There’s an old adage that says “if it ain’t broke, don’t fix it”. Apparently the developers of Letters From Nowhere took that to heart, because the sequel feels identical mechanically to the first game. Thankfully that’s not a bad thing at all, as I have become just as engrossed in this one as I was with its predecessor. Since this is a sequel I will just highlight the finer points, but I suggest checking out my review of the original Letters From Nowhere, because everything pretty much still applies.
In January of last year a unique new puzzle game called Cardboard Castle hit the App Store. If I were to quickly summarize Valentin – The Valiant Viking I’d say it was a “spiritual successor” to Cardboard Castle, even though it’s not by the same developers. The game has a similar knack for silly solutions to thoughtful puzzles and the visuals were clearly inspired. Still, Valentin does an excellent job of standing on its own two feet, and it throws a wrinkle or two into the mix to make sure it is a completely different game.
Jules Verne is arguably one of the most prophetic tech visionaries of all time, second only to Leonardo DaVinci. His 20,000 Leagues Under the Sea predicted modern era submarines in amazing detail. From the Earth to the Moon, of course, looks a bit more naive these days describing the journey to the moon using a giant canon. On the other hand, modern-era rockets might be considered the same in spirit, if not in principal. Tetraedge and Microids however, decided to stay true to Verne’s classic vision in their superb Jules Verne’s Journey to the center of the moon – Part 1/Part 2/Part 3.
Haunted Houdini is the first title in the Midnight Mysteries series that I’ve had the chance to play, but it certainly won’t be the last. While in general hidden object games are becoming more like “true” adventure games every day, Haunted Houdini takes storytelling within a hidden object game to a new level. Combine that with many diverse locations to explore and a fine balance between hidden object scenes, object based puzzles and mini-games, this has become one of the most enjoyable from this genre that I’ve played in quite some time.
Letters from Nowhere HD has a different story, different mini-games and different scenes to explore, but in the end it’s still your traditional hidden object game. Thankfully that suits me just fine, and even though it doesn’t stray to far from the formula it manages to suck you in anyway. The story gives you just enough to make you want to know more, and there are enough gimmicks that the hidden object scenes feel fresh even though you’ve played them a million times before. Even the mini-games are passable, both figuratively and literally. Letters From Nowhere doesn’t break any new ground, but it does what it does really well.
Ah, love… What men (and women) won’t do for love, at least if it’s true. And if your beloved is infected by a horrible evil zombie plague, who would think twice about embarking on a journey to find the mythical zombie-sucking Giant Sea Sponge. I know I wouldn’t and neither did Guybrush Threepwood. Though the chance that his own possessed hand might be cured as well could have something to do with it… nah… it’s just Monkey Island Tales 3.
Before I start, I would like to say that for better or for worse I’ve never seen a single episode of Law and Order. Ever. So as I laid my hands on the recent release from Telltale, I was completely unbiased, if a little surprised. It seemed to me that the TV show in question would not survive the transfer to videogaming well, let alone on an iOS device. Boy, was I wrong. But wait, the court’s in session and the jury have yet to reach a verdict on Law & Order: Legacies.
There’s something about the world of Tiny Planet that captured my attention from the very first game screen. The Tiny Bang Story HD is not your typical hidden object game; it’s a bit light on story, and it assumes that you don’t need any handholding. It can also get frustrating at times, even with something as simple as figuring out what to do next. Through it all, though, I found myself hardly able to put the game down. That’s even after playing the first chapter 3 times (once on my PC and twice on the iPad). There were only two significant letdowns to the game – it ended too quickly, and the end was actually a bit anti-climactic. Continue reading…
Pirates and zombies – these two things are just destined to go together. No wonder when LucasArts designed Monkey Island all those years ago the villain was made one. Now more than 20 years have passed and Telltale has boldly set out to show what the evil pirate would be like if he was human. Meet the dreaded LeChuck turn into a lovable oaf in Monkey Island Tales 2 – the follow-up to Monkey Island Tales 1 (TMA Review) and tremble with… well, not fear.
At first it sounded like the perfect marriage – dungeon crawling and classic point and click adventuring. That alone was enough to entice me into trying Dungeon of the Damned, never mind the cool “old but new” graphics and nostalgic interface. Unfortunately execution isn’t always as good as concept, and sadly what Dungeon Of The Damned has turned out to be for me so far is a boring traipse through a lifeless dungeon with no adventure game elements, little combat and frustrating puzzles. The lack of a map doesn’t help anything either.