When I think of WW2 games, I think of the usual shoot-em-ups that are constantly getting released for platforms. Whether it be for the Xbox 360, PS3, or Wii, the idea just seems overplayed to me at this point. But, GI Joyride (developed by Trapdoor) takes a completely different approach to war-style games by putting you in charge of an APC (Armored Personal Carrier) to thrash through enemy territory.
HyperDevbox Japan smash through the boundaries of many gamer’s wildest dreams with ExZeus. Not only do they bring to the iDevice giant robots and big guns, but ExZeus, a coinop arcade game now fits into the greasy pockets of iPhone and iPod Touch gamers everywhere.
Hyperdevbox sport an impressive catalogue of games for PS2, Wii and xBox 360 as well as with the debut of ExZeus, an upcoming ports section for handheld gaming machines. ExZeus is a great achievement as a first handheld port and I hope will is indicative of the quality of games that are in the production queue. Though excellent, ExZeus is hampered not by its content but by hardware limitations in the iDevice.
I was browsing the iTunes App Store one day, and I suddenly came across this app; I read the description in iTunes and I was very intrigued by the purpose of Pocket God. I initially though that this game is very similar to The Sims or others in the genre, but it turns out to be an entirely different type of game. Whatever caused me to download this game I have no regret in doing so.
Practically everyone’s watched a bouncing ball as it jumped horizontally across the floor before inevitably coming to a rolling stop. But what happens when you give that ball the chance to fly high above the tallest buildings, past the blue skies, and into space and beyond? Skybound gives you the opportunity to investigate the air up there in a fun and challenging way.
How can a game that is so simple, be so challenging and fun at the same time? I mean really? I have never played a game where the instructions were so short and simple. I watched the tutorial video and thought to myself this was going to be simplest and easiest game I’ve ever played. There must be something more to it than that right??? Maybe I should stop asking so many questions and give a few answers.
If you’re the type of gamer that just wants to jump into a game with no need for instruction, if you like no-strategy gameplay, if you like mindless button-mashing, if you like games that go on and on with no change and no real reward… Boy, do I have a game for you!
First developed for the Atari in 1990, Krypton Egg has survived obscurity for almost 20 years by being arguably one of the best breakout clones out there. If looks alone could kill, the game could very well have been rejected by the App Store. Thankfully, Krypton Egg more than makes up for its cosmetic deficiencies with solid and engaging gameplay and a whack load of crazy fun power ups.
There was an old NBA Jam machine in my local deli. Word got around that if you pressed a certain combination of buttons and joystick directions, you would be able to access a small game called Battlezone. As the forefather of Vector Tanks, there is much that is taken from the game: The wireframe graphics, the feel of the controls, the smell of cheesesteaks on the grill (ok, maybe not that one). Yet, Vector Takes take the original formula and kicks it like its 2009… which it is.
Ethan Nicholas and his game, iShoot, represent the dreams and ambitions of the thousands of independent developers that flock towards the AppStore. He went from obscurity, which lasted for months, to recognition and renown for both his business acumen and for the quality of iShoot. He did so well that at the current time of writing, iShoot has been on the top 100 paid apps list for over a month.