I was browsing the iTunes App Store one day, and I suddenly came across this app; I read the description in iTunes and I was very intrigued by the purpose of Pocket God. I initially though that this game is very similar to The Sims or others in the genre, but it turns out to be an entirely different type of game. Whatever caused me to download this game I have no regret in doing so.
Practically everyone’s watched a bouncing ball as it jumped horizontally across the floor before inevitably coming to a rolling stop. But what happens when you give that ball the chance to fly high above the tallest buildings, past the blue skies, and into space and beyond? Skybound gives you the opportunity to investigate the air up there in a fun and challenging way.
How can a game that is so simple, be so challenging and fun at the same time? I mean really? I have never played a game where the instructions were so short and simple. I watched the tutorial video and thought to myself this was going to be simplest and easiest game I’ve ever played. There must be something more to it than that right??? Maybe I should stop asking so many questions and give a few answers.
If you’re the type of gamer that just wants to jump into a game with no need for instruction, if you like no-strategy gameplay, if you like mindless button-mashing, if you like games that go on and on with no change and no real reward… Boy, do I have a game for you!
First developed for the Atari in 1990, Krypton Egg has survived obscurity for almost 20 years by being arguably one of the best breakout clones out there. If looks alone could kill, the game could very well have been rejected by the App Store. Thankfully, Krypton Egg more than makes up for its cosmetic deficiencies with solid and engaging gameplay and a whack load of crazy fun power ups.
There was an old NBA Jam machine in my local deli. Word got around that if you pressed a certain combination of buttons and joystick directions, you would be able to access a small game called Battlezone. As the forefather of Vector Tanks, there is much that is taken from the game: The wireframe graphics, the feel of the controls, the smell of cheesesteaks on the grill (ok, maybe not that one). Yet, Vector Takes take the original formula and kicks it like its 2009… which it is.
Ethan Nicholas and his game, iShoot, represent the dreams and ambitions of the thousands of independent developers that flock towards the AppStore. He went from obscurity, which lasted for months, to recognition and renown for both his business acumen and for the quality of iShoot. He did so well that at the current time of writing, iShoot has been on the top 100 paid apps list for over a month.
Sometimes well executed simplicity is all it takes to make a great game. Up there is an amazing example of this concept. It has a singular objective, simple yet well done graphics, and one song. Yet, it captures that “it” quality that all developers are seeking in their games.
Ian Marsh’s Scoops has been around the App Store for quite some time now and yet it remains one of the more popular and well liked titles for the iPhone/iPod Touch. This shouldn’t come as a surprise really considering how easy it is to appreciate a game like Scoops and the amount of fun that can be had from such a simple concept.
Let me begin by saying I love Qix style games. I remember playing them in arcades… Yes, I know it’s hard to believe but us “elderly” folks actually used to go to arcades to socialize and play games, rather than in our basements talking through headphones with our friends who are in a different household, or over 2 iphones via wifi. But this isn’t a history lesson. It’s simply to point out that I hold a special place in my heart for these type of games. Perhaps unfortunately and/or unfairly, I also come in with certain expectations.