Blobster Christmas is the story of a boy and his blob… oh wait, that’s a different game. Blobster Christmas is the tale of a gelatinous mass that overruns a city… no, that’s a cheesy old movie that was remade into a worse movie in the 80′s. Actually, Blobster Christmas is the seasonal version of a cool little platform game from Chillingo that I reviewed some time ago (for a different site, but we won’t tell). You can check out that review here, and you probably should because it sums up this new game quite well.
Judging by the iTunes description for Act of Fury I had a feeling it was going to be something different, and boy was I right. It’s a scrolling shooter.. kind of. The thing is, while it looks the part and controls like one, you don’t actually shoot anything. Instead, you use the powers imbued in you by a failed experiment in order to destroy things that you get close to. Between the unique game play mechanic, the variable upgrade system and the need to revisit old levels in order to progress further in the game, Act Of Fury takes scrolling shooters in a direction that I rather like.
I never thought I’d care much for games about growing plants, but like a lot of other things iOS devices have convinced me that such endeavors aren’t so bad. The latest such game to catch me attention is Drawin’ Growin’ by Taito, and this game is certainly different than the others I’ve played. Your task is “simply” to make sure the plants get the right amount of water or sunlight, depending on the color of their pots. However, your job is not as placid as it seems. Many things will get in the way of your success, and how well and quickly you deal with them will determine your ultimate rewards. There are times where the action can get a little overwhelming, but for the most part so far it’s been a pretty relaxed and interesting adventure.
Long before there were glorious multi-screen scrolling shooters, games like Space Invaders and Asteroids blazed a trail of their own by making single screen shooters with simple mechanics addictive. From time to time modern developers have tried to recapture that magic with varying degrees of success, but for me none have really done the concept justice. That is, of course, until Super Crossfire HD came around. The mechanics and visuals are old school, but things like particle effects and adjustable stats give it a modern flare. Even if you resigned yourself to believing that there is no going back once you tasted the “freedom” of a scrolling shooter, you need to give this one screen wonder a try.
When STREET FIGHTER IV (TMA Review) first released for the iPhone, it redefined in many ways the arcade fighting arena on the platform. Granted, we did have some quality titles before that, like Bruce Lee Dragon Warrior (TMA Review), but the adaptation of the legendary franchise was the first to bring the true console experience to iOS. But one thing was missing, and a crucial thing for any arcade fighting at that. I’m talking of course, about multiplayer. Well, fans of beating your friends to a pulp, rejoice, as this has been remedied with the release of STREET FIGHTER IV VOLT.
One of the more popular genres on the iDevices is Castle Defence. Available in a number of varieties, it always features a side-view of the action. But creative people are here to start traditions of their own, right? Well as least subzero.eu are. In their recent take on the genre with Zen Wars, they decided to freshen things up and offer a bird’s eye view of the events instead.
It’s hard to imagine modern video games without the polygons. Building blocks of almost all 3D graphics engines, they are everpresent in the industry. But not many people know that one of the first games to use them was the legendary Another World on the Amiga back in 1991. Revolutionary in both graphics and gameplay approach it has sold over a million copies and been ported to many platforms. And now 20 years later a re-mastered edition has found its way to the App Store: Another World – 20th Anniversary.
Don’t get me wrong when I say this, because I still love the scrolling shooter genre, but even the good ones are becoming a bit of a routine these days. Thankfully, Carrot War has decided to shake up that routine a bit. Sure you still fight wave after wave of bad guys to get to the big bad boss of each world. But the control mechanics are different than anything I’ve ever played before. That’s good… and sometimes bad. Mostly good, though.
One of the iconic cartoon shows constantly aired on the Cartoon Network when I was growing up was Hanna Barbera’s Wacky Races, where racers were pitched against each other in various road rallies across North America. Most remarkable of course were the vehicles, armed with dastardly and clever contraptions and used by the participants to gain the lead, often by questionable means. Well, anything new is just old well forgotten and this same basic idea is exploited in Mad Wheels.
Every time I start up a new “infinite jump” game, the first thing I ask myself is “do we really need another infinite jump game?” Unfortunately, by and large the answer to that question ends up being no. Thankfully, however, there are times where a game manages to elude the negative response to the aforementioned query, and Anooki Jump is one such game. The developers of Anooki Jump have managed to turn simplicity into art, and in the process made an extremely entertaining game as well. Move over Doodle Jump, Anooki is the infinite jumper for me. Continue reading…