A little over a year ago Knights Onrush (TMA Review) set the new standard for castle defense games with addictive gameplay, polished interface and superb graphics. Following up on the franchise, the developers later released A Quest Of Knights Onrush – a side-scrolling arcade title about the adventures of one of the knights in the original. And just recently, Chillingo released Knight’s Rush - the next chapter in the series, plunging the would-be pillaged knights through other dimensions.
Alice in Wonderland is one m-m-maaaaad story. The adventures of a young girl in the mysterious world have been made into one of the best Disney cartoons and inspired millions of girls around the world to follow the white rabbit. The followup story, Alice Through the Looking Glass, is not as well known, though the recent Tim Burton adaptation certainly will fix this soon. And hot on the heels of the movie is, of course, a companion iPhone release – Alice In Wonderland – An Adventure Beyond The Mirror .
So what would happen if one day John Gore of Minigore (TMA Review) fame woke up and decided to go zombie hunting? I’m pretty sure you’d end up with Zombie Wonderland. With the whole “protect the building” scenario ripped right from the Evil Dead movies, and a main character whose witty comments could rival those of the master zombie slayer Ash himself, Zombie Wonderland is an amusing jaunt in the zombie killing genre that actually works quite well, despite not being a line drawing, dual stick wielding or 3D person perspective action game.
The line-drawing game genre has exploded since Flight Control (TMA Review) came out. We’ve seen almost everything, from downright clones such as Space Dock (TMA Review) to innovative titles like Boom Brigade. Well, Chillingo might have hit paydirt again with the release of Zombie Escape – an original (and zombie-filled) look on the genre.
I love shmups (shoot ‘em ups), though I’m not keen on that nickname. There have actually been some pretty sharp shooters on the iPhone, but I still hadn’t found that one yet that I could constantly refer back to, much like I used to do with Claygun when writing about Pocket PC shmups. The time has finally arrived, however, for a game to take that place of honor, and that game is AirAttack. No game is perfect, but this is certainly the most well rounded, enjoyable shmup experience I’ve had on my iPod Touch to date.
I don’t do it every time, but more often than not when I’m reviewing a vertical scroller I’ll reference 1942. After all, this was one of my favorites in the genre when I was growing up, and it’s still fun to play today when I come across it in an arcade. With such fond memories of this game I was nervous about playing the iPhone version, afraid that it might not live up to my expectations, especially from what I read about the controls. Turns out the controls seem to work just fine. Unfortunately, I’m not sure the game behind it is worth controlling. Continue reading…
Anyone that’s been gaming for a reasonable amount of time knows that this is just about fact – developers can’t make good video game tie-ins for movies. The trend began with E.T. for the Atari 2600 (if not sooner), and still continues today. From time to time a gem emerges, however, and Robert Rodriguez presents PREDATORS™ is one such gem. While it doesn’t quite have the “wow” factor that James Cameron’s Avatar did for me, it’s still an engaging and fun game, and Predators are just about the coolest aliens around when it comes to intense combat games. The main down side is that you loose one of the biggest Predator qualities in the way the game is laid out.
When I was requested to review The Twiggles, the sight of the hapless, furry blue creatures needing help to find their way home instantly warmed my heart. Touted to be the closest iPhone counterpart to early PC classic Lemmings, Twiggles is a puzzle-based platformer that pits both your logic and creativity against a variety of tricky and sticky situations.
Feel free to discuss The Twiggles in our forums.
I’ve noticed a lot of people like to describe a game by saying ‘if x and y had a baby”, so if I were to describe Jump o’Clock I’d have to say, “if Doodle Jump and Captain Ludwig had a baby…” The funny thing is, I think I like Jump o’Clock better than either. There’s not as much to do as in Doodle Jump, but I like the atmosphere better, and personally I think it’s more fun to jump around gears collecting bolts than to jump around planets collecting stars. But then, I am a bit of a geek. At any rate, I wasn’t honestly expecting too much from Jump o’Clock, but I think I’ve gotten kind of hooked on it. Now if I could just get good at it…
Feel free to discuss Jump o’Clock in our forums.
The word impossible gets added to game titles a fair bit nowadays, usually hinting at a higher than normal level of difficulty. Problem is that most of the time it really isn’t the case. Recently however I found a game that really did (and still does!) live up to its title: The Impossible Game. It ain’t just a fluke dude, and I think its dev, FlukeDude, would back me up. Read on to see how it’s possible to be impossible yet still possibly be the best!