you’ll always feel like you’ve accomplished something when you’ve completed a level, and you won’t feel like you’ve missed anything should you not get back to the game right away after quitting to enjoy real life for a while.  If you’re a fan of puzzle games, Munin should be at the top of your list to try. Continue reading…

Sky Force 2014 in Review – Everything Old Is Awesome Again

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I’ve loved shmups ever since I started going to arcades, and since I’ve been reviewing mobile games I’ve always tended to compare them to the venerable classic 1942 from Capcom.  Sure that game didn’t have some of the niceties that modern shooters do, but it always provided solid game play and encouraged repeat performances by basically requiring you to memorize the enemy formations in order to master the game.  Welcome to 2014 and the tenth anniversary release of Sky Force from infinite dreams.  There was a reboot of 1942 launched in 2010, but as far as I’m concerned this is the true modern successor to that beloved game.  8 intense levels, plenty of upgrades and 3 difficulty levels make this a game you can play over and over again.  Now all they need is the trademark “flip” button and Sky Force 2014 would be about perfect. Continue reading…

Nun Attack Origins: Yuki’s Silent Quest in Review: Silent, Deadly and Fun

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We were introduced to the nuns in 2012 with the RPG Nun Attack, which I sadly did not get the chance to play.  The following year brought us Nun Attack: Run & Gun, a runner with potential that ultimately fell flat for me.  Now we have Nun Attack Origins: Yuki’s Silent Quest, and unlike some origin stories introduced into established franchises, this one actually works.  Silent Quest takes a puzzle like approach to the nun’s adventures, and it provides a decent amount of challenge with frustrating the player.  It is lacking a bit in variety, but otherwise provides for a solid puzzle game experience. Continue reading…

Blowfish Meets Meteor in Review: A Brick Breaker, And So Much More

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The brick breaker genre has never been a particular favorite of mine, but just like with most other styles of game play, if a certain offering is well designed I can definitely be entertained.  Such is the case with Blowfish Meets Meteor, which would have caught my attention with the name alone.  Smart level design, power ups that serve a purpose rather than just being bombarded at you and a wacky atmosphere make this one of the best brick breakers I’ve played.  The main down side is that some levels can be frustratingly challenging, even to the point where I couldn’t earn a single gem in the three gem rating scheme. Continue reading…

Disco Zoo in Review – Zoo Management To A Funky Beat

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There have been a decent number of zoo simulation games on the App Store, but they usually feel like a city builder with animals.  Disco Zoo offers a completely different experience as your focus is on acquiring the animals and you don’t have to worry about building extraneous structures or training critters to do anything.  It’s a freemium game, and I could see how one could easily get caught up in it and sink a bunch of money into buying coins or disco bux, but so far I’ve managed to put quite a bit of time into it without emptying my wallet.  This well balanced game play is actually making me want to give them some of my cash. Continue reading…

Galaxy Run in Review: Out Of This World Fun

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Galaxy Run is a one screen, one button platform game from Spiel Studio, the folks that brought us the cool “launch an object” game Propel Man.  Generally I get into this style of game play pretty easily, and I like the progression of game mechanics Galaxy Run employs as well as the space motif.  The main problem I have with the game is that there seems to be a strong lack of difficulty, at least in the initial sets of levels that come with the game.  Thankfully the bonus worlds start to fix that problem, but I think the initial six worlds could use a bit of balancing.
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Shadow Blade in Review – Old School Action With Modern Looks

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Amongst all of my past console excursions, the one that I remember with the most fondness was my time spent playing my Nintendo Entertainment System.  A franchise that kept me entertained if not a bit frustrated was Ninja Gaiden, the tale of a ninja named Ryu that kicked butt and liked to do back flips.  At first glance one might feel that Shadow Blade is a modern interpretation of this classic series, and there’s nothing wrong with that.  After spending some time with the game I’m not so sure if it’s meant to be an homage to or simply inspired by the old favorites, but either way the game is quite entertaining.  It also manages to pretty much conquer the issues most action games have with controls on a touch screen device. Continue reading…

Oceanhorn in Review – If We Can’t Have Zelda, I’ll Take This

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Games like Diablo certainly popularized the concept, but in my opinion one of the earliest examples of a good action / RPG was The Legend Of Zelda.  There have been many installments in the franchise, but more importantly there have been a ton of wannabes made in an attempt to provide the same type of game to non-Nintendo platforms.  Some of them have succeeded to a limited degree, but Oceanhorn is one of the few to do so in both mechanics and spirit, and probably the only one for the iOS platform so far.  Apparently you don’t need a tri-force for this type of game to be fun. Continue reading…

NinJump Rooftops in Review – This Time It’s Horizontal

Backflip Studios has had a number of interesting properties over the years, but for me the most endearing title in their collection has to be NinJump.  The game took the infinite runner and turned it on its side as well as introducing the concept of defeating 3 similar enemies in order to temporarily gain a power related to that enemy.  The ninja’s back, though this time he’s headed to the rooftops in what feels just slightly like a more traditional infinite runner.  That doesn’t make it any less addictive, though, and I fear it might suffer the same fate as the original: removal from my device so I can actually find the time for something else.

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