Overkill 3: Get Ready For 3rd Person Mayhem This Fall

overkill-3-preview

The Overkill series from Craneballs has always been among my favorites as far as gallery style shooters go. I have to admit that I was a bit skeptical at first when I saw that they were taking the series to a truly 3D third person perspective. The more I watch the video, however, the more excited I get about seeing this game released. If you’re curious, and you should be, you can check out the video yourself here: Overkill 3 Teaser. I’ve also listed a few point of note about the game below. Continue reading…

Blowfish Meets Meteor in Review: A Brick Breaker, And So Much More

review-blowfish-meets-meteor-1

The brick breaker genre has never been a particular favorite of mine, but just like with most other styles of game play, if a certain offering is well designed I can definitely be entertained.  Such is the case with Blowfish Meets Meteor, which would have caught my attention with the name alone.  Smart level design, power ups that serve a purpose rather than just being bombarded at you and a wacky atmosphere make this one of the best brick breakers I’ve played.  The main down side is that some levels can be frustratingly challenging, even to the point where I couldn’t earn a single gem in the three gem rating scheme. Continue reading…

Splash Dash in Review – Infinite Isn’t Just For Running Any More

review-splash-dash-1

These days it’s not uncommon for several infinite runners to come out in a single week.  The problem is trying to figure out which ones are worth playing.  Lucky for you I’m a huge infinite runner fan, so I try to do a lot of the leg work for you.  Unfortunately even a lot of the better entries in the genre any more are starting to feel the same, but there are still some that are worth playing.  I happen to think one of those is Splash Dash.  The game feels kind of like a third person 3D Frogger, and it’s hard to go wrong with that. Continue reading…

Bridge Me in Review – Creative But Needs More Subtance

review-bridge-me-1

Quite often I only play certain games because of the weekly roundup that I write, and such is the case with Bridge Me.  It’s not that I necessarily didn’t want to play it, but I download so many games in a given week that I only ever get around to trying a small fraction of them.  In this case I’m glad that I did take Bridge Me for a spin.  The game is pretty basic and can get repetitive after a while, but the concept is cool and it definitely has a lot of potential. Continue reading…

Toast Time in Review – When Breakfast Fights Back

review-toast-time-1

The idea is simple: protect the clock from a swarm of aliens for a designated number of seconds.  The thing is you’re just a toaster, so you do what toasters do best.  Each tap of the screen has you ejecting a nicely cooked piece of bread with the intention of either flinging yourself to a more accessible spot or taking out a slimy critter before it gets too close to the clock.  You start with your basic slice of white bread, but you can change your weapon by shooting creates that appear from time to time on the screen.  Crates also help you unlock new weapons and outfits, so be sure to get as many as you can per level.

Continue reading…

Galaxy Run in Review: Out Of This World Fun

review-galaxy-run-1

Galaxy Run is a one screen, one button platform game from Spiel Studio, the folks that brought us the cool “launch an object” game Propel Man.  Generally I get into this style of game play pretty easily, and I like the progression of game mechanics Galaxy Run employs as well as the space motif.  The main problem I have with the game is that there seems to be a strong lack of difficulty, at least in the initial sets of levels that come with the game.  Thankfully the bonus worlds start to fix that problem, but I think the initial six worlds could use a bit of balancing.
Continue reading…

Shadow Blade in Review – Old School Action With Modern Looks

review-shadow-blade-1

Amongst all of my past console excursions, the one that I remember with the most fondness was my time spent playing my Nintendo Entertainment System.  A franchise that kept me entertained if not a bit frustrated was Ninja Gaiden, the tale of a ninja named Ryu that kicked butt and liked to do back flips.  At first glance one might feel that Shadow Blade is a modern interpretation of this classic series, and there’s nothing wrong with that.  After spending some time with the game I’m not so sure if it’s meant to be an homage to or simply inspired by the old favorites, but either way the game is quite entertaining.  It also manages to pretty much conquer the issues most action games have with controls on a touch screen device. Continue reading…

Crazy Chicken: Pirates in Review – More Tame Than Crazy

review-ccp-1

While some developers have come a long way towards making playable FPS games on touch screen devices, the shooting gallery style game is really a much more pleasant experience for said hardware.  One franchise in particular that has always brought entertaining installments to this genre is Moorhuhn, aka Crazy Chicken depending on where you live in the world.  One recent edition to the franchise is Crazy Chicken: Pirates for iOS devices, which as of the writing of this article has been subtitled Christmas Edition for the holidays.  It has all the wackiness you’d expect if you were familiar with the brand, and three different game play modes to boot. Continue reading…

Air Supply – Infinite in Review – New Spin On An Old Classic

review-air-supply-infinite-1

If you’ve played the original Air Supply (and shame on the infinite runner lovers that haven’t) then a lot of this will feel familiar.  Sam is back, but his perspective has changed a bit, or more appropriately he’s finding himself going around in circles.  Air Supply – Infinite is just as fun as the original, and the best part is it maintains the unlock system that kept me going back to the original for more.  I’ve always maintained that even the best developers will falter once in a while, but so far Quantum Sheep has not let me down. Continue reading…

Santa Rama: Christmas Mania in Review – Monetize The Children?

review-santa-rama-1

Honey Tribe Studios has an interesting way of making social commentary, first on the plight of bees and then on the state of humanity as it revolves around money.  Their latest effort focuses specifically on the Christmas season, and while it may not be a message you want to hear it’s sadly true.  It’s also an entertaining game, at least in small bursts.  Can you help turn the tide of commercialism this holiday season? Continue reading…