The iPad sucks. I’ll admit to having my suspicions about the device; it’s clumsy and half-arsedly pitched between devices: a formula which never, ever works. And, it’s made by the same Newton-designing Apple, a company who just cannot pin interloping gadgets. And TMA isn’t alone in thinking the worst of Apple’s soon-to-be-released device (to read on, follow the gap):
Gaming internet cafes litter every block of Seoul and gamers litter the populace. Kids, teens, grannies – each could handily beat me at any of the following: Tetris, WOW, Pong, and maybe even Epyx’s amazing shooter, Electrocop, though that one isn’t really multiplayer. Well, now the gaming nation has one more reason to keep its thumbs in good shape: the Korean Supreme Court has ruled that online items gotted from online gaming can legally be bartered for cold hard cash.
ZENESSA are right when they say: “McMurphy’s Subliminal App for Cancer Patients can’t replace the appropriate treatment”. And they are right when quite positively, they postulate: “By controlling your thoughts, you CAN change your life”. But in titling their latest app Subliminal App for Cancer Patients by Prof McMurphy (SACPPM), they may have overstepped their already obnoxiously low morals. SACPPM is a stitch job of text fields, a few recorded encouragements and some retina reruns; it stands on the same technology as the other Subliminal ZENESSA apps which tackle various mental issues such as the fear of flying to trying to keep it up (YKWIM). And, in drawing attention to the word subliminal, ZANESSA are playing a somewhat open hand. But that open hand is a dangerous precedent especially at the volatile App Store. ZENESSA have turned cancer into a mental issue.
More after the gap:
There’s no doubt, the App Store is a revolutionary software distribution method. Companies that laughed at its 2008 launch are now trying desperately to replicate the same model. But, with more than 100 000 apps in the store now and forecasted to exceed 300 000 by the end of 2010, it’s almost impossible to find the specific app you’re looking for. And it’s even more difficult to find a decent one!
There is no denying that the success stories are attracting more and more developers to the iDevice platform. The distribution model with Apple providing the centralized store for a mere $100 yearly developer license fee and a 30% cut of the sales is ideal for indie developers who have been waiting for the big bucks. Unfortunately it appears the App Store often favors “silly” apps and has often been chided for its inconsistent approval methods. Meanwhile the big boys (like Gameloft or Chillingo) don’t seem to have any problems rolling out big titles and making money. What’s the secret? Read on and find out!
Just hours ago, iPhone OS 3.0 was unleashed onto the App Store with prices starting at USD 9.99$. Packed with many great ‘new’ features, the software is bound to stay a top download until current Touch and iPhone users have finished the update cycle or upgraded to newer hardware. Spotlight, cut/copy/paste, landscape editing, bluetooth, MMS, voice memo, iTunes account managing/redeeming, etc. – all are great reasons to update to a new point release, however, Apple have only really taken the blinders from the platform rather than added anything to our beloved devices.