At a time when home computers had less memory than the average modern video card, “sprawling” CRPGs consisted of randomly generated dungeons rendered with standard characters from your typical keyboard. The challenge came from a combination of a myriad of commands to learn and the fact that once you died your save game was deleted – there were no second chances here. The leader of the pack at one time was Rogue, hence the modern label “rogue like game”. While I still enjoy some of the concepts behind the generic dungeon crawling, I never was good at remembering all the keystrokes. That’s where modern interpretations like Sword of Fargoal come in.