It seems more and more developers are finally starting to realize they are not limited to using a virtual joystick for shooter games. Just recently I reviewed Heavy Mach 2 – a top-down shooter using touch-placed waypoints for controlling the movement and attacks. And now another shooter has fully utilized the unique multi-touch capabilities of the iPhone in their latest creation 2360: Battle for Cydonia – an interesting and quite original top-down shooter.
Get ready for finger fire in Brisk Mobile’s new game: 2360: Battle for Cydonia. Yep, the badboys who brought us Fluffy Farm and Medieval are preparing to lower the temperature of iPhone gaming to cold steel. Battle for Cydonia is a touch-based shooter with a mix of tap-and-drag and line drawing control elements for frantic fire fighting. There will also be loads of missions and customisations/upgrades for the heavy mecha at players’ disposal. While our spies can reveal little else, we do know that it should hit App Store shelves later this month or early next. Oh yes, and that it looks hella’ fun.
Till then, enjoy the video and do as I do: salivate.
The scene is familiar – you are on a farm with an empty stretch of green before you; a wiggly and colourful little thing spawns new little colourful things until the screen is swarming with wiggly and colourful little things. Fluffy Farm is a line drawing game which will press your drawing skills to avoid enemies and obstacles while achieving your goals.
This is only my second Castle Defense game, after Knights Onrush, and because of the frantic pace of that game I wasn’t sure what to expect with Medieval (developed by Brisk Mobile). What I did find was a nuanced strategic game, slower paced – but in it’s own way just as intense and ultimately as much fun.
Recommended and apparently popular in other iTunes stores around the world (I’m on Japan’s iTunes), it looked like a simple app and simple puzzler. With the good logic, patience, and persistence that I was blessed with, I thought that Lasers couldn’t be too difficult. The app description mentioned something about redirecting lasers through ‘gems’. I understood that the light gets redirected if going through the ‘gems’ at the right angle (that’s what happens when light goes through gems, right <– don’t disagree with me even if I’ve got that backwards somehow).