Just like in the play Gypsy (yes, you people need to step outside and watch a play occasionally – don’t worry, you can take your ipod with you) “you gotta get a gimmick” if you’re going to play in the match-3 puzzle game space anymore. The field is just too crowded, so you need something to separate you from the pack. Bumble Tales does have a gimmick, but ultimately it could have been used to better effect.
Billy Garretsen, the president of Perfect Dork Studios has said its taken 6 years for the retro platformer game Blade of Betrayal to be the game it is today and to get to the idevice. Garretson was heavily influenced by games such as Castlevania, Mega Man and Metroid when he first went about creating Blades of Betrayal. The NES reminiscent action sidescroller began its journey in 2002, first finding itself on the Pocket PC. BoB even won Action Game of 2003 from a pocket game publication, but how does it hold up on the mighty iPhone/iPod touch?