When Cut the Rope (TMA Review) was first released in late 2010, it was simply out of this world, if only because Angry Birds finally had its hegemony challenged. And the game wasn’t all that bad either. Of course it couldn’t help but inspire competition; some have been downright clones, while others were of the more creative variety. The latter has just spawned an interesting concept, something like an anti-cut the rope in Save Yammi.
Despite all my parents’ warnings, I’ve always loved playing with fire. The way the flames dance fascinates me and burning stuff is always fun. Verrry fun. And thanks to BulkyPix I can now do so on-the-go on my iPhone with Burn it All – Journey to the Sun – one of the most recent and highly acclaimed additions to the casual puzzle genre on the App Store.
The App Store is heaven for all things creative and a unique opportunity for developers to sell an original idea at a very low staring cost. Thanks to this we’ve seen a bunch of simple but addictive games created by one-two man teams that have found phenomenal success. The latest one, exploiting the cute and cuddly but hungry concept is Catch The Candy, released under the patronage of Bulkypix, a publisher you should definitely keep your eye on. Lately they’ve released some superb titles and seem to be well on their way to rival Chillingo and Gameloft.
Apparently quite satisfied with the performance of Gobliiins (TMA Review) on the App Store, DotEmu with the support of BulkyPix, have decided to go ahead and release the second part of the series, detailing the misadventures of the goblins. True to the spirit of the franchise, Gobliins 2 puts you in control of a duo of characters on a quest to solve devious riddles and rescue the prince.
Have you ever wondered what doodles do when their creators walk away? They don’t jump, that’s for sure (at least not in an infinite manner). The come to life and go on exciting adventures throughout time – or at least that’s what The Deskplorers – Episode One: “Knights” would like you to believe. This new series from Happy Blue Fish has a lot in common with such kids’ favorites as Dora The Explorer and Little Einsteins, which unfortunately includes a relatively short running time. Still, I think they have a good thing going here, and for younger kids who are okay with repetitive things they could get quite a lot of use out of this game.
When Hysteria Project (TMA Review) appeared on the App Store back in 2009, it created quite a buzz. As one of the few interactive movies on the platform and the first originally created for the iDevice, it offered a unique experience, both technically and in terms of gameplay. Putting you in the shoes of a careless victim desperately trying to escape the hooded maniac that seems to be in multiple places at the same time, it was a revelation for many thrill seekers on the iOS. The latter can get ready for their second dose as the eagerly awaited Hysteria Project 2 has just been released.
Every once in a while whenever I look at new releases on the App Store, I get a wave of nostalgia threatening to swipe me off my feet. I don’t care that the devs are just taking good old games and bringing them to the i-platform, I just care that they do it right. And what can compare to the joy of reliving those sweet memories on the Jesus phone? Especially if those memories have iii in them, as in the famous Gobliiins.
Pix’n Love Rush is a splendidly fun retro game published by Bulkypix, who is also responsible for many other iPhone games, the most notable being the critically acclaimed Saving Private Sheep (TMA Review). Pix’n Love Rush is officially in the action/adventure genre, but I find it to be more of a stripped-down platformer. In the game, you play as a pixelated creature (a cat?) whose sole mission is to score points and buy cake. Let’s take a look at why this “run & jump” game is one of the more addictive games on the device.
One of the more original point-and-click adventure game series back in the golden age of the genre has certainly been the Gobliiins series by Cocktel Vision. It put the player in controls of 3 characters with different skills that had to be used creatively to solve puzzles and advance to the next area. Looking back at the game now I can’t help but relive fond memories of playing this excellent but devilishly hard game. Good news folks, thanks to Bulkypix the adventures of this ungodly bunch are coming soon to the App Store! Oh yeah, and chapter 2 and 3 are already planned for Nov 15 and Dec 15 respectively, so stay tuned!
Check out the official press-release and screenshots after the gap!
One thing I like about the App Store is that it gives developers room to experiment without a sizable budget, unlike on consoles where it might costs thousands of dollars just to get development software. As a result we get cool little games like RollOut, a puzzle platformer with a unique premise and an old school look and sound. The game “only” has 50 levels at the moment, but getting through it and beating the “standard” time for each level will be two entirely different challenges.