I’m all for the latest trends in technology. In the end, though, I just want my games to be fun. If there’s one thing the METAL SLUG series has proven over and over again it’s that you don’t need the latest 3D accelerated graphics or quad core processor to make an enjoyable game. In fact, as a whole it seems like ports of older games provide some of the most intense scrolling shooter experiences available on the iOS platform. Besides, there’s something about awesome pixel art and classic 90’s video game tunes that’s hard to beat these days.
Lately I’ve been more focused on RPG hybrids when it comes to my match 3 experiences (like Dungeon Story), but I’m all for a good old fashioned pure match 3 romp, given the right game. Sadly, those options don’t come along much any more. Now we have Jelly Duel, however, and my faith in the genre is slowly returning. Unfortunately, this game will only do you some good if you have WiFi or data connectivity since it is an online offering. Still, as much as I don’t like “connected” gaming, I’m seeing a lot of potential in Jelly Duel. Continue reading…
Super Dragon is another physics based puzzle game, but at least it doesn’t have the same “topple buildings and defeat the opponents within” type feel that the Angry Birds movement spurred. This time around you play a dragon that simply wants to get his teeth back so he won’t be laughed at by all his friends. Naturally, though, your teeth end up in all sorts of precarious spots, and it’s to you and your fireballs to figure out how to get them back without knocking yourself out in the process.
There’s something to be said about holiday themed games, and that’s by and large I don’t care for them. When it comes to Christmas these days the games usually seem to revolve around delivering presents or destroying renegade elves, both of which might be good for one or two variants apiece. Now don’t get me wrong – Santa Rockstar is still about saving Christmas, but at least the game format is one that hasn’t been touched so far in the holiday makeover realm. Ironically enough I’m not really a big fan of Tap Tap Revenge style music games, but in this case the theme and choice of music seems to make all the difference in the world.
Have you ever played one of those games in the arcade where you drop a coin in and hope to be able to push enough coins that are in the machine forward so that they fall out and you win a “jackpot” as it were? Yeah, you know those machines that are almost as annoying as the “grab something with a claw” ones? Well, it turns out that’s what Coin Army is. Amazingly enough they’ve managed to present the concept in such a way that not only is it not annoying, but it can actually become addictive. Just make sure you play responsibly so that you don’t end up paying an arm and a leg for IAP.
Fans of the game Diversion from Ezone.com are going to feel a sense of déjà vu here, assuming you haven’t already with the several other Diversion-derived projects they’ve released in the last couple of years. Thankfully the formula’s still addictive, and there are enough differences to be found in Team Awesome that it still seems like its own game. Unfortunately (depending on how you look at it) you won’t find any deep game play here, but if you’re looking for a simple diversion that could turn into an addiction, Team Awesome is your game.
I remember being slightly concerned that a simple line tracing game would be a bit on the boring side when Neon Mania came out. It actually wasn’t a bad little game, but it seemed to be missing something. I believe that its successor, Neon Blitz, has found that something. I don’t usually care for games with timers, but in this case it gives the game play an intensity that was lacking in the first outing. I still think it could use a couple of extra game play modes, but Neon Blitz took the concept from a decent but ultimately lackluster game to something that can actually become addictive.
If it weren’t for the fact that other publishers release great games as well, I could easily spend my game time just playing titles from Chillingo. The advantage to being latched on to a publisher is that you’re more likely to get a wide variety of game styles to choose from, and in this case we have a one touch platformer with a hero that looks like something out of a little animated segment you might see in between live footage on a kids’ program from the 80s. Growing up with the gaming industry and watching the need of designers to try and cram more buttons and triggers onto a controller, it always amazes me when someone can make a fun and challenging game where you have one control. That’s why I like One Tap Hero so much.
In my humble opinion, if ever there was a style of game that shouldn’t be so fun or addictive, it would be the mini-game collection. After all, doesn’t such a design simply mean that the developers couldn’t come up with enough material for a full fledged game? Well, okay, I am being a bit harsh, and I really don’t believe that, but it still amazes me that I fall so easily for this type of gameplay. The latest captor of my time is Tap The Frog 2, and this game is insanely addictive – even though concept wise it’s so simple a little kid could grasp it with ease. I just wish I had the native iPad version, because I find that my overcompensated fingers like the big screen better. Thankfully, the app is remarkably playable on 2x mode on my iPad 2.
Okay, you’re probably getting sick of reading about infinite running games right now. Unfortunately, they are sort of my genre-level addiction at the moment, so you’ll just have to bear with me until the phase passes on. At least I’m just trying to share with you the quality titles, and there’s no question that One Epic Knight falls under that category. Brought to us by the folks that designed the creative tower defense game Tiny Heroes the twisted humor of the developers carries on to this offshoot title. From the opening calisthenics to the nice dent you leave when you collide with a wall, One Epic Knight is all about being epic… epically funny that is.