I don’t know about you, but I hate bugs. Passionately and of all shapes and sizes. For people like me the App Store has a myriad of bug-killing games. But Cyan, the legendary makers of Myst (TMA Review) and Riven: The Sequel to Myst (TMA Review) have gone one step further and actually made it a fun and entertaining artillery puzzler out of the concept of flinging bugs into space. Ready, aim, chuck!
iTête à iTête – Interview with Mark DeForest from Cyan Worlds – Immersing you even more by letting you touch the game
If you were in any way connected or even remotely familiar with the video gaming industry in the 90′s, you couldn’t have missed Myst (TMA Review). This bestselling game of all time (at least until the dreaded ‘The Sims’ came along in 2002) has seen a superb re-release on the iOS about a year and a half ago and nabbed a special mention in our The App Store’s Best Adventure. And with the recent release of the Riven: The Sequel to Myst (TMA Review) I personally couldn’t pass up the unique opportunity to interview one of the leading minds behind the scenes – Mark DeForest, the CTO of Cyan Worlds.
I still remember the awe I felt on first booting up Myst (TMA Review) for the iPhone. This legendary game, one of the first in the genre to promote the sales of CD-ROMs all those years ago, as well opening up a whole new age in PC adventure gaming, was surprisingly well suited for the modern iDevices. And when I was offered a chance to review Riven: The Sequel to Myst, naturally I jumped at the chance.
Myst is a legend in its own right. When it originally appeared on the Mac back in 1993 (one of the few games which originated on this platform), it was an instant hit and the main spark behind CD-ROM drive sales. The game had the unique ability to immerse the players in the empty, beautiful and mysterious world of the game. And now you can experience the legend on the king of handheld gaming platforms, the iPhone!