Toast Time in Review – When Breakfast Fights Back

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The idea is simple: protect the clock from a swarm of aliens for a designated number of seconds.  The thing is you’re just a toaster, so you do what toasters do best.  Each tap of the screen has you ejecting a nicely cooked piece of bread with the intention of either flinging yourself to a more accessible spot or taking out a slimy critter before it gets too close to the clock.  You start with your basic slice of white bread, but you can change your weapon by shooting creates that appear from time to time on the screen.  Crates also help you unlock new weapons and outfits, so be sure to get as many as you can per level.

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Galaxy Run in Review: Out Of This World Fun

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Galaxy Run is a one screen, one button platform game from Spiel Studio, the folks that brought us the cool “launch an object” game Propel Man.  Generally I get into this style of game play pretty easily, and I like the progression of game mechanics Galaxy Run employs as well as the space motif.  The main problem I have with the game is that there seems to be a strong lack of difficulty, at least in the initial sets of levels that come with the game.  Thankfully the bonus worlds start to fix that problem, but I think the initial six worlds could use a bit of balancing.
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Shadow Blade in Review – Old School Action With Modern Looks

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Amongst all of my past console excursions, the one that I remember with the most fondness was my time spent playing my Nintendo Entertainment System.  A franchise that kept me entertained if not a bit frustrated was Ninja Gaiden, the tale of a ninja named Ryu that kicked butt and liked to do back flips.  At first glance one might feel that Shadow Blade is a modern interpretation of this classic series, and there’s nothing wrong with that.  After spending some time with the game I’m not so sure if it’s meant to be an homage to or simply inspired by the old favorites, but either way the game is quite entertaining.  It also manages to pretty much conquer the issues most action games have with controls on a touch screen device. Continue reading…

Crazy Chicken: Pirates in Review – More Tame Than Crazy

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While some developers have come a long way towards making playable FPS games on touch screen devices, the shooting gallery style game is really a much more pleasant experience for said hardware.  One franchise in particular that has always brought entertaining installments to this genre is Moorhuhn, aka Crazy Chicken depending on where you live in the world.  One recent edition to the franchise is Crazy Chicken: Pirates for iOS devices, which as of the writing of this article has been subtitled Christmas Edition for the holidays.  It has all the wackiness you’d expect if you were familiar with the brand, and three different game play modes to boot. Continue reading…

Air Supply – Infinite in Review – New Spin On An Old Classic

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If you’ve played the original Air Supply (and shame on the infinite runner lovers that haven’t) then a lot of this will feel familiar.  Sam is back, but his perspective has changed a bit, or more appropriately he’s finding himself going around in circles.  Air Supply – Infinite is just as fun as the original, and the best part is it maintains the unlock system that kept me going back to the original for more.  I’ve always maintained that even the best developers will falter once in a while, but so far Quantum Sheep has not let me down. Continue reading…

Santa Rama: Christmas Mania in Review – Monetize The Children?

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Honey Tribe Studios has an interesting way of making social commentary, first on the plight of bees and then on the state of humanity as it revolves around money.  Their latest effort focuses specifically on the Christmas season, and while it may not be a message you want to hear it’s sadly true.  It’s also an entertaining game, at least in small bursts.  Can you help turn the tide of commercialism this holiday season? Continue reading…

Darklings: Gesture Based Action and an Odd Adventure

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The minute I began playing Darklings, I had a lot of questions. What is a Darkling? Where is my character and what on earth is going on? Out of all the iPad games I’ve enjoyed, this was definitely one of the strangest. That isn’t, of course, to suggest that it’s bad – in fact, I found the game surprisingly intuitive once I’d figured out more about the strange character at the bottom of the screen. This $0.99 iPhone/iPad game was created by MildMania, and is definitely on par with dark and quirky games like Limbo. When you load the app, you find yourself in control of a small character called a Lum, and it’s your goal to save him from surrounding monsters that have come to attack. Your character exists in a lonely looking universe where it’s constantly night time, and you’re surrounded by endless models.Adding to the mystery and spooky element of the game is the soundtrack. I immediately noticed the audio of the game when loading, and enjoyed it from the very beginning. Despite the initial confusion over the character and the purpose of the game, the soundtrack was superb and I quickly became engrossed in the story. Your ghostly little character, or ‘Lum’ needs to use his powers to get rid of all the evil Darklings. The dark characters surround your Lum and must be fought off using magical powers. Continue reading…

Vampire Ventures in Review – No Blood, But It Doesn’t Suck

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When I first saw this game I liked the screen shots but I thought it was basically going to be a “been there, done that” sort of match 3 game.  In some ways it really is, but it packs in so many cool features from other games in the genre that it doesn’t really matter.  Throw in great music and a story that ties everything together and you end up with one of the best match 3 games to hit the virtual iOS shelves in quite some time, if not ever. Continue reading…

Tilt To Live 2: Redonkulous In Review – Only The Name Is Silly

review-ttl2-1 A game has to be pretty special to make up words for its name and not have you go “now that’s silly”, and Tilt To Live 2: Redonkulous is just such a game.  It takes everything the original did and does it even better: intense action, crazy weapons and sometimes maddening achievements.  There are plenty of “dodge the enemy” style games on the App Store, but the Tilt To Live series are among the only ones that handle the genre nearly flawlessly. Continue reading…

Geometry Dash in Review – Jump To The Rhythm

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For some reason there’s always a bit of apprehension that simple graphics and simple game play might make for a boring game.  You’d think I would know better by now.  Geometry Dash has pretty much no fluff, yet I can hardly tear myself away from it each time I start it up.  Even the game’s one stand out feature isn’t implemented particularly well, but I’ve just learned to enjoy what does work right.  I haven’t regretted playing Geometry Dash for a single moment, and I just hope that one day I get good enough to beat a couple more of the levels!

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